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@VentureBeat: Social casino game king GSN rolls dice on a new CEO: Mark Feldman. https://t.co/afSuv2PixN https://t.co/jxxciuReF5 submitted by -en- to newsbotbot [link] [comments]

[Tech] Sony’s GSN Games acquires rival U.K. social casino slots studio Plumbee

[Tech] Sony’s GSN Games acquires rival U.K. social casino slots studio Plumbee submitted by newsbeard to Newsbeard [link] [comments]

GSN Casino: Online Casino – Slots, Poker, Bingo 3.68.0.1

submitted by aapkss to FORANDROID [link] [comments]

Just a list of some of my favorite games, big list, multiple genres

ClickeIdle/Incremental:
RPG/Gacha/Action/MMO:
Puzzle/Match 3/Mystery/Simulation:
Casino/ Slots/ Board Game:
MOBAS:
submitted by SheCalledMePaul to AndroidGaming [link] [comments]

What the people who made Star Wars: Rogue Squadron are up to now

Ok, one of the top suggestions was a Factor 5 game. I decided to pick Star Wars: Rogue Squadron, which they made with LucasArts. I broke this thread into two sections: Lucasarts and Factor 5. I'm also basing this off of the N64 credits, which are slightly different than the credits for the PC version.

LucasArts

Dino Ago worked as production coordinator. Ago left LucasArts in 2000 and in 2003 became a personal trainer.
Peggy Bartlett worked as part of the voice department. Bartlett left LucasArts in 2001 and in 2002 start work as an underwriting assistant for Arch Insurance. Bartlett next worked as director of client services for A Hundred Monkeys in 2006 before starting work as an independant consultant in 2010. Bartlett next joined Fovia in 2011 as administrative/operations manager. In 2016 Bartlett started The ReInvention Project, where she works as a life coach/spiritual counselor.
David (or Dave) Bogan worked as a 3D artist. Bogan worked as an animator for games including Grim Fandango, Republic Commando (as lead animator) and Monkey Island 3 and 4. In 2005 Bogan left LucasArts and became director of art at Telltale Games. Bogan still works at Telltale and has worked on almost all of their games.
Mollie Boero worked as a manual writer. Boero worked as an editor until 2003, but that that I’m unable to trace what she did.
André Bremer worked as international programmer. Bremer became manager of tools development before leaving LucasArts at the end of 2003. He joined EA LA (now DICE LA) and worked as development director and franchise technical director on games including GoldenEye: Rogue Agent and Command & Conquer 3. Bremer left in 2009 and became Zynga’s Casino division’s CTO and engineering fellow. In 2013 Bremer co-founded and became CTO of Blue Crystal Labs. Bremer next joined GSN as VP of engineering in 2015 before joining Amazon as senior software development manager in 2017.
John Buzolich worked as a tester. Buzolich continued to work in QA (working as a lead later on) for LucasArts until 2006. Buzolich next joined Yolo County’s health department as a financial analyst and in 2012 became their fiscal administrative officer.
Leland Chee worked as a tester. In 2000 Chee joined Lucasfilms and became manager of the Holocron, which is an internal database used to keep track of continuity.
Leyton Chew worked as a tester. Chew did testing for other LucasArts games, but I’m unable to find what they did afterwards.
Dan Connors worked as a production manager. Connors continued to work at LucasArts until 2004 when he left and co-founded Telltale. Connors has worked as producer and CEO for the company. He returned to being CEO of the company in 2017.
Victor Cross worked as a manual writer. Cross left LucasArts in 2000 and since has worked as a freelance copywriter for companies including Hewlett-Packard and Cisco.
Michael Dillon worked as an assistant lead tester. Dillon left LucasArts in 1999 and became QA manager at Backplane Inc. In 2002 he started Dillon Media, a market research/consulting firm, which he ran until 2014. Dillon currently works as social media/QA manager at Car Fiend.
Joel Dreskin worked as product marketing manager. Dreskin left LucasArts in 2003 and the following year started working as an independent marketing consultant. He worked with Telltale during this time and in 2007 joined the company. In 2010 he became the marketing director of Telltale before leaving in 2011. Since then Dreskin has worked marketing indie games and has worked with companies including Penny Arcade.
Coya Elliott worked as part of the voice department. Elliott joined Skywalker Sound in 2000 and has worked as a sound editor for films since. Elliott has worked as assistant supervising sound editor for Kong: Skull Island, Rogue One and Guardians of the Galaxy.
Dana Fong worked as international tester. Fong became a tester at Apple in 2000 as a test engineer, but I’m unable to confirm if they’re still there.
Marcus Gaines worked as a tester. Gaines worked on testing for a few other games in 1999, but after that I’m unable to trace what they did.
Mark Haigh-Hutchinson worked as project leader and a programmer. Haigh-Hutchinson next joined Retro Studios and was a senior programmer on Metroid Prime 1-3. In 2008 Haigh-Hutchinson died from pancreatic cancer at age 43.
Buddy Hannon worked as texture artist. Hannon became art director at Radica Games in 2000 before becoming production managegraphic designer for the organic body care company Naturescent Natural in 2002. In 2008 Hannon became creative director at Nature's Blend for 8 months before working freelance for ~2 years. In 2011 Hannon joined AGI Inc was director of interactive video streaming.
Patty Hill worked as the manual designer. Hill continued to design materials for LucasArts until leaving in 2006. Hill next joined Portal Publications as a senior designeillustrator for almost 3 years. In 2010 Hill joined Papyrus as a designeillustrator.
Suzanne House worked as a 3D artist. House last worked on Star Wars: Bounty Hunter, but after that I’m unable to trace what they did.
Ryan Kaufman worked as a level designer. Kaufman continued to work at LucasArts until 2005 and worked on games including Republic Commando before becoming creative director at Planet Moon. Kaufman joined Telltale Games in 2010 as creative directosenior designer and in 2012 became director of narrative design.
Darren Keopp worked as a tester. In 1999 Keopp joined Ask Jeeves as a developer before going back to college in 2002 to get a BFA in painting. Keopp next joined Mind Control software in 2004 as a senior designeproducer before starting One Ton Ghost in 2007. Keopp next made the flash game Iron Dukes before working as a flash developer for Podaddies and Orange Design. He next worked as a senior developer for Present Creative in 2011 before becoming senior UI engineer at GREE International in 2012. In 2015 Keopp joined Vidlet as a software engineer.
Christen David Klie worked as a level designer. Klie had previously worked on two Doom add-ons and games like Outlaws. Klie is credited with working on a few other LucasArts games (and Eragon) but I’m unable to trace what Klie is currently doing
Gaurav Mathur worked as a 3D artist. Mathur left LucasArts in 2000 and after 6 months at the company There joined Double Fine as a level designesenior artist. In 2003 Mathur joined Factor 5 where he worked as a senior artist, art department director, senior artist and human resources consultant and finally as lead artist for the company before leaving at the end of 2008. He then spent a few months at WhiteHarvest and founded playseeds before joining Toys for Bob in 2010 as a senior artist. Mathur also worked as creative director for Gamesauce Media on their magazine for a time. In 2005 he started gamedevmap which shows the geographic location of game studios around the world.
Razmig Mavlian worked as a 3D artist. Mavlian left LucasArts and joined Double Fine in 2003, and worked with the company until 2015. In 2016 he joined Oculus as a concept artist. His name was the inspiration for Raz’s name in Psychonauts.
Kristen Monkaitis (now Russell) worked on additional artwork. Russell joined EA in 2002 and worked as an artist on games including The Godfather, From Russia With Love and The Lord of the Rings: The Third Age. Russell next joined Crystal Dynamics in 2005 and worked as a senior artist on Tomb Raider: Legends. In 2008 Russell joined Double Fine as senior material artist. The most recent game she worked on was Headlander.
Jesse Moore worked as a tester. Moore became a level designer for LucasArts and worked on games including Republic Commando and Gladius before leaving in 2004. Moore next worked freelance on a canceled Star Trek MMO before joining Toys For Bob in 2007. Moore worked as a designer on the Skylanders series (and Madagascar: Escape 2 Africa) before rejoining LucasArts in 2012 as systems designer on “a massive Star Wars combat game.” LucasArts closed development in 2013 and after returning to school for a year Moore starting work as a web developer. In 2015 Moore worked for a little under a year on Playstation Network. Moore currently works as a software engineer at Gliffy.
Corey Navage worked as an assistant lead tester. Navage started to do design and programming for LucasArts before leaving in 2000. In 2001 Navage joined Cyberlore as a designer for 2 years, where he worked on games including MechWarrior 4 and Playboy: The Mansion. In 2003 Navage joined Day 1 Studios for 5 years and was lead designer for the console port of FEAR. In 2009 he joined Rave Software and worked on Singularity and Call of Duty: Black Ops. In 2011 Navage joined Sony Online Entertainment where he worked on Planetside 2 (as facility design lead) and the canceled game The Agency until 2015. Navage most recently worked for Sony Bend from 2015 to 2016.
Tamlynn Niglio worked as part of the voice department. Niglio left LucasArts in 2000 and I am unable to find what they did until 2011, when Niglio went back to college. Niglio started working as a speech language pathologist in 2015.
Darragh O'Farrell worked as part of the voice department. O'Farrell worked with LucasArts as an audio director until 2013. Since leaving O'Farrell has been credited with work on Telltale games and various Star Wars games.
Erik O'Keady worked as a tester. O'Keady worked in localization and testing until leaving LucasArts in 2005. He next spent a little over a year at THQ working as a localization supervisor before joining Disney Interactive in 2006 as an international producelocalizer. After leaving Disney in 2009 O'Keady joined TellTale in 2011 for a little under a year. In 2013 O'Keady joined Gazillion for ~1.5 years before joining 2K in 2014 as a producedesigner. O'Keady last worked on the NBA 2K series.
Marc Overney worked on cutscenes. Overney continued to work at LucasArts until the end of 2004 and was lead animator on Monkey Island 3 and 4. Overney next worked as a contract animator at Telltale on Bone before becoming animation lead at Flying Lab for ~1.5 years. He next worked at Pipeline Studios for ~1.5 years, spent a year at C.O.R.E. Digital Pictures and 7 months at Big Soul Productions before returning to Pipeline Studios in 2010 as an animator. In 2014 he started directing TV commercials for Chuck Gammage Animation before joining Encore VFX/Deluxe Entertainment as a vfx animator in 2015 for 9 months. In 2016 Overney started work as an animator at Awesometown Entertainment. In April 2017 Overney joined Ubisoft as a 3D animator.
Adam Pasztory worked as international coordinator. Pasztory joined 3DO in 1999 to work on localization before becoming a software engineer at GlobalEnglish Corp. Pasztory continued to work at the company until 2005, and in 2006 became a developer for Cog1 for almost 4 years. In 2009 Pasztory became the founding engineer for Idle Games before becoming a freelance software developer in 2014. His Linkedin is fun
Craig Rundels worked as lead artist. Rundels joined Retro Studios in 1999 and was lead artist on a few unreleased games before joining Midway in 2001. Rundels worked as senior art director for the company until 2006, when he joined Foundation 9 as outsourcing director. Between 2008 and 2014 Rundels worked for a few different companies for under a year including Crystal Dynamics, Heatwave Interactive and GIG-IT. During part of that time he was also co-founder and president of Gigawatt Entertainment. Rundels currently works as consulting art director for The Awesome Game Studios and senior director of service delivery at Sperasoft. He is also co-founder of The Monster Guitar Shop since 2007.
Jeff Sanders worked as a tester. Sanders continued to work in QA for LucasArts until 2005. After short jobs working at Perpetual Entertainment and Atom Entertainment in QA Sanders left the video games industry in 2008. I’m unable to find what Sanders did afterwards.
Kevin Schmitt worked as lead level designer. Schmitt continued to work at LucasArts until 2004 and worked on games including Republic Commando and the unreleased Full Throttle 2. Schmitt next joined Rockstar for ~1.5 years and worked as a senior mission designer on Bully before joining THQ in 2006. In 2008 Schmitt joined Zipper Interactive where he was lead multiplayer designer on SOCOM 4. In 2011 Schmitt joined 343 and was Spartan Ops designer on Halo 4 and a campaign designer on Halo 5. He is currently still at 343.
Jeffrey Sondin-Kung worked as a level designer. Sondin-Kung continued to work at LucasArts until 2004, working on games including Armed and Dangerous and Republic Commando. Sondin-Kung next joined Planet Moon for a little over a year and worked on the PSP game Infected as lead designer. In 2006 Sondin-Kung joined Totally Games for ~3 years as design director on multiple games including Alien Syndrome. After returning to Planet Moon for 5 months to work on an unreleased Kinect game, Sondin-Kung joined Sega Studios San Francisco in 2009. He worked for a year on Iron Man 2 as senior mission designer before joining Nihilist Software in 2010. There he worked on Call of Duty - Black Ops: Declassified and Resistance: Burning Skies. Sondin-Kung next joined CCP in 2013 as lead level designeworld gameplay directointerim creative manager on the unreleased World of Darkness MMO. After 6 months in 2013/2014 at NaturalMotion Sondin-Kung Zynga as a senior designer. Sondin-Kung also taught for ~3.5 years at Santa Rosa Junior College starting in 2011.
John Stafford worked as a level designer. Stafford was lead level designer on the clones campaigns of Star Wars Battlegrounds and worked on the unreleased KOTOR 3. He next worked as a writelead content designer on The Force Unleashed 1 and 2 before leaving LucasArts in 2011. Stafford next joined Crystal Dynamics where he was a senior narrative designer on Tomb Raider and lead narrative designer on Rise of the Tomb Raider. Stafford is currently working as narrative director on Crystal Dynamics’ Avengers game.
Paul Topolos worked as aesthetic advisor. Topolos joined Pixar in 2002 and has worked as a matte painter on films such as The Incredibles, Wall-E, Up and Inside Out.
Brett Tosti worked as a production manager and was co-project leader for the PC version. Tosti left LucasArts in 2005 and became design director at Factor 5. In 2007 Tosti joined Telltale as an executive producer and in 2015 became creative director of the company.
Julio Torres worked as a tester. Torres continued to work at LucasArts until 2010, becoming a producer and last working as project lead on The Force Unleashed 2. Torres next worked for 6 months as VP of production at Fearless Studios and in late 2011 took the same position at BlueGiant Interactive for a little over 3 years. Torres also worked as a consultant during the time. In 2014 Torres joined Warner Brothers as executive director of operations.
Cindy Wong worked as part of the voice department. Wong continued to work as a voice editor until leaving LucasArts in 2008. Wong next worked as a manager admin for Apple before returning to voice editing in 2011. Since then, Wong has worked on games including The Old Republic and Skyrim.
Aaron Young worked as lead tester. Young joined Backplane Inc in 2000 for ~1.5 years before starting Young Technology Consulting in 2001. Young continued work until 2008, when he joined Splunk Inc working on support and IT. In 2012 Young joined The University of Auckland as an IT research specialist.

Factor 5

Julian Eggebrecht worked as producer. Eggebrecht was a co-founder of Factor 5 and in 2011 co-founded TouchFactor. In 2014 he joined Hulu as VP of device platforms. Eggebrecht supposedly started back up Factor 5 in 2017 and talked about it on a german podcast, but I’m unable to verify this.
Thomas Engel worked on sound and microcode programming, and was technical lead. Engel continued to work at Factor 5 until the end of 2008, and became director of technology. In 2014 Engel became principal architect at Hulu.
René Henke worked on data management. Henke continued to work at Factor 5 until 2008, and in 2009 founded TechDevils. Henke became director of operations of TouchFactor in 2011 and in 2017 joined Hulu. Henke also owns and runs a security company.
Bastian Hoppe worked on additional art. Hoppe continued to work at Factor 5 until 2008, and next joined WhiteHarvest in 2009 and TouchFactor later that year. In 2015 Hoppe became 3D technical art director for Hulu.
Chris Huelsbeck worked as the original music composer and director. Huelsbeck continued to work at Factor 5 until 2008, and since leaving has worked independently. Huelsbeck has worked on games including ones made by TouchFactor and Giana Sisters: Twisted Dreams.
Dirk Jagalski worked as level editor programmer. This was the last game Jagalski worked on, and I’m unable to trace what they did afterwards.
Jens Petersen worked on AI design, effects and programming. Petersam contiunued to work at Factor 5 and was last credited as a software engineer on Lair. After that, I’m unable to trace what Petersam did.
Tobias Richter worked on cutscenes. Richter owns the graphics studio The Light House since 1989. The company has worked on everything from Lair and Tropico 5 to the remasters of Star Trek: The Next Generation.
Florian Sauer worked on the front end and on cutscene programming. Sauer continued to work as a software engineer before leaving Factor 5 in 2006. Sauer joined Pixar in 2007 as a senior software engineer and last worked on Inside Out.
Holger Schmidt worked as lead programmer and was an additional designer. Schmidt became director of development at Factor 5 before leaving at the end of 2008. He next joined TouchFactor working in the same role in 2011 and became CEO of the company in 2014. In 2016 Schmidt became principal architect at Hulu.
Rudolf Stember worked on sound design and cutscenes. Stember continued to work at Factor 5 until 2008 and next worked at WhiteHarvest in 2009. Later in 2009 Stember started to work freelance and has worked on games including Marvel Heroes and Skylanders Trap Team. Stember also worked on gamedevmap.
Mario Wagner worked on 3D and 2D art. Wagner worked as an artist at Factor 5 until 2008. Wagner next worked for a year at WhiteHarvest on an unreleased Wii version of Rogue Squadron. In 2010 Wagner became a senior artist at TouchFactor, and starting in 2015 has been an artist for Linden Labs.
Additional reading/viewing
submitted by Forestl to Games [link] [comments]

GSN World Winner special offer

In the banner ad at the top of Swagbucks main page, I saw this special offer. Clicked through and the offer was :
Win 10 games & earn 1,000 SB!
Deposit $10, win 10, get 1,000 SB! Make your first WorldWinner deposit of $10+, win 10+ games, collect 1,000 SB! Play now - offer ends 6/30 at midnight ET.*

Has anyone tried this offer? It seems "easy" enough to qualify and get 1,000 SB, are the games "easy" enough so there is a chance of acutally winning the $10 or even more money?

According to the terms, looks like the 1,000 SB will be pending for a while, I wonder how long?

*This offer starts at 12:01am ET on 6/24/19 and expires at 11:59pm ET on 6/30/19. To receive 1,000 SB from Swagbucks, one must make their first cash deposit of $10 or higher on WorldWinner and win 10 or more games with an entry fee of $0.10 or higher. If a member is found to have duplicate accounts on Swagbucks or WorldWinner, they will be void from this offer. Offer is non-transferrable. Offer is available to the first 100 players to make a $10 deposit on WorldWinner and win 10 cash games. Offer is good one time only. Offer is only valid for users making their first deposit on WorldWinner. Rewards from Swagbucks will be deposited into qualifying Swagbucks accounts by 7/14/19. Game Show Network, LLC ("GSN") exclusively operates all Tokens and Casino games on Swagbucks. GSN is independently operated and is not managed, owned nor controlled by Swagbucks. By clicking you will receive a welcome message via email. This email address will also be used for you to receive other GSN specific communications. You may edit your GSN subscription preferences at GSN any time after creating your account. By participating in the GSN games published on Swagbucks, you agree that such participation is subject to the GSN Privacy Policy and GSN Terms & Conditions.
submitted by hrpro007 to SwagBucks [link] [comments]

Earnably Guide to Passive Earning

Earnably Guide to Passive Earning: [REF] [nonref]

Earnably is the newest GPT website. It has many of the offers currently available on other reward sites but most importantly it has passive earning. Earnably is available in all countries although some offers may only be available for members from certain countries. You must be 18 or older to create an account and there is a limit of 1 account per household.
First off here's payment proof: http://i.imgur.com/Q5yRCZa.png

Get Started with Passive Earning

Go to Earnably.com and sign up: [referral link] [nonref]
Sign up with the referral link and use promo code "GAR" for a 5% bonus for 5 days.
This promo code will only work if you sign up with the referral link above.
  1. Check the box that says "I agree to the Terms & Conditions and Privacy Policy."
  2. Check the box that says "Send me Earnably news, updates and promo codes!". This is optional but it's an easy way to stay up-to-date with Earnably as they put out large updates every few months.
  3. Create your account!
  4. Click on the "Earn" tab at the top to open a drop-down menu.
  5. Select "Videos" from the drop-down menu.
  6. Click on "EngageMe.tv" and choose one of the video watching options.
    • Read the descriptions of each of the EngageMe.tv options.
    • Choose the option with the best ratio. I suggest choosing one that credits 1 point after 3 ad watches.
  7. Now you're earning passively with Earnably!
  8. While earning passively you can complete surveys to earn even more.

Points and Rewards

When you join you will start with 100 points, worth $1.00. That means an exchange rate of 1 point equaling $0.01 (with exceptions addressed at bottom of Reward Table). Minimum withdrawal amount is $1. Rewards available to redeem for can be seen below:
Dollar Amount Paypal Amazon Bitcoin
$1 125 points 125 points 125 points
$2 225 225 225
$5 500 500 500
$10 1,000 1,000 1,000
$20 2,000 2,000 2,000
$30 3,000 3,000 3,000
Custom* $0.01 = 1 Point** n/a $0.01 = 1 Point**
* Only available over $5 ** Only available once reaching Level 1 or higher. See below for info on levels.
Earnably is the only reward site to offer the ability to Redeem Rewards Automatically once you reach a certain amount of points.

Other ways to Earn

One of my other favorite ways of earning with Earnably is to complete surveys. This pairs well with earning passively as shown earlier. I suggest checking out and testing all the earning methods to find what fits you.
  1. Completing Surveys
  2. Completing offers on Offer Walls
  3. Watching videos - I suggest through EngageMe.tv
  4. Completing Tasks through CrowdFlower
  5. Playing Games on GSN Casino
  6. Installing Apps for points through AdGate
  7. Listening to the Radio through RadioLoyalty
  8. Completing Actions by advertising and helping Earnably.

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Earnably will share promo codes on their Facebook and Twitter, as well as other blogs and forums. You can enter promo codes at Earnably.com/codes

Weekly Contests

Earnably currently has a variety of contests where you can earn extra points for engaging in their site. The contests include: Referral Contest, Top Earners and Top Workers. You are automatically entered and there is no limit to how many times you can win. Contests end every Monday at 12am UTC and points are awarded instantly.

Levels

There's a total of 3 levels you can achieve which give you perks depending on your level. Everyone starts at Level 0 which consists of 10% Referral Bonus. Perks that can be earned include Points Rebate, increased referral bonus, instant payments, daily prize, custom rewards and second tier referrals.
submitted by Garwald to Earnably [link] [comments]

Another short Perk TV study: Duration of app trailers--this time for Android Devices!

A few days after posting a short study on the duration of app trailers for Apple devices, I'm happy to post this: a short study on the duration of app trailers--for Android devices!
Device: ZTE Concord II (these results may vary depending on the Android device you use, so keep that in mind.)
Note: I noticed that a couple of new app trailers have been added and/or moved around since I wrote everything down, so the number of app trailers is now at 108. However, the change is minimal enough that these estimates, I believe, are still accurate. Besides, I really don't feel like doing this all over again!
Number App Name Duration(in seconds)
1 Retailmenot 0:23
2 War of Nations 0:38
3 Royal Revolt 2 0:38
4 Transport Empire 1:05
5 DoubleDown Casino 0:33
6 Asian Date 1:46
7 Summoners War 0:48
8 Farmville 2 0:53
9 Monster Legends 1:31
10 Eternal Fury 0:35
11 Evolution Battle 1:45
12 Family Farm Seaside 0:42
13 Anastasia Date 0:46
14 CSR Classics 0:59
15 Perk Tips 1:57
16 Perk Screen Demo 1:12
17 Perk Screen 0:29
18 Perk Tokens Explained 0:54
19 Game of War 1:16
20 Poshmark 2:41
21 Perk TV 0:29
22 Skout 0:38
23 Perk Sends Rewards 0:36
24 Empire: Four Kingdoms 0:38
25 What People Are Saying 0:30
26 Perk Browser 0:52
27 Slots-House of Fun 1:10
28 iTriage Health 1:39
29 Slots by Jackpotjoy 0:23
30 Clean Master 1:02
31 Christian Mingle 1:32
32 Grepolis 0:35
33 SourceTone Radio 0:25
34 Mosaic Photo Books 0:49
35 Dragons World 1:41
36 Papa Pear Saga 0:28
37 Dragon City 1:47
38 Hellfire: The Summoning 0:30
39 Westbound 0:53
40 Megapolis 1:16
41 Dragons of Atlantis 1:07
42 Star Wars Force Collections 0:49
43 Stubhub 0:39
44 Tyrant Unleashed 0:29
45 Steel Avengers 0:38
46 Gametwist Slotsgame 0:23
47 Match.com 0:38
48 myVegas Slots 0:23
49 Zoosk 0:38
50 Pirate Legends TD 1:17
51 Heroes of Camelot 1:23
52 Slots-Pharoah's Way 0:23
53 Live Holdem Poker Pro 1:17
54 Eredan Arena 0:39
55 CSR Racing 0:22
56 Panda Pop 0:38
57 Cookie Jam 0:23
58 Milk Music 0:33
59 Galaxy Legend 0:26
60 Big Fish Casino 0:37
61 Jungle Heat 0:36
62 King's Empire 0:31
63 Spartan Wars 1:04
64 Amazon Mobile 0:39
65 Slot City Casino 1:27
66 Immortalis 0:53
67 Open Table 1:25
68 Hit It Rich! 0:23
69 Gladiators 1:02
70 GSN Casino 0:23
71 Battle Nations 1:27
72 Brave Frontier 1:28
73 Forest Mania 0:23
74 Transformers 0:55
75 Castle Clash 0:23
76 Spot on Time 1:16
77 Realtor.com 1:09
78 Slots-Journey of Magic 0:46
79 Onavo Count 1:12
80 theScore Mobile 1:22
81 Hipmunk Hotels & Flights 1:02
82 Ayakashi: Ghost Guild 0:57
83 Slotomanis 0:33
84 Golfshot 0:54
85 Township 0:34
86 TripTogether 0:40
87 Manilla 1:38
88 War 2 Victory 1:15
89 Zillow Real Estate & Rentals 0:38
90 Fantasica 0:39
91 Tribez & Castles 1:04
92 Dark Summoner 1:18
93 Deer Hunter 2014 0:39
94 DU Speed Booster 0:56
95 Cloud Raiders 1:07
96 Clash of Clans 0:31
97 Paramon 1:34
98 Greed for Glory 0:23
99 LifeLock 1:09
100 Pet Rescue Saga 0:28
101 Candy Crush Saga 0:34
102 Farm Heroes Saga 0:38
103 MeetMe 0:23
104 DU Battery Saver 1:02
105 Heroes of Dragon Age 1:07
Total Sum: 1 hour, 33 minutes and 33 seconds
Here we go.
Let's multiply 8 seconds between the videos times the 104 times this occurs, which gives us 13 minutes and 52 seconds.
There are advertisements before the app trailers which are usually 15 or 30 seconds long, so we'll multiply their average, 22.5 seconds, times the 105 times they show up. This equals 39 minutes and 22.5 seconds.
Now let's multiply the time it takes the advertisements to load, which for me was about 9 seconds, times 105, which equals 15 minutes and 45 seconds.
After the advertisement finishes, it takes about 2 seconds for my phone to load the app trailer itself. So let's multiply 2 seconds times the 105 times this happens. Here we get 3 minutes and 30 seconds.
Finally let's add it all up!
01:33:33 + 00:13:52 + 00:39:22.5 + 00:15:45 + 00:03:30 = 2 hours, 46 minutes, and 2.5 seconds
- -
Estimated Total Time 2 hours, 46 minutes, and 2.5 seconds or about 165 minutes
This estimate suggests that an Android devices will last more than twice as long on app trailers than an Apple device, which I calculated to be about 80 minutes in my previous post. This is a major advantage and helpful information for those wondering which OS Perk TV will run bettelongefaster on.
I'm pleased that I was able to pass this info along to y'all and I hope these numbers are accurate for you. If you find anything on here that is incorrect or is missing, please let me know and I'll rectify it promptly.
Thanks for reading and keep on Perking!
submitted by Contronyms to perktv [link] [comments]

Get Paid to Play Free Online Games on these 5 Websites (Part 1)

Before listing these top 15 websites, let me explain why they will pay you. A lot of gaming companies and developers want to test beta versions of their free online games. It helps them detect and fix any glitches.
They also want your opinion on stuff like ease of playing and interest. Hence, they hire market research and testing companies to get the public play and test these games. For your efforts, the market research company pays you.
Swagbucks
Swagbucks is my favorite website because it pays to play games for free. Upon registering on Swagbucks you can click on the Swagbucks Play link. You will get a guided tutorial for about a minute.
After that, you can start playing games for free and earn gift cards for shopping on stores like Amazon. You can also buy games through Swagbucks and get attractive cash back offers. For example, you can pay US$10 for a game bought through Swagbucks.
In return, Swagbucks will pay US$15. This means, the money you paid for the game is returned along with a US$5 bonus.
  1. InboxDollars
InboxDollars is a good website to play games and earn money. You have to earn progress through scratch-off cards on free games on InboxDollars. The more scratch-off cards and progress you earn, better your earnings.
Additionally, InboxDollars also has a feature called GSN Casino that gives you cash back on the money you spend on playing games. GSN Casino does not earn you money. Instead it asks for payments to participate.
  1. Cashcrate
Cashcrate is an amazing website that pays you to play games for free. You can create a Cashcrate account with a valid email ID or login directly through the Facebook link provided on their home page.
Cashcrate also awards points for playing free games. They can be redeemed for cash and shopping vouchers. Occasional contests and tournaments will increase your income.
  1. Gamesville
As the name suggests, Gamesville is all about gaming. You will definitely enjoy playing the vast variety of online games that feature on Gamesville. That is not all. You can earn money too for playing games for free.
Gamesville claims to be the only website that pays the highest amount of money when you play games for free. Understandably Gamesville pays well but it depends upon the time you spend playing free games.
  1. Bingo Zone
Do you love playing Bingo? Then I strongly suggest you register on Bingo Zone. This website is operated by Gamesville and specifically made for Bingo lovers. Similar to real-life Bingo, you can win prizes in various categories.
Bingo Zone pays at least US$1 as prize money. You make more cash by entering Bingo derbies and other contests.
Follow me for more updates!
submitted by Leeljones to WorkOnline [link] [comments]

Sparcade App GLITCHES in REAL MONEY games!!!

I've experienced glitches while playing real money matches causing me to fail and ultimately lose real money... Many times I entered the right answer in wheel of fortune and it said I got it wrong. I contact gsn, they gave me a "refund", meaning they gave my money back for those matches buuuuut it was now only "in game cash" and couldn't be withdrawn as actual money. They are assuming I'll lose it gaming, getting them off the hook I'm sure. Which is the wrong thing to assume because if I got the answers correct it would have meant almost a perfect game and more earned winnings. Imagine going to Vegas, winning a hand of blackjack, and the dealer says "oops I made a mistake, here is your ante back but not the winnings, oh and you can only spend that "refund" ante here at the casino now...." And then, the same thing happens multiple times. You would leave and never come back. After all this, they finally tell me they "fixed" the glitch, as I was persistent the money wasn't the issue, it was the glitches. Why play if it's rigged or broken? The next day I try to sign into my account. It says this account has been deactivated. I try to change my password and I never get the confirmation email. So I contact the company agaaaain, they say I need to contact Fraud dept., I contact themmm, days later..."due to inconsistencies in your account it's been closed." I ask them why....five days later still no response. They just kicked me off their service, told me refunds for the matches will be given back to my card, and that's it.
Did you really even fix the glitch sparcade? I was told there was an update that fixed it... But I never saw any update. Coincidentally I didn't get to check because you deactivated me before I could. I'm legit scared they see this post and come break my legs.
submitted by theBUNNYfavor to Sparcade [link] [comments]

Which apps do you think I should get rid of?

Hello. I have had a Samsung Galaxy S III phone as well as a 2013 Google Nexus Tablet. I plan on getting the newest Google Nexus Smartphone/Phablet that is coming out this year because I now have a desktop at home for internet, etc. & will no longer need my tablet in the future.
In the past, I have downloaded a LOT of apps throughout both devices in which I currently have, & I'm looking forward to putting certain apps all under one roof through the next Google Nexus phone in the future.
This is a list of apps for all of you to see in which I have previously downloaded or even bought. What I want are your opinions if there are any apps that I should get rid of or shouldn't bother keeping. If there are any better alternatives, then please provide them. This list will exclude apps by Google & Samsung that are automatically included in general (it's a long list, so forgive me for it):
 
Free Apps:
 
1Weather: Widget Forecast Radar by OneLouder Apps
3G 4G WiFi Maps & Speed Test by Opensignal.com
7-Eleven, Inc. by 7-Eleven, Inc.
AC News & Forums for Android by Mobile Nations
Addons Detector by Denper
Adobe Acrobat Reader by Adobe
Adobe AIR by Adobe
Android Troper by Elad Avron
Anime Music by Maxim Kabluka
Avast Mobile Security by AVAST Software
AVG PrivacyFix
Auto App Category by 0s0ft
Battery Optimizer: Clean Daily by McAfee (Intel Security)
Bible KJV by Right
Bingo Bash by GSN.com
Bingo Run - Free Bingo Game by Tinidream Studios
CCleaner by Piriform
ChatSecure by The Guardian Project
Chrome Beta by Google Inc.
Chromecast by Google Inc.
CM Browser - Fast & Secure by Cheetah Mobile Inc.
CM Locker (Secure & Boost) by Cheetah Mobile (Secure Lockscreen)
Coupons, Deals & Weekly Ads (Retale)
Crunchyroll - Anime & Drama by Crunchyroll Inc.
DoubleU Bingo - Free Bingo by DoubleUGames
DoubleU Casino - Free Slots by DoubleUGames
DramaFever - Dramas & Movies by DramaFever
Drippler - Android Tips & Apps by Drippler
Dropbox by Dropbox, Inc.
Earlybird - News for Android by Neverstill Mobile
eBay by eBay Mobile
Eat24 Food Delivery & Takeout by EAT24
Facebook Groups by Facebook
Fandango Movies by Fandango
Fast Food LocatoFinder by Positive Infinity
Flipboard: Your News Magazine by Flipboard
Food Near Me & Restaurant by Primagia
Game Anyone? by GameAnyone, Inc.
Game Radio 8-Bit Music by Maxim Kabluka
Gamer Watch by Artemy Matvienko
Groupon - Shop Deals & Coupons by Groupon, Inc.
Guide for Street Fighter V by Andrew Stanton
Habit Browser by Notari
Hermit - Lite Apps Browser by Chimbori
Hulu by Hulu
iHeartRadio Free Music & Radio by iHeartMedia, Inc.
IMDb Movies & TV by IMDb
IQQI Japanese Keyboard - Emoji by IQ Technology Inc.
Jackpot Bingo - Free Bingo Game by Gree, Inc.
Jackpot Slots by OpenWager, Inc.
Kanji Reader by rootive.com
KAYAK Flights, Hotels & Cars by KAYAK.com
LastPass Password Manager by LastPass
Lookout Security & Antivirus by Lookout Mobile Security
MLB.com At Bat by MLB Advanced Media, L.P.
Magic: Puzzle Quest by D3 Go!
Microsoft Account by Microsoft Corporation
Microsoft Outlook by Microsoft Corporation
Mobile Security & Antivirus by AVAST Software
MSQRD by Masquerade Technologies, Inc.
myDQ by DQ Powered by Mozido
NBA 2015-16 by NBA Digital
NFL Mobile by NFL Enterprises LLC
Navy Federal Credit Union by Navy Federal
Netflix by Netflix, Inc.
niconico - Japan's Biggest UGM
Obenkyo by Atomusk
osmino Wi-Fi: Free WiFi by RIWW
OpenTable: Restaurants Near Me by OpenTable
PayPal by PayPal Mobile
Phandroid News for Android by Neverstill Mobile
Photo Grid - Collage Maker by Cheetah Mobile Inc. (RoidApp)
Playstation App by PlayStation Mobile Inc.
Privacy Fix for Social Networks by AVG Mobile
ProtonMail - Encrypted Email by ProtonMail
Quick Settings for Android by Super Android
Radio Japan by hztune
Radionomy by Radionomy
Restaurant Finder by Restaurant Finder
RetailMeNot Coupons, Discounts by RetailMeNot Inc.
Royal Farms by Verge Retail
Secret Video Recorder by Kimcy929
Secure Eraser by Giuseppe Romano
Shopkick: Rewards & Deals by The Best Shopping Companion
Signal Private Messenger by Open Whisper Systems
Snap Share - File Transfer by Cheetah Mobile
Simple Radio by Streema by Streema, Inc
Slot Galaxy - HD Slot Machines by Tap Slots
Slot Machines by IGG by IGG.com
Slotomania - Free Casino Slots Playtika
Slots 777 Casino by Dragonplay by Scientific Games - Social Casino
Smartphone Compare by Specout by Graphiq
Spotify Music by Spotify Ltd.
Steam by Valve Corporation
Tapatalk - Forums & Interests by Tapatalk Inc.
TripAdvisor Hotels Flights by TripAdvisor
tsu - The People's Network by Tsu LLC
Twitch by Twitch Interactive, Inc.
UK Radio by hztune
Ustream by Ustream, an IBM Company
Viggle by Viggle
Waze - GPS, Maps & Traffic by Waze
WhoSampled by WhoSampled.com Limited
WiFi Finder by JiWire, Inc.
Wikipedia by Wikimedia Foundation
Wnn Keyboard Lab by Omron Software Co., Ltd.
Yelp by Yelp, Inc.
Youtube Gaming by Google, Inc.
Youtube Music by Google, Inc.
Zaxby's by Snapfinger, a Tillster Company
ZEDGE Ringtones & Wallpapers by Zedge
Zomato - Restaurant Finder by Zomato
 
Paid Apps:
 
Airplane Mode Pro by Florian Draschbacher
Battery Saver Lollipop Pro by Florian Draschbacher
ES File Explorer Pro by ES Global
Extended Controls by JustBitsrl
Fenix for Twitter by mvilla
Find Food Fast Pro by BrennaSoft
Game Collection Tracker Pro by RVDSoft
Greenify (Donation Package) by Oasis Feng
GSam Battery Monitor Pro by GSam Labs
Metal Pro For Facebook & Twitter by Nam Nghiem Apps
MX Player Pro by J2 Interactive
Nexus Media Importer by Homesoft
Nova Launcher Prime by TeslaColi Software
Password Manager SafeInCloud Pro by SafeInCloud
Pocket Casts by Shifty Jelly
Poweramp Full Version Unlocker by Max MP
ReverseTethering NoRoot Pro by Floridan Draschbacher
Scan - QR & Barcode Reader by Scan, Inc.
Shazam Encore by Shazam Entertainment Limited
Slot Machine+ by Apostek
SoundHound Infinity Music Search by SoundHound Inc
Today Calendar Pro by Jack Underwood
Weather & Clock Widget Ad Free by Devexpert.NET
 
Thanks!
 
submitted by CrispyBoar to androidapps [link] [comments]

gsn.com. Earn 1268 SB when making a $10 purchase

Inbox offer. Has anyone done this? Here are the terms: Earn 1,268 SB when you accumulate $10 in Cash Entry Fees for WorldWinner cash tournaments OR make a $10 token purchase on GSN.com! Available to free/practice players only. Hurry, offer ends Monday 8/28 at midnight ET.* *This offer starts at 12:01am ET on 8/14/17 and expires at 11:59pm EST on 8/28/17. To receive 1,268 SB from Swagbucks, one must make a ten dollar ($10) or greater token purchase on GSN.com, or make their first cash deposit on WorldWinner.com and accumulate ten dollars ($10) in cash entry fees towards competitive cash tournaments. If a member is found to have duplicate accounts on Swagbucks or WorldWinneGSN, they will be void from this offer. Offer is non-transferrable. Offer is good one time only. Offer is only valid for users making their first deposit on WorldWinner.com or GSN.com. Rewards from Swagbucks will be deposited into qualifying Swagbucks accounts by 9/28/17.Game Show Network, LLC ("GSN") exclusively operates all Tokens and Casino games on Swagbucks. GSN is independently operated and is not managed, owned nor controlled by Swagbucks. By clicking you will receive a welcome message via email. This email address will also be used for you to receive other GSN specific communications. You may edit your GSN subscription preferences at GSN any time after creating your account. By participating in the GSN games published on Swagbucks, you agree that such participation is subject to the GSN Privacy Policy and GSN Terms & Conditions.
submitted by fjleon to SwagBucks [link] [comments]

Has anyone done this offer or one similar?

Wow! Earn 1,830 SB when you spend JUST $9.99 on GSN.com! Make your first deposit of $9.99 or more on GSN.com and play 20 Casino games or slots spins to earn 1,650 SB. Plus, you'll earn 18 SB for every dollar you spend!* Did you have any problems receiving your credit? Advice, tips? Thanks in advance!
submitted by koolmist to SwagBucks [link] [comments]

Earnably Guide: The Basics

Earnably Guide to Passive Earning: [REF - Start with 100 points]

Earnably is the newest GPT website. It has many of the offers currently available on other reward sites but most importantly it has passive earning. Earnably is available in all countries although some offers may only be available for members from certain countries. You must be 18 or older to create an account and there is a limit of 1 account per household.
First off here's payment proof: http://i.imgur.com/Q5yRCZa.png

Get Started with Passive Earning

Go to Earnably.com and sign up: [referral link] [nonref]
  1. Check the box that says "I agree to the Terms & Conditions and Privacy Policy."
  2. Check the box that says "Send me Earnably news, updates and promo codes!". This is optional but it's an easy way to stay up-to-date with Earnably as they put out large updates every few months.
  3. Create your account!
  4. Click on the "Earn" tab at the top to open a drop-down menu.
  5. Select "Videos" from the drop-down menu.
  6. Click on "EngageMe.tv" and choose one of the video watching options.
    • Read the descriptions of each of the EngageMe.tv options.
    • Choose the option with the best ratio. I suggest choosing one that credits 1 point after 3 ad watches.
  7. Now you're earning passively with Earnably!
  8. While earning passively you can complete surveys to earn even more.

Points and Rewards

When you join with the referral link you will start with 100 points, worth $1.00. That means an exchange rate of 1 point equaling $0.01 (with exceptions addressed at bottom of Reward Table). Minimum withdrawal amount is $1. Rewards available to redeem for can be seen below:
Dollar Amount Paypal Amazon Bitcoin
$1 125 points 125 points 125 points
$2 225 225 225
$5 500 500 500
$10 1,000 1,000 1,000
$20 2,000 2,000 2,000
$30 3,000 3,000 3,000
Custom* $0.01 = 1 Point** n/a $0.01 = 1 Point**
* Only available over $5 ** Only available once reaching Level 1 or higher. See below for info on levels.
Earnably is the only reward site to offer the ability to Redeem Rewards Automatically once you reach a certain amount of points.

Other ways to Earn

One of my other favorite ways of earning with Earnably is to complete surveys. This pairs well with earning passively as shown earlier. I suggest checking out and testing all the earning methods to find what fits you.
  1. Completing Surveys
  2. Completing offers on Offer Walls
  3. Watching videos - I suggest through EngageMe.tv
  4. Completing Tasks through CrowdFlower
  5. Playing Games on GSN Casino
  6. Installing Apps for points through AdGate
  7. Listening to the Radio through RadioLoyalty
  8. Completing Actions by advertising and helping Earnably.

Promo Codes

Earnably will share promo codes on their Facebook and Twitter, as well as other blogs and forums. You can enter promo codes at Earnably.com/codes

Weekly Contests

Earnably currently has a variety of contests where you can earn extra points for engaging in their site. The contests include: Referral Contest, Top Earners and Top Workers. You are automatically entered and there is no limit to how many times you can win. Contests end every Monday at 12am UTC and points are awarded instantly.

Levels

There's a total of 3 levels you can achieve which give you perks depending on your level. Everyone starts at Level 0 which consists of 10% Referral Bonus. Perks that can be earned include Points Rebate, increased referral bonus, instant payments, daily prize, custom rewards and second tier referrals.
submitted by Garwald to Earnably [link] [comments]

Get $15 back after $10 signup - Swagbucks offer

Hey Guys,
There is an offer in Swagbucks Discover and Earn section, which says
"Make your first deposit and earn 1500 SB - Swagbucks Discover and Earn" , which means $15 in real money, so this is basically helping you make $5 in my view, in addition to whatever you can win on the actual site. In addition, it also says you earn 18 SB ($1.80) for every dollar spent, so again that is like making 80 cents on top of making your play free on the actual website.
This offer is present under Featured Offers of Discover and Earn.
Disclaimer *Please allow 3-5 business day for SB to award. Special 1,500 SB Offer is only valid for members who have not made a token purchase previously. Game Show Network, LLC ("GSN") exclusively operates all Tokens and Casino games on Swagbucks.com. GSN.com is independently operated and is not managed, owned nor controlled by Swagbucks.com.
If you have any questions, please feel free to ask or drop a message and i would be happy to help you out.
http://www.swagbucks.com/discover
submitted by FR00GLE to SlickWallet [link] [comments]

gsn casino games video

GSN Casino - YouTube GSN Games - YouTube GSN casino game wheel of fortune slots - YouTube NEW!!! GSN Casino: UNLIMITED COINS!! cheat engine 😉 - YouTube GSN Grand Casino - Free Slot Machine Games - YouTube

GSN casino I think GSN casino is the best group game ever. I never go a day without playing it. It could do with bigger tokens when first starting up for the people who do play every day & a few more puzzles to do in casino bingo but apart from that it's just a great combination of games thank you. Play Slots - Online Casino Games. In accordance with the new taxation rules, which came into impact on January 1, 2018, on-line casinos with “B2C - Type 1 Gaming Services” license (slots, board games, dwell games) pay annual taxes of 1.25% if their revenue doesn't exceed €3.000.000, 1% for a revenue of up to €4.500.000, 0.85% for a revenue of up to €5.000.000, 0.70% for a profit of Parx Online Casino; Blog. Gsn Casino Games; Zone Online Casino Games; Slots Free Games; Free Casino Games Sun Moon; Contact ; Slots Free. While different people could control you within the wagers you must make, it is not their money to place in. In this way, it is simple to discover you may make wagers with low house focal points and nonetheless be pretty close to a 50-50 amusement. With the Go for the jackpot wherever, whenever with GSN's casino games, or put your skills to the test and compete for cash and prizes in our cash tournaments. Home Casino Bingo WorldWinner GSN TV. Login to access your favorite slot games! Log in here. Invalid Username or Password. Username / Password cannot be empty. Forgot your username? Package name com.gsn.android.casino; Program by GSN Games, Inc. 100 Summer St. 11th Floor. Boston, MA 02110 Video; Screenshots; What is new; Comments; Check out the new & improved version. We squashed our bugs! Enjoy bonus coins every hour! Spin the Wheel of Fortune & negotiate your way through Deal or No Deal. Exciting new content every month! Enjoy the Valentine's Day Event & Collect Rewards Casino Games - Casino Real Money. Swedish-going through operator Svenska Spel has hit out at media studies within the nation suggesting there was a major rise in online casino gambling throughout the novel coronavirus (Covid-19) outbreak, describing the published figures as “misleading”. Reports recommended the number of logins and registrations for online gaming websites increased by 33% Online Casino - Casino Games Online Casinos For Us Players. All these who have had an actual expertise of the casino games would discover it tough to consider that the same on line casino gaming expertise could be at your properties now, proper at your doorstep. There may be now variety of slot machines on the market. These reasonably priced Casino Games Free. The difference is the know-how has grown bigger plus producing higher science applications or web sites. So one of these offered top-of-the-line ever beforehand bets athletics and that’s the web casinos. The web primarily based wagering sports leisure could also be takes place on 1996 and in addition the situs judi online purchasing a lot preferred soon. San francisco spa Enjoy GSN’s original slots free to play with hourly and daily bonuses, fun events and quests, daily missions with all our free casino slots games. Install GSN Casino slots now and play the best online casino app! The most exciting features any online casino game slots has to offer: * Install today and receive 100,000 FREE COINS as a welcome

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GSN Casino - YouTube

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