What Is the Meaning of 777? - Reference.com

what does 777 mean in slots

what does 777 mean in slots - win

Breakdown Of Move & Predicting Next Cubs Offseason Moves

So its very clear that the Cubs are not making moves to stay competitive in 2021, seems like its the same old story of a move towards a full on rebuild. My best guess is that they are trying to dump as many big contracts as possible & going tank the next few seasons (at least 2 or 3 seasons) to build up good draft picks to restock their weak farm system (ranked 23rd in 2020). They are slightly and I mean slightly trying to keep the fans entertained by making room for some of their liked younger players/prospects. So do not expect any big contract signing for the next 4 to 5 seasons until they see if their rebuild works & its worth it to the Ricketts to invest in the team or not.
Who have the Cubs already said goodbye to?
So far the Cubs let starting pitchers Jon Lester (now with the Nationals) , Tyler Chatwood (now with the Blue Jays) & Jose Quintana (now with the Angels) walk. They also let relievers Ryan Tepara, Jeremy Jeffrees & Pedro Strop walk. As far as hitters they let Kyle Schwarber (now with the Nationals), Albert Almora & Jason Kipnis walk. Then they also traded Yu Darvish & Victor Caratini to the Padres for Zach Davies & a few prospects (all under 20, non top ranked).
What have the Cubs acquired?
  1. Well they did get Starting Pitcher Zach Davies (owe him $7 million versus Darvish is $62 million) in the trade who will be 28 and is a decent addition to the rotation, also a potential affordable resigning candidate.
  2. They signed Catcher Austin Romine to a 1 yea$1.5 million deal, he is 32 years old a mediocre back up catcher better defensively then offensively, also a potential affordable resigning candidate.
  3. They signed Relief Pitcher Jonathan Holder to a 1 yea$750,000, he is 27 he is an interesting signing your typical buy low gain big type of player, also a potential affordable resigning candidate.
  4. They signed Starting Pitcher Shelby Miller to a minor league deal of 1 yea$850,000, with $600,000 in performance bonuses. He is 30 years old, he is your classic hope he either bounces back or eats up innings (cheaper version of Edwin Jackson) most likely gets a roster spot as 5th starter or reliever. Sadly he has not pitched well since 2015 at all but if he does manage to pitch decent he could be a long shot potential affordable resigning.
  5. They signed Third Baseman Matt Duffy to a minor league deal where he could make $1 million if he makes the major league roster, along with $600,000 in incentives. He is 30, he is a cheap signing to add infield depth (basically a cheaper version of Daniel Descalso & Jason Kipnis, but younger). He is definitely a top candidate to be an affordable resigning candidate.
  6. They claimed Phillip Ervin from the Mariners waivers, he is 28 years old and is your classic outfield depth move. He is definitely a top candidate to be an affordable resigning candidate.
Which other players will the Cubs trade before the season or by the trade deadline?
  1. Catcher Wilson Contreras is definitely being shopped around, hate to say it but its true. Offensively he is solid having a career batting average of .265 & OPS of .815, while defensively he is solid at framing & one of the strongest throwing arms (he can pick them off like flies). He is under control till 2022 & only owed $6.5 million this season. That means you get him below market value for 2 seasons before having to dish out the big bucks, so the Cubs will sell him high for a pair of top ranked near MLB ready prospects (definitely upper top 100, 1 to 2 years away from MLB debut). My best guess is he will be traded before the season starts and will most likely be heading to the Angels or Nationals (if they dont sign J.T. Realmuto).
  2. Infielder Javier Baez is another to be definitely shopped around, which is a huge sting to the fan base. Offensively he has great power & contact holding a career batting average of .264 & OPS of .777. Defensively he is the best in the game, and still very young compared to the others of his caliber. He is only under control for 2021 but is only owed $11.65 million, which is still a good price for a player like him. He is definitely going to go to a team that will need his power & defensive to make a push to win it all, he will then hit the free agency & get a big payout that the Cubs definitely will not wanna pay. The Cubs will want him to put up the offensive numbers of 2019 so his value grows & they can get a few prospects (at least 1 top ranked one within a few years of MLB debut). My best guess is he will be traded just before the trade deadline, and will most likely be heading to the Phillies or Dodgers.
  3. Third Baseman Kris Bryant is going to be traded this year, he is a former MVP & proven winner. Offensively he has a career batting average of .280 & OPS of .889, while defensively he is solid & experienced. He is still fairly young, yes he has injury issues but he has always bounced back. He is under control for 2021 and is owed $19.5 million which is a bit heavy but not extremely crazy. He is going to be sent to a team who needs a DH or a team who desperately need a third baseman or left fielder who can produce on offense & play defensively well. He is definitely a 1 year loaner to a team who will use his leadership & experience to push the team to a big title run. The Cubs will want to trade him as soon as possible, its too risky to wait to trade him & risk him either getting injured or having another bad offensive start. My best guess is he will be traded just before the season starts and will most likely be heading to the Mets or Braves.
  4. Outfielder Ian Happ is the last player I believe will be traded by the Cubs. He has showed lots of promise for a young player. Offensively he has a career batting average of .248 & OPS of .825, while defensively he continues to improve especially in center field. He is under control until 2023 & only owed $3.5 million in 2021. That means you have 3 years of way below market value for a rising young outfielder, and even after that I do not believe he will be a big contract guy he will still an affordable player to resign or extend making him very intriguing. At the moment the Cubs will not get a whole lot in return but I can see perhaps 2 prospects (middle ranked in the teams top 30) who are younger, but if he has a solid season & stays healthy he can bring his value up & perhaps get better prospects for him. My best guess is he will be traded just before the trade deadline, and will most likely be heading to the Yankees, Red Sox or Giants.
Which players will players wanna try to trade but be unable too?
  1. Outfielder Jason Heyward is under contract til 2023 & still owed $69.5 million & is 31 years old. Yes he is a gold glove winner & one of the best outfielders in the game, but I do not see any team wanting to pick up that contract this season. I believe if he improve his offense a little more & stay healthy that the Cubs could be able to trade him next year where he will only be owed $45 million over 2 seasons, a much more affordable contract to pick up.
  2. CloseReliver Craig Kimbrel who is under contract til 2022 & still owed $32 million & is 32 years old. I am sorry but there is no way they will be able to trade him before the season after his meltdown over the past two seasons. It would take a miracle to trade him during the season, even if he keeps a 0.00 ERA & saves 25 games by the trade deadline most likely no one will want to take the risk. I dont even see him being traded next season, it went wrong & the Cubs will be stuck with him which is sad because I doubt he will ever produce like he once did, at best he will be a mediocre set up man/closer.
Which other players will the Cubs sign for this offseason to fill out the roster?
  1. Well if I am correct with my predictions (trading Javier Baez & Kris Bryant) the Cubs will need to sign 1 infielder for depth & help platoon. The way I see it Anthony Rizzo (finish his career a Cub) is a lock at first base, David Bote (under control cheap til 2026) will get the start at second base this year, Nico Hoerner (under control til 2025) will take over & is the future at shortstop, & Matt Duffy will get the start at third base. So my best guess is the Cubs will want to sign a player to a cheap 1 year deal for no more then $2 million, who can produce some offensive help & defensive help. My best guess is the Cubs will sign Jonathan Villar who is 30, he has a career batting average of .259 & OPS of .727, as far as defensive he is reliable & experienced. He would most likely cost around from $1 million to $2 million & be a top candidate to be an affordable resigning candidate.
  2. Well if I am correct with my predictions (trading Wilson Contreras) the Cubs will need to sign 1 catcher. There will be no starting catcher it'll be 50/50 for two catchers who have been primarily backups, given a chance to step up and show what they got. My best guess is the Cubs will sign Tony Wolters who is 29, he has a career batting average of .238 & OPS of .642, defensively he is about average in the league. He is definitely a very cheap sign, most likely will cost under $1 million and is a top candidate to be an affordable resigning candidate.
  3. Well if I am correct with my predictions (trading Ian Happ) the Cubs will have to sign 2 outfielders. The way I see it Jason Heyward is a lock at right field, & Phillip Ervin will get the start in left field. So the Cubs will need to sign 2 outfielders and my first guess is they will sign Billy Hamilton once again, he is 30 and has a career batting average of .241 & OPS of .621. Yes he has struggled to hit of lately but they will hope he can turn that around, he does bring some defensive help in the outfield & he brings speed/base stealing. He will cost around $1 million which is pretty cheap, and he is always a candidate to be an affordable resigning candidate again. My second guess is they will sign Ben Gamel who is 29, he has a career batting average of .261 & OPS of .720, defensively he is reliable & experienced. He has experience against the division pitchers having played with the Brewers the last two seasons, he can easily help platoon both in center field & left field. He will cost around $1 million to $2 million & is a top candidate to be an affordable resigning candidate.
  4. Now its time to talk about starting pitching, I feel the Cubs will need to sign 1 more starting pitcher. The way I see it Kyle Hendricks is their ace, Zach Davies is going to be slotted number 2 & Alec Mills is going to be slotted number 3 in the starting rotation, with Shelby Miller being an almost definite to be slotted number 4 in the starting rotation. I do not believe Adbert Alzolay will start the season in the MLB, I see him starting in AAA and coming up mid season to allow him to tweak his stuff up a bit, last thing they need is to rush him. My best guess is the Cubs will sign Trevor Williams who is 29, he has a career ERA of 4.43 & WHIP of 1.337, he has a promising year in 2018 but has had back to back bad seasons. The upside is he is familiar with the division having played for the Pirates, he is a fixer upper who can potential turn things around & he is very cheap well $1 million to sign him, most likely can sign him to a minor league deal where if he makes the opening day roster he gets $700,000 and add in some performance bonuses. HE can easily be slotted in the number 5 spot in the starting rotation, & be a top candidate to be an affordable resigning candidate.
What areas are set for the Cubs/ wont sign anyone for?
  1. The bullpen I feel is pretty set for the Cubs, and I definitely feel they will carry 13 pitchers this year so that gives you 8 pitchers in the bullpen. The way I see it they have Craig Kimbrel as the closer, Rowan Wick as the set up man, then middle relivers they have Brad Wieck, Dan Winkler, Kyle Ryan, Jason Adam & Jonathan Holder and as long reliver they have Duane Underwood Jr.
Unfortunately this gives the Cubs a very mediocre roster which will not be competitive at all and most likely see them finish 4th in their division, only better then the Pirates. But lets face it the Ricketts do not wanna spend money & the Cubs are in the rebuild transition. I am a die hard Cubs fan so it hurt me to write all this but its what I feel the Cubs will do this off season, at best I see the Cubs winning 70 games this year.
submitted by VforVendetta90 to CHICubs [link] [comments]

[GIVEAWAY] June-July-August Paid Participants ONLY Giveaway

Details: June-July-August Paid Participants ONLY Giveaway
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Location/Country: USA
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We are happy to present our giveaway:
BNIB Panerai Luminor Due PAM926 directly from AD
The rules of the giveaway are (READ BELOW CAREFULLY):
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  5. Once the raffle window closes, all slots will be SHUFFLED and the bot called for one winner. Winner will send modmail with his info and the watch will be shipped directly from the AD.
It takes a lot of effort on our part to check all the links to make sure that they link to completed raffles and that the dates correspond to the correct months. If you send PMs to any mods or send modmail during the giveaway period on what you did wrong or why you were pooped or why you were skipped, it will be ignored. LEARN HOW TO POST CORRECT LINKS BEFOREHAND.

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Casino Superlines - free spins, no deposit bonus, promotion

Casino Superlines - free spins, no deposit bonus, promotion

Casino Superlines Free Spins and Welcome Bonus
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Casino Superlines Review

Casino Superlines is a relatively new online casino, established in 2017. It is owned and operated by Equinox Dynamic N.V., a company registered in Curacao. Equinox Dynamic is also certified by the local gambling authorities to conduct gambling operations and carries a license from the government.
The Superlines brand is one of the main properties of the company and one of their more successful online casinos. Since it was released to the general public, Casino Superlines has only increased in popularity. This is due to the fact that it offers a solid gambling experience and is available to a wide player base. There are hundreds of slots and table games on offer, allowing anyone to have a good time. Moreover, the casino also provides players with worthwhile promotions and supports a large number of payment services, thereby making it easy for anyone to quickly come on board. In this review, we will take a look at the major aspects of Casino Superlines and provide you with our honest feedback.

Casino Superlines Promotions and Bonuses

The Welcome Package Casino Superlines will give you the opportunity to greatly increase your bankroll over the first few deposits. Your first deposit will be matched an amazing 400% up to €1,000. Effectively, you will have five times the deposit amount to play with. When you make your second deposit, the percentage match is humbler than the previous one but still pretty good. The second part of the offer involves a 100% match up to €1,000, while the third bonus is a 200% match up to €1,000. All in all, you can get up to €3,000 in bonus funds and that is absolutely great. Of course, you will need to deposit a minimum of €20 each time to get your bonus.
Additionally, there are certain rules that you have to follow if you want to get the most out of your bonus. For one, there is a wagering requirement that you have to fulfil before you are allowed to withdraw the funds which amounts to 45 times the value of the bonus. For the purposes of the wagering, your maximum bet will be limited to €5.00 at a time and exceeding this cap may result in the invalidation of the bonus. Moreover, the requirement can only be met while playing slots and scratchcards, with table games and other game types being excluded. Additionally, specific slot titles have reduced contributions while others are altogether excluded. As far as withdrawals are concerned, you can only cash in a sum resulting from your bonus that does not exceed 20x the original deposit amount.
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Casino Superlines Software Providers

One thing that many gamblers overlook when considering an online casino is where the games of the given casino come from. Software providers are an essential part of the online gambling industry, developing the games that we all love to play. However, there are many such companies out there, each offering specific titles. Casino Superlines has partnered up with some of the most respected software providers in the business and was able to acquire a substantial library of casino games. Among the list of software providers, we find large names such as NetEnt, NextGen Gaming, Betsoft, Play’n GO, 1×2 Games, Amaya, Thunderkick, Elk Studios and others.
Each of these software providers has a history of creating high-quality slots and table games, allowing customers to have a great time gambling on the Internet. Their names alone should speak volumes regarding the quality of their product and with hundreds of games to choose from, you will be able to play to your heart’s content.

Casino Superlines Banking

Managing your bankroll is an important skill for any gambler and you also need to be able to easily move funds between your personal balance and your casino account. At Casino Superlines, you will not be able to use physical cash and as a result, you will be required to utilize one of the many online payment solutions supported by the casino.
These are available in several different forms – credit cards, eWallets, online banking, prepaid solutions and mobile payments. Typically the minimum deposit, regardless of what method you use, begins at €20. The maximum limits, however, will vary depending on the service.
If you choose to make your deposit with a credit card, you will be able to use the three most popular brands out there – Visa, MasterCard and Maestro. Alternatively, you may also opt to use an eWallet service due to their many advantages. In such a case, you will be able to manage your bankroll with Skrill, Neteller, Qiwi Wallet, and Przelewy24. These allow for instant deposits and quick withdrawals, where supported. Moreover, they also allow you to maintain some degree of anonymity on the Internet.
As far as online banking services are concerned, Casino Superlines gives you a lot of options. More specifically, you will have at your disposal UseMyServices, EPS, PostePay, TrustPay, POLi, EasyEFT, Sofort, GiroPay, Interac Online, and Trustly. While these can make instant deposits, you need to consider that many are regional services and may not be available to you. Prepaid solutions are available in the form of ecoPayz and Paysafecard, whereas mobile payments can be made via Zimpler and Siru Mobile. Alternatively, you may also make a deposit in Bitcoin if you are a crypto enthusiast.
Withdrawals are available, though not via all the above-listed services. You will be able to cash in your balance with Neteller, Visa, Skrill, Qiwi Wallet and Bitcoin. If you made a deposit with a service that does not support withdrawals, the casino will be more than happy to send you your money via Bank Transfer. The processing times will vary significantly between the different withdrawal solutions. Credit card withdrawals can take several days to clear, whereas transactions issued to eWallets will process almost instantly once they are sent. The minimum withdrawal starts at €100 and the maximum goes up to €5,000 per month.
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Casino Superlines Mobile Features

Playing from a mobile device has become the norm for millions of gamblers from all over the globe and online casinos can scarcely afford to ignore this tendency. To this end, they offer fully-functioning mobile versions of their gambling services and Casino Superlines does the same. Should you wish to take your favorite slots and table games with you, the casino gives you the opportunity to play from anywhere that you like. The only requirement is a working smartphone or tablet and a stable Internet connection.
Accessing the mobile version is completely easy and you can do so on just about any device. All you need to do is load the casino website within your browser and continue as you would on a desktop computer. It is that simple. You will be able to navigate any section of the casino and still have the same features at your disposal, namely, promotions, customer support, banking options and the full extent of the gaming library. You will not be limited in any way should you choose to play from your mobile device. In fact, the mobile version also comes with some features to make your experience better on a small-screen device. You will notice that all the menus have been adjusted for better functionality from a smartphone while some games include different user interfaces for improved usability. All in all, the mobile casino does not lack any features and we are sure that you will have a great time.
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Casino Superlines Games

The games selection is the primary reason why you would want to join Casino Superlines. It comes with more than 600 unique titles and each gives you the opportunity to experience something new and exciting. These span multiple different game types, including but not limited to slots, roulette, blackjack, progressive jackpots, live dealer titles and others. There is always something new to play so you will be occupied for quite a long time if you choose to join Casino Superlines. Below, we will outline some of the more popular genres and also make mention of the worthwhile titles that you can play.

Slots

If you are into slots then Casino Superlines certainly has something for you. The majority of the gaming library consists of slot games and there are more than 500 unique titles for you to enjoy. They come in a variety of different forms – video slots, classic slots, with 20 paylines, with 25 paylines, with 40 lines, etc. Regardless of what your preference is, you will find it here without a doubt.
As for the specific titles that you can enjoy, there is a large variety of themes and aesthetics in the slots category. Classic-themed games are always popular with prominent examples including Sevens & Fruits, Fruity Wild, Golden 7 Fruits, and more. Alternatively, you can also have a lot of fun with the animal-themed titles as well. Particularly, Golden Mane, Nuts Commander, Safari Spin, and Birds being among the more interesting. Of course, we also recommend that you try out some of the games with the Asian culture theme, namely Dragon King, Xing Guardian, Dragon Lady, 12 Animals and others.
Slots inspired by mythology are always popular and for good reason. At Casino Superlines, you will be able to play Viking Gods: Thor and Loki, Medusa II, Thunder Zeus, Miss Midas, Zeus the Thunderer II and others. Crime is also a popular theme at Casino Superlines, with notable games like The Slotfather 2, Cosa Nostra, Yakuza, Art of the Heist and others. Of course, these are only a few examples of what awaits you at this online casino. There are hundreds of titles at your disposal and they are only a few clicks away.

Table Games

The table games selection is downright humble when compared to the slots one, yet still, there are some excellent titles awaiting you at Casino Superlines. These come in the form of blackjack, roulette and other table game types.
If roulette is your game of choice, you will have several titles to choose from. These include the classic variations – European and American Roulette – as well as some more interesting ones that put an additional twist on the original roulette formula. The second type can be played in the form of Zero Spin Roulette, Solen Prive Roulette, Micro Roulette, Premium Roulette and more. Regardless of what you choose to play, we are sure that you will have a great time with the available games. The betting limits are quite permissive across the board and you will be able to make good use of your bankroll.
Insofar as blackjack is concerned, there are a handful of variations that you can try your luck on. These are available in the form of American Blackjack, VIP Blackjack, and Classic Blackjack. The more intricate variations come in the form of Blackjack Switch, which allows you to exchange cards between two hands, and Blackjack Surrender where you can easily forfeit your hand and reclaim some of your original stake should things take a turn for the worst. Much like the roulette titles, the available blackjack games are also suitable for both high rollers and casual players on account of the wide betting limits.
Of course, you should also not ignore the casino poker offerings either. While not the most popular game type, casino poker can certainly deliver an excellent gambling experience. At Casino Superlines, you will have the opportunity to several variations of casino poker, namely, Caribbean Poker, Casino Hold’em Poker and Poker Three. If casino poker is not to your liking, then you can also consider Baccarat, Baccarat 777 or Keno.

Progressive Jackpots

If you are looking to one large lump sum all at once, then the only game type that can meet this expectation is the progressive jackpot genre. Featuring large prize pools, these games give you the opportunity to win a small fortune if your luck is good enough. They typically come in the form of slots and this is also the case at Casino Superlines. You will be able to try your luck on some highly entertaining games, such as Dark Harbour Jackpot, Magic Destiny, Fear the Zombies, The Giant, Lagertha, Sunset and more. Even if you do not win the jackpot during your first session, you can be sure that you will have a great time simply spinning the reels.

Live Casino

When it comes to online casino gaming you will rarely find a better experience than in the Live Casino section. Live dealer titles represent the best that the industry has to offer and each game allows you to experience a different classic game type. At Casino Superlines, you have the opportunity to try out some live dealer titles, hosted by professional dealers and offering the genuine land-based casino experience. More specifically, you will be able to play Baccarat, Casino Hold’em, European Roulette, and Blackjack. Usually, live dealer games have slightly higher minimums than the typical virtual title, however, this should not prevent casual players from participating in the fun.
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Casino Superlines Licensing and Regulations

Licensing is a major factor when it comes to choosing an online gambling website. There are only a few ways to determine the legitimacy of a given online casino and you want to make sure that any website you frequent is a legal and trustworthy operation. To this end, you wish to avoid casinos without licensing or from institutions with a bad reputation. Fortunately, Casino Superlines does not fall in either of those categories. The operator behind this casino is licensed by the Government of Curacao, one of the major regulators of online gambling websites outside of Europe. As a result of this, you can be sure that you will have a fair betting experience. In order to acquire this license, Casino Superlines has had to undergo strict audits of the RNG systems to make sure that everything is above board and that the results from games are truly random. With this in mind, you can be sure that when you play at Superlines you will be treated fairly and any winning or losing streak will be solely the product of chance.

Casino Superlines Customer Support

Something that you should take seriously is the customer support available at the casino. Depending on how long you play, there will come a time that you may need to contact customer service to resolve something or to simply ask a question. In such a scenario, you want to make sure that there will be someone on the other side who will take you seriously and provide genuine help.
At Casino Superlines, you will have several methods of contacting customer support. The live chat system is the best means at your disposal. It allows for instant communication in real time and is the most efficient way to reach the support staff. Alternatively, you may also opt-in for phone support. The casino maintains a direct line that you can call, available at +421 2330 560 65. Keep in mind that charges may apply depending on your carrier plan. Finally, if neither of those methods is suitable for you, consider contacting the casino by email. You can forward all of your messages to [[email protected]](mailto:[email protected]) and you expect a response within the next 24 hours.
Additionally, there is also a detailed FAQ section, where you will find the answers to the most commonly asked questions.
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FortuneJack Bitcoin Casino 50 free spins no deposit bonus

FortuneJack Bitcoin Casino 50 free spins no deposit bonus

FortuneJack Casino Review
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FortuneJack Casino Review

The site is laid out fairly well with a few areas we’d like to see improvement. We did dock some points for the fact of how “heavy” the site is on Bitcoin. If you don’t have a firm understanding of Bitcoin and the exchange rates, you will have to do a lot of calculations to know how much certain limits or bonuses are. A lot of Bitcoin only sites will have some real dollar guides on the site to help you out. That being said, you can learn it all within a few minutes.
As Bitcoin grows in popularity, the number of Bitcoin casinos and online gaming sites continues to grow as well. Established in 2014 by the Nexus Group, FortuneJack can still be considered one of the newer players on the market with a lot to offer. While some sites that offer Bitcoin offer other forms of currency, FortuneJack is only a Bitcoin site. This doesn’t mean you can’t use other methods to fund your account; you’ll just need to fund them into a Bitcoin wallet and then deposit onto the site.
If you’re unfamiliar with Bitcoin, it brings a whole host of benefits and advantages not just to online gaming but to pretty much anything that you do on the internet. It allows you to protect your identity, banking details, as well as provides a cheaper and more efficient way to move money. We’ve put together this guide to Bitcoin for you if you’re interested in finding out more about how it all works.

Rating Breakdown

For a Bitcoin-only site, Fortune Jack is a pretty solid choice. The reason we docked a few points is that it is solely a Bitcoin site with no other banking options and the setup of the site is heavy in Bitcoin meaning that you won’t see anything in US dollars or Pounds or Euros. Everything is listed in Bitcoins which may be a little confusing at first if you’re new to the currency. Overall, the site was good, but not great, but does have quite a bit of room to grow.

FortuneJack Game Variety

The site has a lot of different gaming options from about nine different providers. We know how many providers they have because they strangely have their games separated by providers instead of alphabetically or by type. They had no branded games that we saw, but still a lot of great options from a lot of great providers. The quality of their non-slot casino-style games was extremely high and definitely needs to be brought to your attention. If you’re a roulette, video poker, or blackjack player, you’re really going to love this site.

FortuneJack Banking

This may be a bit more of a harsh rating due to the fact that the casino is a Bitcoin-only site, but it’s what we decided on. If we were looking at it as only filling the Bitcoin niche, it would be a 5/5, but since we’re looking at it in comparison to other sites, it would have been nice to see a lot more options on top of just the Bitcoin. The Bitcoin options seem up to par and nothing special to report there except that it looks to be good to go.

FortuneJack Bonuses

The site had quite a few welcome and deposit bonuses as well as a rake race style competition that run weekly. There was a little confusion on how much or how little you need to deposit to get the deposit bonuses, but you should be able to easily contact support and get it clarified if you need any clarification. The site also makes mention of some other bonuses including free spins but does not have any details posted. This may be an error, or they may only have these additional bonuses seasonally.

FortuneJack Customer Service

The site has a contact form and email support listed which is nice, but they did not have any form of live chat or telephone support. Without a ton of testing, it’s hard to tell if these are adequate or not. They could be great if they respond extremely quickly or could be terrible and an easy way for them to ignore you.

User Interface

As FortuneJack is probably fairly new to you (as it was to us), we wanted to take some time and dig through the site and see what they were all about. As always with our reviews, our main goal is to provide you with an accurate and brutally honest picture of what the site has to offer, the benefits, and more importantly, any problems or areas of improvement that we see need to be addressed.
We’re not here to put out a feel-good piece about every site we review. We’re here to give you an accurate count of the site from our experts and equip you to make an informed decision whether or not a site is worth your time or is a good fit for you to play at.
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First Glance

The very first thing we noticed when coming to FortuneJack is that they are very heavy on the Bitcoin. What does this mean? Well, a lot of sites will convert Bitcoins into a more standard currency when they write things on the site to make things a little easier for those new to Bitcoin to understand. FortuneJack doesn’t seem to do this and has everything written out in Bitcoins. For example, some sites (even being Bitcoin) might list their jackpot amount as $2 million, but FortuneJack has their major jackpot listed as 1855.99352835 Bitcoins. These are going to be the exact same amount, but they’re just presented differently.
Does this mean you’ll win any less if you hit the jackpot? Of course not, but it may just take an additional learning curve for you to realize the amounts of a few things. Most likely, this will involve making a few extra calculations when you first start playing at the site, but will probably be something you eventually get accustomed to.
Additionally, on our first pass through the site, we noticed the quality of all the games look to be high. We didn’t see any branded style games, but they do have a lot of games from at least nine different providers. They had a ton of slot games to choose from, and their table/card game selection did look to be higher than with most other sites in the industry. These included a lot of variations or similar games that could be a big perk if you’re picky about what you like to play.
In regards to the layout, it initially looked fairly clean and well laid out, though, after a little more digging we saw some things we think they could improve on to make navigation and finding your favorite games a bit easier. They had multiple ways to access the list of games that threw us for a loop the first time we saw it. Games are also separated by type and then by the provider. Separation by the game type is great, but to be honest with you, we have no idea what providers make our favorite games, so that sort of organization seems a bit pointless to the casual player. We’ll cover this in depth in the sections below.
FortuneJack also had no sportsbook which really isn’t a negative as sites that usually focus on one area instead of trying to be a one-stop shop do a better job in that area of focus. Again, we said usually, but at first glance, this looks like it might be the case with FortuneJack.
Overall at first glance, things look clean, and we’re fairly excited to dig deeper into everything we initially saw and hopefully some things we haven’t seen yet. We’re anticipating a fairly positive overall experience based on first glance, but you can never judge a book by its cover.

Slots

Let’s start with the positives. Game selection was huge, like considerably more games than most of the other sites we’ve taken a look at recently. The games looked to be of varying quality from the run of the mill games to some pretty sweet looking selections to choose from. We didn’t see any branded games (games named after famous shows or movies) which would have been nice and was a bit expected with so many different options.
The reasoning for so many game options is because unlike a lot of online gaming sites, FortuneJack purchased games from a ton of different providers. They had games from Endorphina, Softswiss, Igrosoft, Tomhorn, Amatic, Playson, Pragmatic Play, Microgaming, and Gameart. Now, while we’ve heard of a lot of these companies, we don’t really expect you to be too familiar with them which makes this next bit a little strange to us.
There are two separate menu locations for slots, one that opens up the options on the homepage and then one that takes you to a dedicated page with a slots header at the top. Both of these slot sections have the games organized by their creator company. While this is great if you know the exact game you are looking for and for some reason know what company created it, but for the rest of us, it doesn’t really help a whole lot.
Let’s say Cool Diamond II is one of your favorite games. If you’re like the rest of us, you would probably want to look under the alphabetical listing of games to see if that one exists on the site or use a search function to find it. Unfortunately, the only way to find it on FortuneJack is to know that the game is made by Amatic and click on their tab or sift through every single game until you locate it.
UPDATE: We completely missed this on our first several passes through the site, and that’s not a fault of our own. There is a search function on both menus to help you find the game you are looking for. On the homepage menu, it’s labeled on the right-hand side of the screen. If you click the dedicated slot games tab from the top, though, it is not labeled on that page but is just a black, gray area. The only way we found it was by clicking around on the page for a while and noticing a cursor to type popped up.
Regardless, we’d like to see a different way of organizing the games (maybe alphabetically or by style) instead of by parent company. We’d also like to see more attention drawn to the search functions, especially on the dedicated slot games tab.
One other perk we would like to mention before giving you the complete list of games offered is that all of the games at FortuneJack are available to be played for free without creating an account. This is great for testing out the different games and seeing if they have ones that you’re going to enjoy playing for real.
Here is the complete list of games offered by FortuneJack. As much as we’re annoyed by how they organized the games by the creator, we’re going to do it the same way here. That way if you see the one you like on this list, you’ll be able to locate it quickly when you go to the site. We’ve also gone ahead and alphabetized the games which they are not at FortuneJack.
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Casino Games

Immediately we saw some positives and areas for improvement for the casino section, or sections, of FortuneJack. The reason we say sections is because the organization is a little haywire with the games. Again, they have two menu locations for the games, and in both spots, they’re separated into different categories. We’ll do our best to walk you through what they have to offer.
Regarding quality, all of the games look to be of good quality with nothing glaringly bad sticking out. Their table style games did seem to be of higher quality than most other sites we’ve looked at where they always seem to gloss over them and skimp on quality. This is definitely a positive if you like playing table style casino games.

Live Dealers

This is the first casino-style game tab in the first menu from the home page. On the homepage, they are all listed together, but if you access it through the dedicated page from the very top menu, they’re separated by the provider.

Roulette

This tab was only available on the homepage menu and not on the dedicated games page. It’s important to point out that the quality of the games here looks to be a lot higher than what we’ve seen from other sites in the past including some of the industry giants.

Poker

The poker section was available on both menus except if you tried to access the game list from the dedicated page from the very top menu, you can’t see any of the games without logging in. If you use the secondary menu on the homepage a little further down, you can see all the games listed without logging in. You aren’t able to play any of them, but the options are there to at least see them and be able to judge quality as well based on the posted graphics. We were again impressed with the quality of these games especially graphically speaking.

Blackjack

As we mentioned earlier, FortuneJack has a lot of different game variations where other sites only have a few of the more mainstream versions. This is especially true in the blackjack section where they have a ton of different options of high-quality games to play. Blackjack games can be seen from the secondary menu, but there is no tab on the main menu at the top of the page that directs to dedicated pages. If you can’t tell already, we are a bit annoyed by the multiple menus with some stuff being on both and some only being on one or the other.

Provably Fair

This may be a new term to you as it was to us as well. Provably fair is a new way that casinos are actually letting you take part in the randomization and shuffling of cards. They allow you to provide some “instructions” to reshuffle the cards after they have. Basically, the casino shuffler uses random numbers to generate a random shuffle, but sometimes people worry these random numbers aren’t that random.
What provably fair allows you to do is supply your own random number either manually or automatically generated by your computer. This random number is used in the shuffling algorithm. This ensures that you are getting a completely random shuffle and it’s impossible for the casino to be cheating you. In a brick and mortar casino setting, this would be equivalent to letting you cut the cards after the dealer has shuffled.
This is an insanely simplified definition of what it is, but it should get the gist of it across. It’s basically designed for the completely untrusting who don’t trust online casinos or the third party auditors that keep them in line. Personally, we just trust the safety measures and third-party auditing, but for the skeptical ones of the bunch, this may be perfect for you.
As we’ve been talking about, there is a menu across the top that sends you to dedicated pages for some sections and then a menu further down the homepage that showcases everything on the homepage. Everything above we were doing from the homepage menu because it was much more user-friendly and showed us a lot more without the need to create an account.
Just for completeness, here are the different sections included under the Games tab from the top level menu that sends you to dedicated pages. If any of that confused you at all, you can understand our mild frustration with the layout.
It’s also worth noting that there is a Dice tab at the top menu that doesn’t take you anywhere. Maybe they are in the works of building that out or just forgot to link it somewhere.
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Banking Options

All banking on FortuneJack is done through Bitcoin. While some Bitcoin sites will offer other options, FortuneJack is keeping it simple with Bitcoin only. We weren’t able to locate any limits or restrictions but would assume there probably aren’t any due to the nature of Bitcoin. We did make sure to read through the Terms and Conditions section of the site and found nothing about limits or fees or anything like that there. We’d assume everything is a go with them, but you may want to check with support first just to be more informed.
FortuneJack will accept any Bitcoin wallet, but they have a special partnership and recommend using BitGo. Honestly, you don’t have to use this one specifically, and it’s completely up to you which wallet you use. We recommended several in the intro section of this review for you to check out.

Bonus Promotions

Welcome Bonus

FortuneJack offers a 130% welcome bonus on first-time deposits with a maximum bonus of 0.5 Bitcoins (BTC). They also had a secondary welcome bonus available that looked to only be good for larger deposits. It was 130% as well for deposits with a minimum of 0.777 BTC and a maximum bonus of 1.0 BTC.

Monthly Deposit Bonus

FortuneJack has a monthly deposit bonus of 100% up to 1 Bitcoin

Additional Bonuses

They talk about a few other bonus offerings but without a lot of details. They mention that they give away free spins but don’t really talk about how those are dispersed or how you earn them. They also mention having a loyalty program, but we couldn’t find anything about it with details. We’d highly recommend contacting support when you start playing here to make sure that they are giving you every bonus possible and that you’re taking full advantage of everything they have.

Jack’s Race

The site also has weekly leaderboard races for players to compete to win their share of 5 Bitcoins per week. Players will receive points for playing games and the more they play, the more points they will earn. The top 50 players each week will win their share of 5 Bitcoins with the top prize being 1 full Bitcoin.
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Customer Service

Customer service options at FortuneJack were ok with a slight lean towards subpar. They have a contact us form and an email list for you to reach out which is great, though, they don’t list a time frame that you should expect a response. There are no live chat options, social media, or phone numbers for you to use to get in touch with them. Maybe they have the greatest contact form and email support under the sun, but they sure aren’t advertising that if it’s the case.

Conclusion

Overall, FortuneJack is a middle of the road casino for us. The magnitude of the slot offerings and the ease of Bitcoin are huge perks as well as the quality of their casino-style games. The layout was a little annoying but not anything to make us not want to play there. We would like to see some more explanations of their VIP programs and also some more customer service options or at least guarantees of response times listed.
Banking is pretty straightforward with Bitcoin being the only option. This can be viewed as a positive or negative depending on your willingness to use Bitcoin. It does look to be a new currency that is starting to get firmly rooted with mainstream companies all over the world which is a big positive. FortuneJack does list everything in terms of Bitcoins, so you will need to have a very basic understanding of them to use the site. The guide we posted at the beginning of this review should be plenty of knowledge for you.
The bottom line is it’s a cool option for Bitcoin and a definite win for players that like a lot of slot options and quality casino-style games. For everyone else, it’s a middle of the road casino that will come down to personal preference whether you want to play there or not.
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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

[OG+REMAKE SPOILERS] A comprehensive list of every single easter egg in the Remake

As you've likely already noticed, the FFVII Remake is filled to the brim with small details, references and easter eggs, so as someone who usually hunts down details as a job, I wanted to see how many references I could spot across my multiple playthroughs, so I've been keeping track of all of this in a notepad as I've been playing. This is definitely not all the details, but it should hopefully cover most of them. I hope this can give you more appreciation for all the effort the developers poured into this game.
That said, the definition of a detail/easter egg can vary a lot, so I want to establish some rules:
With that said, let's get started! Here are all the details I could find, classified by chapters:
GENERAL:
CHAPTER 1:
CHAPTER 2:
CHAPTER 3:
CHAPTER 4:
CHAPTER 5:
CHAPTER 6:
CHAPTER 7:
CHAPTER 8:
CHAPTER 9: (whoo boy, strap in because there's a billion references here)
CHAPTER 11:
CHAPTER 13:
CHAPTER 14:
CHAPTER 15:
CHAPTER 16:
CHAPTER 17:
And that's most of them! Again, chapter 18 has a bunch of symbolism and foreshadowing too, but that's its own beast which I won't tackle here. Any other details I might have missed? Share them below so we can have a truly complete easter egg thread!
submitted by OharaLibrarianArtur to FFVIIRemake [link] [comments]

[Pathfinder] The Singularity Sorcerer - Destroying the Multiverse with Technically Finite Damage

The Singularity Sorcerer


Intro

Sometimes, you don't want to paint legions of gods, letting you summon a hoard of celestial superbeings at will. No, once in a while, you just want to build a snowman, work together with your servants, and blow up a few planets from halfway across the multiverse. That's what we're doing today.

The Build

We start with 2 levels of Witch with the Invoker Archetype, then take 1 level of Rogue with the Dreamthief archetype choosing Kindness, and finally switch over to Crossblooded Sorcerer with the Orc and Psychic Bloodlines plus the Havoc and Piercing Bloodline Mutations for the remaining 17 levels.
For our race, we'll be a Samsaran with Mystic Past Life. We've seen it all, time and time again, and now our knowledge accumulated over a million lives will aid us end this world. For our age, Venerable gives us a sweet +3 Charisma (and also +3 Int/Wis and -6 StDex/Con).
The only stat that matters here is Charisma, so we'll put an 18 there via point-buy. +3 from age, increase it by +1 at levels 4/8/12/16/20, for a base total of 26. Put some points into Dex and Con as well so you don't die before reaching level 20.
At first level, we start out with 2 Traits, and can take a third one by also taking a drawback. As a Metamagic Master with a Magical Lineage, we can apply 2 Spell Levels worth of Metamagic for free to Battering Blast. We're Adopted, letting us take an extra race trait while ignoring racial restrictions, so we're Helpful. The drawback doesn't really matter, so let's just go with not having a shadow.
We get a Feat every odd level, for 10 in total: Extra Hex, Demonic Obedience (Mestama), Planar Infusion (Hell), Improved Planar Infusion (Hell), 5 Metamagic Feats (Enlarge, Reach, Quicken, Empower, Elemental (Fire)), and finally Spell Perfection (choosing Battering Blast).
We originally worshiped Mestama. The Mother of Witches taught us well, but she wants to continue existing. After receiving her Elder's Grace boon at level 16 and becoming a Ghost, she no longer seemed interesting, so we stopped performing our Obedience and started worshiping Rovagug instead. Luckily, not having a body isn't an obstacle with an Amulet of Grasping Souls.

The First Snowman

To start off, we cast Simulacrum twice, creating a Snow Clone of a Winter Hag and a Blood Hag. Thanks to our Coven Hex, we count as a Hag for joining a Hag Coven.
With all 3 members taking a Full-Round Action, a Coven can cast several Spell-Like Abilities. Winter Hags let any coven they are in use Simulacrum as a Coven SLA. These SLAs normally take as long to cast as the spell they replicate, but the Coven overrides this, so Simulacrum now only takes 1 round to cast instead of 12 hours. A Simulacrum only has half the hit dice or levels of the original, but luckily most creatures' abilities aren't tied to their hit dice. It does mean our copies of ourself are only Witch 2 / Sorc 7 / Rogue 1, but the Hags retain all abilities of the original.
We'll need a lot of snow copies of ourselves, so let's start the mass production. Blood Hags are important as well, since the Caster Level of the coven's Simulacrum is equal to the highest CL among participants, which needs to be at least half the HD of the original target to be copied. Each coven produces another coven every 3 rounds. We've seen this sort of exponential progression with the Painter, but here we're going much faster. Multiplying the number of covens by a million requires only 3 x ln(1 000 000) / ln(2) = 59.8 rounds. Each round is 6 seconds, so that only takes around 6 minutes.

Dimensional Snow Angels

A few million snow-clones we can fit in the middle of nowhere, but we'll run out of space far too soon. Let's fix that. Next to be turned into a Simulacrum: Solars!
These angels get level 20 Cleric casting. Since it's granted by an ability not tied to their hit dice, having half as many HD makes no difference. The spell we want to mass cast is Greater Create Demiplane, and the Solar even has a 3/day Permanency SLA to make the demiplanes permanent. The Create Demiplane spells have an expensive Focus component, so each Solar will need one of those 500gp tuning forks. Luckily Solars can use Wish 1/day, which they will be using to duplicate Fabricate while ignoring up to 10000gp worth of material costs. That's more than enough to create the tuning fork it needs.
The first Demiplane will be a sphere with a radius of 1 mile and 2.5 feet. In the center, a single 2.5 ft radius sphere gets left empty. The remainder is divided into 5-ft thick shells. The first shell around the center is filled with 1 gate per 5-ft cube. Each of these gates leads to a similar demiplane, with a radius of exactly 1 mile minus 2.5 feet. The center here is filled with the entry gate, and the rest is divided into 5-ft shells. The second shell of the original sphere and the first shell of the second spheres are each filled with gates leading to a sphere with a radius of 1 mile minus 7.5 ft, which are otherwise identical to the second spheres. The third shell of the first sphere, the second shell of the second spheres, and the first shell of the third spheres are also all filled with gates to yet more demiplanes, these with a radius of 1 mile minus 12.5 ft. This recursion continues on until the final layer of each sphere, where each gate goes to a sphere with 2.5 ft radius and no further gates. The actual spheres will be larger due to how Create Demiplane works, but that's the space we'll be using. Additionally, the spheres will all have the Timeless (spell and effect durations don't run out), No Gravity, and Enhanced Magic (all Magic) traits.
If that previous paragraph made your head hurt, don't worry. Basically, it's a whole lot of recursive spheres, massively increasing the amount of space accessible within 1 mile from the center of the first sphere.
We'll be at the center of the first sphere while Medium in size. Normally that would mean we occupy a 5-ft cube, but the math is hard enough already, so we'll assume a 5-ft diameter sphere (2.5 ft radius) instead.
But how much space is there within 1 mile? A lot more than you'd think. Calculating it manually is near impossible, so I wrote a script to do it instead. The result? 1.3478 x 101293. That's the number of 5-ft cubes contained in this recursive sphere, and it's 1293 digits long. For reference, the number of 5-ft cubes contained in our entire universe is 79 digits long.

Fey and Puppets

We have our recursive sphere, now what do we do with it? First off, we'll need a lot of copies of ourselves. Enough to fill the Hypersphere.
1293 digits seems intimidating, but recall how fast we increase: Multiplying our number of covens by 1 000 000 takes 6 minutes. That's an increase in 6 digits every 6 minutes. For the exact value, we can use the same formula as above, 3 x ln(1.3478 x 101293) / ln(2) = 12887 rounds, or just under 21.5 hours. Exponential increases are scarily effective. We actually do this over the course of the previous step to keep the tide of Solars coming, but that doesn't slow things down too much.
Our copies are too big for what we have planned. Medium size takes up a 5-ft cube. We want Fine size, which uses up only a 0.5-ft cube, so we can fit 1000 in each of the smallest Demiplanes consisting of a single 5-ft cube (simplified to spheres for the above calculations, but PF runs on squares and cubes). For that, we will create simulacra of Atomie with the Young template. They are Diminutive by default, and the template decreases them to Fine. The simulacra of ourselves then cast Marionette Possession to take the Atomies' bodies. Have the Solars make some more timeless demiplanes and dump the original snow-clone bodies there. This means we can now fit 1296 digits worth of copies in the sphere.
We ourselves will create a simulacrum of Baba Yaga and have it craft a Trompe L'Oeil (not a Simulacrum) of Nocticula and possess that via a Diadem of Control. Yes, we're possessing a Demon Lord, there's nothing preventing that, if only because the devs thought nobody would be crazy enough.

Coven Hyper-Sphere

Now, how do we actually make use of our Sphere?
As a Witch, we have the following 2 hexes: Coven and Scar. Coven lets us (and our Simulacra) use the Aid Another action to increase the Caster Level of another with the Hex by 1, if they are within 30ft. Scar lets us use any Hex at a range of 1 mile, but they first have to touch us as a standard action.
When you have 1296 digits worth of things that need to touch you, and the heat death of the universe will be in 100 digits worth of years, that's a problem. Luckily, there is a solution: Readied Actions.
By having each of our simulacra (possessing Fine fey) ready an action to touch us with the Scar Hex as soon as we appear, and having the Solars ready a Wish to move us to the next location once we've been touched, we can complete the entire process in 1 turn. This is one of the more silly abuses of pure Rules As Written, commonly known as the Peasant Railgun. Except instead of passing a bucket between cities in 6 seconds, we're getting touched by more creatures than there are particles in the universe to turn into nothing but scars (they have no mechanical effect on us though, so no problem).
Next, let's do something about that puny +1 CL from each of them. First off, we have our Simulacra cast Rune of Rule (Kindness version) on each other to increase that to +5. The Dreamthief's Dreamshard Focus gives us the abilities of a Kindness Phantom, adding +1. We're wearing a Ring of Tactical Precision, for another +1.
That means each Simulacra gives us +7 CL. Rune of Rule has an expensive material component, but by having our Simulacra cast False Life and Blood Money (they have 2 Strength) we can bypass that.
We also have the Helpful trait. This won't help if we're using Rune of Rule, but since the Rune only works once, all other times we'll instead be using 1 base +1 Dreamthief for a +2 bonus, which the trait increases to +4 CL, and the Ring increases to +5 CL.
With 1.3478 x 101296 snow-clones of ourselves giving us CL, that means a CL of 9.4347 x 101296 when they activate Rune of Rule, or 6.7391 x 101296 otherwise.

Force of Will

Before we shatter reality, we need enough control over our abilities to completely bend magic to our will. As a Sorcerer, that means maximizing our Charisma.
For some of the items we need (Headband, Tome, Luthier's Rapier), we can simply buy them. We'll need a DC 30 Use Magic Device check to appear Good so we don't take a negative level from the Holy weapon property while Evil, but we auto-succeed that even on a natural 1.
A Simulacrum of Nocticula, The First Succubus, gives us +6 Charisma via Profane Ascension. We're possessing a copy of her, and it requires "an act of passion", I'll let you fill in the mental image. Even without Coven, our Caster Level is high enough - 17 Sorcerer + 2 Enhanced Magic Demiplane = 19, which lets us make Simulacra of 38 HD creatures, more than enough for Nocticula.
By casting Greater Shadow Conjuration we can duplicate the Mammon’s Mantle version of Genius Avaricious without material cost for +5 Charisma. Mammon may be annoyed that we're not paying him, but he won't be a problem for much longer.
Per the rules for going insane, we can obtain a madness of our choice via Bestow Curse, letting us obtain the Derro's Madness, which grants +6 Untyped Charisma and -6 Wisdom.
And finally, our brief worship of Mestama permanently turned us into a Ghost, which get +4 Charisma. Luckily, not having a body isn't an obstacle with an Amulet of Grasping Souls.
Putting it all together: 18 Base +3 Age +5 Ability increases at levels 4/8/12/16/20 +6 Enhancement - Headband of Alluring Charisma +5 Inherent - Tome of Leadership +4 Sacred - Luthier's Rapier +6 Profane - Simulacrum of Nocticula's Profane Ascention +5 Untyped - Greater Shadow Conjuration into Genius Avaricious +6 Untyped - Derro's Madness +4 Untyped - Ghost Template =62 Charisma, or a +26 Charisma Modifier. Pretty good.

Tools of Destruction

We need a way to use all the CL from our Hyperdimensional Witchball. Battering Blast is perfect for dealing Technically Finite amounts of damage. A rare damage spell with no cap on how much damage it can do, provided you have a high enough Caster Level. And that, we have.
Battering Blast creates many spheres. But how much damage does each sphere do? By itself, each does only 5d6. Blood Intensity increases the number of dice by our Charisma modifier. Orc Bloodline + Blood Havoc + Invoke Patron (Reckoning) turns each (d6) into (d6+3). Maximize (added via Rod) turns that into (6+3). Empower multiples all of that by x1.5, but interacts weirdly with Maximize. In total, that's: (5+26) x ((6+3) + (d6+3)/2) = 341 to 418 force damage per sphere, average 380. A lot better than the measly 5d6.
At times, you just want to set the world on fire. We can do that. Elemental Spell (Fire) turns the force damage into fire damage. Fire is a lot more commonly resisted compared to force - but it also has plenty of support. We are Infused with the Powers of Hell, letting us turn Fire damage into Hellfire. Half the damage of Hellfire bypasses any resistances and immunities to Fire, but that half damage doesn't affect Evil creatures.
How many spheres do we have? We get one per 5 CL, which means we get 1.3478 x 101296 x 7 / 5 = 1.8869 x 101296. That means the number of spheres has 1296 digits.
Here's why we're a Samsaran: Mystic Past Life lets us use a spell from another spell list of the same Type. Psychic Bloodline changes the type of our casting to Psychic, so we can snag Glimpse of The Akashic from the Psychic spell list. Samsarans were printed before Psychic magic was released so the reminder text doesn't mention it, but as it's the same Type of magic for both classes, it works.
What does Glimpse of The Akashic actually do? EVERYTHING. What we care about: For 1 minute, we gain +CL to all Skill Checks, Damage Rolls, and Combat Maneuver Checks. Those 1.8869 x 101296 Spheres? We add our CL of 6.7391 x 101296 to the damage of each one. (Or 9.4347 x 101296 if it uses CL when rolling instead of CL when cast.) Which also gets x1.5 from Empower. Our bonus to Perception is now our CL of 6.7391 x 101296 so we see the entire Multiverse at once so we can target EVERYTHING. We also get that as a knowledge bonus. Suddenly gaining Omniscience has been known to cause insanity, but luckily we're already insane.

Final Preparations

In the rounds before unleashing true Armageddon, our copies each give us +5 CL for the turn. We cast Maximized (via Rod) Threefold Sight to force all our attacks to be Nat 20s (objects are immune to crits, but creatures take double damage), and Glimpse of The Akashic. The following turn, we have each our Solars ready an action to open a Gate on the edge of one of our demiplanes into somewhere else in the multiverse - we need to be able to actually target the rest of reality after all. Our copies activate their Runes of Rule, granting us +7 CL each.
Range won't be a problem. With Reach Spell + Enlarge Spell, our range is 80 ft x CL. The diameter of the universe in lightyears is 11 digits long. Our reach in lightyears is 1278 digits long. We'll have NO problem reaching the entirety of the Great Beyond. With rounds being 6 seconds long, this has the fun side effect of our attack being much faster than the speed of light, making it impossible to spot before it hits.
One issue are any planes and places with the Dead Magic planar trait. Luckily, Dead Magic planes work as an Antimagic Field, which means as long as we're a Deity or an Artifact, we're unaffected by it. We're both. This is why we made a full-power Trompe L'Oeil of Nocticula to possess instead of a half-power Simulacrum. Nocticula is simultaneously a Deity and a Monster. There are 3 types of Deities in Pathfinder: Quasideities, Demigods (like Nocticula), and True Deities. An argument could be made which of these Antimagic Field doesn't affect, but luckily, Wrath of the Righteous helps us there, as it not working on a spell cast by a Demigod was a minor plot point. Additionally, Detect Magic defines an Artifact as a Magic Item with CL 21+. Our Nocticula is one of those in addition to being a Deity and Monster, with a CL of 36. Our Baba Yaga simulacrums can craft Artifacts, so no problem there. And all this is assuming a CL higher than the number of atoms in the universe isn't enough to just punch through an Antimagic Field by itself.
Creatures with Regeneration might not die even if they take an explosion more powerful than the Big Bang to the face and disintegrate entirely. However, Regeneration doesn't heal damage from starvation, thirst, or suffocation. That being the case, they will never reach positive hit points even after the 1000 digit long number of years to heal all the damage they took from our blast. Plus, anything hit by Battering Blast gets Bull Rushed, which with our absurd CL means they simply get flung so far outside the boundaries of reality that they're never coming back.
The final problem are creatures that are either: Immune to Magic, or Immune to Force and Fire while also being Evil. These will not take any direct damage from our spells. However, the planet they are on exploding will likely suffice to annihilate them.

All Must be Destroyed

All preparations are complete. It is time to enact the will of our master Rovagug on this pathetic world, and annihilate all of existence!
On our turn, all the gates to the rest of the multiverse open. We use a free action to unleash our true power via Glimpse of The Akashic, then another free action activating our Rune of Razing to ignore the hardness of all the planets and stars we're about to destroy. We cast Enlarge Reach(x2) Empowered Battering Blast, adding Maximize via a Rod and Quicken via Spell Perfection. Then, just in case something survived each of its atoms getting hit with enough force to vaporize multiple universes and getting a galaxy to the face, we cast Enlarge Reach(x2) Empowered Elemental(Fire) Battering Blast, again adding Maximize via Rod, to burn away any feeble resistance remaining.
Total damage to the Multiverse: (380 + 1.5 x 6.7391 x 101296) x 1.8869 x 101296 Force damage from the first volley + (380 + 1.5 x 6.7391 x 101296) x 1.8869 x 101296 Hellfire damage from the second volley = 1.9074 x 102593 damage.
Let's write that without the shortened notation. I modified the script from above to give us the exact number.
Total damage to the Multiverse: 19 074 725 147 609 413 903 482 399 282 592 224 900 721 896 135 118 497 197 522 864 433 734 330 148 491 987 294 228 539 395 366 988 158 188 131 586 595 584 477 555 513 151 359 485 373 161 600 896 523 007 700 628 442 827 536 380 204 937 076 464 967 033 399 754 132 763 182 273 272 606 940 990 568 741 786 194 799 164 863 416 818 526 089 420 006 189 495 303 645 740 557 402 505 530 535 653 883 757 585 927 664 530 760 485 452 570 450 002 720 541 047 706 020 804 403 498 218 363 092 621 387 927 329 710 325 947 803 103 993 694 901 108 154 576 187 816 504 367 715 421 088 554 287 906 809 470 238 122 663 110 549 238 153 843 905 138 381 361 192 146 981 112 395 915 715 599 880 278 855 854 287 658 353 875 787 250 027 302 925 529 253 926 707 841 606 512 571 707 990 973 638 501 850 973 842 058 769 446 045 864 789 176 564 346 909 299 123 493 080 388 105 753 700 944 102 360 252 837 268 234 478 327 743 409 823 066 553 126 361 766 795 791 669 115 851 100 861 800 208 698 372 200 343 413 258 734 834 353 139 568 265 057 052 418 946 472 275 720 283 604 344 155 749 065 250 965 890 204 829 474 908 967 348 207 002 820 138 772 857 695 584 040 763 651 197 448 225 578 776 005 445 287 068 888 352 370 010 575 425 611 335 995 514 774 895 335 680 645 396 531 881 012 477 943 025 824 952 228 205 211 716 110 901 819 881 306 465 698 716 271 015 777 454 154 509 719 169 858 362 500 476 178 717 300 664 303 811 766 240 106 237 979 910 733 192 207 813 950 235 111 019 063 053 185 818 505 772 116 877 660 928 946 511 339 909 405 496 282 628 409 160 275 912 095 670 999 103 151 913 153 387 634 405 748 792 496 066 226 752 435 413 580 160 054 760 968 489 806 073 629 154 237 247 377 164 840 168 219 675 646 837 254 530 902 554 938 779 764 657 659 946 610 359 873 025 100 024 509 829 294 094 607 401 466 677 172 690 781 943 463 178 176 529 133 456 645 168 851 497 253 988 984 157 706 085 165 126 428 389 532 423 673 711 988 520 168 152 701 433 192 723 504 459 426 654 914 225 103 190 691 162 194 031 503 354 233 512 602 395 413 569 502 728 043 482 648 439 654 791 207 616 171 212 546 905 563 393 359 241 611 710 024 709 088 703 292 703 730 811 646 937 964 527 537 207 163 617 407 887 823 611 311 316 333 174 055 003 558 038 309 807 243 118 819 229 161 266 263 733 099 515 524 175 080 207 799 358 388 695 109 366 077 274 731 496 728 312 061 248 833 621 820 220 386 900 756 909 886 655 013 222 125 655 886 046 222 790 330 980 470 777 227 153 372 916 404 048 848 554 952 368 492 344 142 317 441 248 950 755 190 847 453 404 152 486 095 683 263 028 123 619 724 423 436 901 248 751 049 010 769 377 339 213 791 527 155 251 168 351 742 084 351 641 017 460 651 867 832 313 334 263 440 400 531 517 319 691 655 993 828 334 064 092 944 315 620 759 297 405 590 508 713 170 749 238 715 560 206 738 656 877 450 052 896 070 781 920 337 889 139 840 111 071 140 766 372 069 854 407 199 867 875 813 745 328 389 302 470 261 526 538 132 903 661 947 197 258 682 466 013 833 144 106 446 248 854 355 723 395 796 953 566 181 067 139 327 743 641 115 959 126 555 453 174 979 647 202 075 535 345 099 675 271 859 972 642 468 311 978 557 815 597 554 962 257 258 440 658 344 036 856 303 762 206 540 588 939 119 414 698 777 137 901 040 657 094 487 850 254 241 162 406 585 722 770 540 467 827 505 442 342 961 272 686 241 462 610 117 568 025 864 057 827 134 026 283 233 858 444 766 718 376 608 057 457 555 667 168 998 681 896 496 914 111 630 141 817 420 498 550 694 024 624 008 081 622 291 509 337 844 528 768 763 520

The Cycle Continues

We've just vaporized everything in all the known planes, then covered all of reality in fire for a moment to ensure nothing but ash remains. Thanks to prophecy breaking over 100 years ago, even the gods did not see this coming. The will of Rovagug, the Great Destroyer, has been done, yet not even he could withstand the destruction of reality. All worlds have been annihilated, from the Material Plane to the furthest reaches of the Abyss, the outermost shell of the Great Beyond, even scorching the parts of the Elder Mythos which reside outside this reality on the far side of the Abyss.
However.
Something yet remains.
And it is us.
We are still Omniscient, and we see what must be done.
As Pharasma survived the previous iteration's end, so are we the Survivor of this reality.
Our Simulacra grant us power one last time.
As we pull out a diamond, we utter the words that bring about the next iteration of reality, and cast Limited Wish to duplicate the 5th level Summoner spell, Lesser Create Demiplane. It takes effect, creating a new reality, far larger than the previous iteration.
Now, it is time to tend to this new reality. How will it unfold? What happened to The Watcher, Yog-Sothoth? Is he still around to act as the second anchor of creation, as he has for countless iterations?
Only time will tell.

Appendix: Credits

Most of this was my work, but I did have some help getting everything together.
/Pathfinder_RPG's Discord for helping me bounce ideas around.
A_Dragon for originally showing me Glimpse of The Akashic.
Tels315 for giving me the Simulacrum Abuse idea.
Paizo for letting these broken options slip through their playtesting, and creating a game fun enough that I'd actually put in the work to write this.
And a bunch of others.

Appendix: Tricks not used

There are many options, some of which were deemed unsuitable for one reason or another. Here, I list a few of the more noteworthy options that didn't make the cut.
  • Possess Cthulhu (Monster, Deity) instead of Nocticula: This would work just as well, or even better, since a larger center of the sphere means slightly more volume for the clones to fill (altered script here). The Fear Aura is a problem however. We could get around it by using Wish Spam to cast Greater Heroism on all our clones, but see Efreeti below.
  • Army Across Time: We could have Time Copies of ourselves use Coven to boost our CL instead of Simulacra. Since we can Scar ourselves, and our Time Copies are ourselves so they can use Coven at a range of 1 mile thanks to that, this would avoid becoming a massive ball of scars and needing to abuse a Peasant Railgun style tactic. The downsides are that AAT needs Line of Sight to each of the squares, while our Simulacra using Coven don't, and our Time Copies are Medium instead of Fine, so we only fit 1 instead of 1000 in each 5ft square and our CL is 3 digits lower. They do have a copy of our Ring of Tactical Precision, so they'd each give +6 CL.
  • More Fire Damage: Esufey are an official but fairly obscure race made of pure magic, with an ability giving +1 damage per dice for our fire spells. A combination of Raging Blood to gain Rage, Flumefire Rage, and Furious Spell would add another +2 damage per dice, which Spell Perfection doubles. In the end, the damage boost from Glimpse of The Akashic is so over the top that I didn't bother, and instead used the feat slots for Enlarge + Reach + not retraining out of Demonic Obedience.
  • More Charisma: Our number of damage dice goes up with Charisma, so having more is great. A Pitborn Tiefling with the Abyssal Bloodline gets an effective +4 Charisma. 1 level of Mindchemist Alchemist gives us another +4. 10 levels of Evangelist unlocks Spiritual Form, for another +4 Charisma while progressing Sorcerer by 9 levels. Again, Glimpse of The Akashic is just better. Without it, we wouldn't need those extra Sorc levels or the Samsaran race.
  • Simulacra of Efreeti: I specifically avoided using these, or wish spam in general where not nesecary, as I already did that with the Painter Wizard. (By the way, you can make a Painter at level 1. Be a Promethean Alchemist for Craft Construct at level 1. Feats: Additional Traits + Skill Focus Sense Motive. Traits: Traveler of a Hundred Lands so you can take multiple Regional Traits, Rich Parents + Chosen Child for 1800 gp starting wealth, Thoughtful Wishmaker so Wishes don't screw you over. Buy Spellcasting Services for Planar Binding (650 gp), Magic Circle against Evil (150 gp), and Dimensional Anchor (210 gp) to bind an Efreeti, and start your Wish looping. Or buy a Scroll of Planar Binding for 1625 gp and get the Magic Circle as a Spellcasting Service. Offer the Efreeti a deal, 2 of its wishes will be used for it, and you use your 1 to duplicate Fabricate (10k gp material component ignored by Wish) to get an item worth 30k gp, sell it, use the 15k gp starting funds to get painting. Or if you want to stay a Wizard, just take Craft Poppet + Craft Construct at level 5 to free up a feat slot.)
  • Multiple Gates per Square: There is no thickness specified for Gates, so theoretically we could get any number of them next to each other in a single square. This would make the actual calculations impossible, so it was not used.
  • Awaken Construct Loop: For this, we'd choose Android as our race to be a Construct. By using Flesh to Stone on ourselves, we become a mindless statue. This fulfills the requirements of Awaken Construct. We can do this as many times as we want, increasing our Charisma by 2d6 each time, with no limit, giving us infinite d6 of damage on our Battering Blast spheres. This could, theoretically, increase the damage beyond even Glimpse of The Akashic levels - however, by the time you got done with this, the heat death of the universe would have already happened.
  • Readied Reposition Loop: We already did something like this for getting all the Scar hexes on ourselves, however, there is nothing saying we need to actually remain within 1 mile of our clones to keep the Coven Aid Another bonus. As with the previous two, this would go infinite and therefore be impossible to calculate, in this case via infinite Caster Level. Remaining within the boundary of Technically Finite is far more interesting.

TL;DR

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