Gaming Dealer Job Description, Duties and Jobs - Part 1

what is casino dealer duties

what is casino dealer duties - win

The USA PATRIOT Act: The Story of an Impulsive Bill that Eviscerated America's Civil Liberties

The USA PATRIOT Act provides a textbook example of how the United States federal government expands its power. An emergency happens, legitimate or otherwise. The media, playing its dutiful role as goad for greater government oversight, demands "something must be done." Government power is massively expanded, with little regard for whether or not what is being done is efficacious, to say nothing of the overall impact on our nation's civil liberties.
No goals are posted, because if targets are hit, this would necessitate the ending or scaling back of the program. Instead, the program becomes normalized. There are no questions asked about whether the program is accomplishing what it set out to do. It is now simply a part of American life and there is no going back.
The American public largely accepts the USA PATRIOT Act as a part of civic life as immutable, perhaps even more so than the Bill of Rights. However, this act – passed in the dead of night, with little to no oversight, in a panic after the biggest attack on American soil since Pearl Harbor – is not only novel, it is also fundamentally opposed to virtually every principle on which the United States of America was founded. It might not be going anywhere anytime soon, but patriots, liberty lovers and defenders of Constitutional government should nonetheless familiarize themselves with the onerous provisions of this law, which is nothing short of a full-throttle attack on the American republic.

What’s Even in the USA PATRIOT Act?

What is in the USA PATRIOT Act? In the Michael Moore film Fahrenheit 9/11, then Rep. John Conyers cracked wise about how no one had actually read the Act and how this was in fact par for the course with America's laws. Thus, before delving into the deeper issues surrounding the PATRIOT Act, it is worth discussing what the Act actually says. Here’s a brief look at the 10 Titles in the PATRIOT Act:
Most of the provisions of the USA PATRIOT Act were set to sunset four years after the bill was passed into law. However, the law was extended first by President George W. Bush and then by President Barack H. Obama. The latter is particularly scandalous given that, at least in part, a rejection of the surveillance culture that permeated the Bush Administration was responsible for the election of Obama in 2008.

Passing the USA PATRIOT Act

Next, it’s important to remember the environment in which the USA PATRIOT Act was passed: Post-9/11. It is not the slightest bit of exaggeration to label the environment in which the PATRIOT Act was passed as “hysterical,” nor is “compliant” a misnomer for the Congress of the time. Opposition to the Act was slim and intensive review of one of the most sweeping Acts of Congress in American history was nonexistent.
All told, Congress took a whopping six weeks drafting, revising, reviewing and passing the PATRIOT Act. That’s less time than Congress typically spends on totally uncontroversial and routine bills that don’t gut the Fourth Amendment. The final vote found only 66 opponents in the House and one (Wisconsin Democrat Russ Feingold) in the Senate. The entire passage of the PATRIOT Act, from start to finish, took place behind closed doors. There were no committee reports or hearings for opponents to testify, nor did anyone bother to read the bill.
“Uniting and Strengthening America by Providing Appropriate Tools Required to Intercept and Obstruct Terrorism” is the bloated and overwrought full name of the bill, crafted by a 23-year-old Congressional staffer named Chris Cylke. This ridiculous name puts the focus not on the surveillance aspects or the erosion of basic civil liberties enshrined in Western society since the Magna Carta, but on patriotism. At the time of its creation, the messaging was very clear: Real patriots support massive intrusions on civil rights. As President George W. Bush said at the time, “Either you are with us, or you are with the terrorists.” This sentiment very much seemed to apply to American citizens.
While the argument that if you have nothing to hide you shouldn’t fear investigation is anathema in a Constitutional republic with regard to citizens, it should be standard operating procedure when it comes to our organs of government. If we cannot expect transparency from the United States Congress – elected officials charged with representing the will of the people and protecting the Constitution – then we certainly can’t expect it anywhere else.

The Unfortunate Growth of the USA PATRIOT Act

It’s no surprise to those in the liberty movement that given an inch, the government (in particular the military-intelligence community) took a mile. Even the nebulous definition of “terrorism,” largely centered around a long litany of acts rather than the motivation behind them, has expanded to include receiving military training from a proscribed organization (without actually committing any terrorist acts or even acts of violence of any stripe) as well as “narcoterrorism” – the latter particularly convenient, as the United States government continues its losing “War on Drugs.”
Indeed, in many ways, the War on (Some) Drugs was the template for the War on Terror. Both wars have no defined enemy, no defined terms of victory. Instead, they are waged against a nebulous concept, while enjoying bipartisan support for their ever-expanding budgets. What’s more, it didn’t take long for the Feds to start using the USA PATRIOT Act for things it was never intended for, including prosecuting the War on Drugs.
Perhaps the silliest application of the USA PATRIOT Act is the prosecution of Adam McGaughey. McGaughey maintained a fansite for the television series Stargate SG-1. The Feds charged him with copyright infringement and computer fraud. In the course of their investigation, the FBI leveraged the PATRIOT Act to get financial records from his website’s ISP. This was made possible by the USA PATRIOT Act amending the Computer Fraud and Abuse Act, allowing for search and seizure of ISP records.
The New York Times discovered in September 2003, that the USA PATRIOT Act was being used to investigate alleged drug traffickers without what would otherwise be sufficient probable cause. These were investigations into non-terrorist acts using a law ostensibly designed to investigate terrorism. There was some suspicion that the Act was being used to investigate crimes occurring before the Act was passed, violating the ex post facto clause of the United States Constitution.
In one of the biggest power grabs (excluding virtually everything we know from Edward Snowden – more on that below), the FBI sent tens of thousands of “national security letters” and procured over one million financial records from targeted businesses in Las Vegas. These businesses were primarily casinos, car rental bureaus and storage spaces. The data obtained included financial records, credit histories, employment records and even people’s personal health records.
The FBI maintains and databases this – and, indeed, all information collected through the USA PATRIOT Act – indefinitely. In the good old days before the PATRIOT Act, the Feds were compelled to destroy any evidence they collected on someone later found not guilty of a crime. Note that the aforementioned data collection brought to public attention by Edward Snowden (which, again – we’re getting to that) falls under this provision. Not only is the government collecting obscene amounts of private and personal information about you, they’re also storing it indefinitely with no plans to stop.
What’s more, the FBI has approached public libraries to turn over the records for specific terminals, collecting information not about specific users who might be under investigation, but about anyone who has ever used the computer at the public library. Libraries, to their credit, have been very much at the forefront of resistance against the PATRIOT Act, with some litigating compliance despite operating on small budgets and others posting “canary letters,” which effectively say “The FBI Hasn’t Been Here Yet.” The removal of such a letter would warn patrons that the FBI has been sniffing around in their records.
Indeed, the greatest criticism of the PATRIOT Act is the simplest and perhaps most obvious: Why does an Act ostensibly passed to fight terrorism so drastically expand the government’s power to investigate virtually everyone else? The PATRIOT Act is not merely unconstitutional, it is an unprecedented expansion of state power in the Anglosphere, a culture based on restricted government and the primacy of individual rights.
An excellent example of this is the Foreign Intelligence Surveillance Act (FISA) expansion. Most people are familiar with the term “FISA court,” but very few people actually know what it is – a special federal court created under the Carter Administration that grants approval of electronic surveillance of both citizens and resident aliens in the event that they are accused of acting in the service of a foreign power. The last part of this sentence is very important: The FISA courts are not simply for allowing surveillance of anyone that it might be expedient to collect information about. The scope of their powers is very, very limited.
Or was.
The PATRIOT Act lowered the burden of evidence required to obtain a FISA warrant for electronic surveillance and expanded the overall scope of the FISA courts. Any savvy federal agent can now drape his charges in the garb of (what else?) “national security” and obtain electronic surveillance privileges hitherto only dreamed of by investigators. FISA courts have become pliant tools in the hands of the Feds, gladly approving their requests to monitor phone and internet surveillance, as well as access to medical, financial and educational records.

The Future of the USA PATRIOT Act

Do we still need the PATRIOT Act? Did we ever? All laws are certainly a product of their times. But this seems much more acutely true of the USA PATRIOT Act, which was passed in a rush and under duress without due consideration.
Particularly in light of the revelations from Edward Snowden – that the government is spying on everything they possibly can – it’s worth asking if there’s any walking back. He points out that the police state apparatus was originally for drug dealers, then for terrorists, but ultimately ended up being applied to anyone and everyone.
What’s more, Bob Bullard notes another frightful aspect of the USA PATRIOT Act: Terrorism-related cases are not subject to the Freedom of Information Act. This means that there is little or no oversight. There is no surer hallmark of a police state than an all-powerful domestic surveillance agency with no transparency or oversight. While the USA PATRIOT Act might not create an American Stasi as such, it certainly paves the way for one.
Continue reading The USA PATRIOT Act: The Story of an Impulsive Bill that Eviscerated America's Civil Liberties at Ammo.com.
submitted by ammodotcom to Libertarian [link] [comments]

New Era of Online Crypto Casinos

I would say that I'm relatively new to Reddit and the one thing that surprised me is the number of people that still play on Bovada, Ignition, Betonline, MyBookie, etc. Don't get me wrong, great sites for sports betting and poker, but absolutely horrendous when it comes to slots and live casino games.
Hitting 1,000x on a slot on Bovada is like a once in a lifetime achievement and the live dealer provider is... awful.
Over the past month or so, I have seen this Reddit flooded with random users promoting a bunch of shitty no-name crypto casinos that have been around for like 3 days. So I figured it was my duty, as somebody who has no ownership interests in any of these online crypto casinos, to share my thoughts regarding the ones that I believe are trustworthy. All of which is based on first-hand experience and countless hours of research.
First off, for those who aren't familiar with crypto casinos, the one thing that you need to know, as an American, is that you'll need to access these sites via a VPN. Personally, I use ExpressVPN and connect to Canada (or various other regions depending on which slot provider is available). The nice thing about ExpressVPN is that you can download the app and play on your phone. All of the casinos listed below allow VPN usage. Apparently NordVPN is pretty good too, but I cannot vouch for them personally.
Second thing, KYC is not required. Honestly haven't looked into this too much, but I can tell you from first-hand experience that KYC is not required in order to register or withdraw funds. All you have to do is confirm your email address. Some people have said you get KYC'd if you try to withdraw more than $2k, but again, I can confirm that it's not true (specifically for the casinos listed below). Just make sure that you only deposit/withdraw via crypto and you'll be fine. If you think this is sketchy, then please, continue making your credit card deposits at Bovada to random shell companies based out of China.
Also, DO NOT USE COINBASE TO TRANSFER TO AND FROM THE CASINO. They banned me. It hurt. Don't make the same mistake. I recommend using BRD as an intermediary between Coinbase and the casino. Since being banned from Coinbase, I have been using crypto.com to buy and sell crypto. Nothing but good things to say thus far.
Finally, I have wagered roughly $3.5MM in total across the sites below and have spent countless hours researching them, so I'd like to think that I somewhat know what I'm talking about. In no way am I an expert and in no way am I a high roller or a whale. Just a regular guy that enjoys gambling.
Now the common theme amongst the below casinos is that you have access to game providers such as Evolution (live games), Pragmatic, NetEnt, Thunderkick, Push, etc. that you'll never find on the casinos advertised as available to US players (such as Bovada). As I'm sure you know, Betsoft slots can get old after a while.
Just a few of my personal favorite games that I recommend you check out...
Live Games: Crazy Time, Monopoly, Evolution Blackjack and Evolution Speed Baccarat
Slots: Dead or Alive 2, Money Train 2, Lil' Devil, Sweet Bonanza and The Dog House

Site #1: Roobet.com (Best for casual gamblers)
What I like: Instant withdrawals, huge selection of slots and live games, generous rakeback system, instant bitcoin deposits (they will credit your account before receiving any confirmations-- this is really nice), every so often they'll run a 24 hour promotion where if you hit 100x on slot betting at least $1 you'll be "King Roo" (basically King of the Hill) and accumulate ~$20 per minute until you're dethroned
What I don't like: Rakeback system only allows you to collect every 24 hrs/1 week/1 month, no clarity surrounding VIP status (assuming you need to be a whale), there was one instance where I won $36k on a $40 bet playing Reactoonz and was told I can only withdraw $10k per day (this was 6 months ago and never had an issue withdrawing since), lack of sports betting
My largest withdrawal (at once): $9.9k
Deposit/Withdrawal Methods: BTC, ETH
Referral link to enable rakeback system without having to wager a shitload: https://roobet.com/?ref=hkgambler13 (you can also use code "hkgambler13")

Site #2: Stake.com (Best for medium-high rollers)
What I like: Instant withdrawals, huge selection of slots and live games, incredible VIP and rakeback system (weekly/monthly bonuses, rakeback can be claimed whenever, daily/monthly challenges to earn extra cash), active and friendly chat community, multiple crytpo deposit options where your account is credited in that currency (meaning your balance equivalent in USD will swing with the market-- could be seen as a con), enjoyable "Stake Original" games that have a higher RTP than 3rd party slots, averages ~2k users online at any given time
What I don't like: Can be overwhelming for first time players (Roobet is much more straight forward and easy to use)
My largest withdrawal: $13.2k
Deposit/Withdrawal Methods: BTC, ETH, LTC, DOGE, BCH, XRP (highly recommend-- cheap transfer fee, if any at all, and confirmed within seconds), TRX, EOS
Referral link to instantly enable 10% rakeback: https://stake.com/?c=6c2f1c60

Site #3: Gamdom.com (Best for gamers)
What I like: Instant withdrawals, huge selection of slots and live games, newly implemented rakeback system, constant "rains" in the chat (which is free money if you join in time), ability to instantly deposit and withdraw via Rust and TF2 items (could spend an hour talking about this-- generally caters to those who cannot get crypto or have to use a CC to buy crypto), averages ~1.5k users online at any given time
What I don't like: Prior to the newly implemented rakeback system rains and level-up chests were the only "rakeback", your balance is denominated in coins (1500 coins = $1 USD), browsing through their slot selection can be a pain in the ass
My largest withdrawal (at once): $7.4k
Deposit/Withdrawal Methods: BTC, ETH, BCH, LTC
Referral link to receive a free chest that could be worth up to ~$53: https://gamdom.com/chase (you can also use code "chase")

Final parting words: PLEASE DO NOT GAMBLE WITH MONEY THAT YOU CANNOT AFFORD TO LOSE. Gambling is not a money making method and you will lose in the long run. The purpose of my post is to make those aware that other trustworthy online casinos are available for Americans that will (hopefully) make gambling online a bit more enjoyable!
submitted by GolfAndGamble to OnlineCryptoGambling [link] [comments]

Update Notes: December 11, 2020

December 11, 2020 Update

It's time for holiday festivities! In addition, there are big changes to Elite and Boss monsters in this update. There are also revisions to the Ice Magic and Deer skills. And, of course, various other things as well. Read on for more info.

Ri-Shin Celebration

The holidays are upon us! While Alharth doesn't celebrate Christmas, it does celebrate Ri-Shin Day, and New Years' Day. Townsfolk who are your Friends will offer you gifts when you speak with them. (Make sure to have your favorite combat skills active in case they give you a piece of randomly-generated gear!)
There's also a Ri-Shin festival waiting to happen in each city and township in the land, but they will need your help getting their trees assembled. Look for townsfolk in festive red Ri-Shin hats to get started.
This year, there's also a new way for the community to work together. This is an experiment -- we've never tried anything like this before. You'll receive an introductory quest for this part of the event after you've assembled a few Ri-Shin trees. (If you're a Druid, you'll be briefed immediately upon login.)

High-Level Elite/Boss Changes

As mentioned in the last patch's notes, we're working on making high-level combat take longer. This will eventually include both solo and group combat, but we're focusing on group combat right now. Some of the big-picture details are in flux a bit as we experiment and see what's going to work (e.g. "how many Elites is a tank supposed to be able to handle at once?" answer: "we're not sure yet").
We've been improving the "tanky skills" in preparation for these longer fights, but it's been hard to get good tanking data because most high-level Elite monsters simply haven't needed a tank: a group of players could blast them to death in seconds. So it's time to make Elites live longer and see what happens!
In this update, Elite/Boss monsters have a lot more health and armor, and Bosses deal less damage. We'll be watching your feedback (and our combat data logs) to try to figure out where to go from here. We may need to temporarily revert these changes, reduce them, increase them, or add more systems into the mix to address specific problems.
Bosses (but not Elites) also deal less base damage than before. The actual amount varies by boss-tier and the bosses' personal stats, so it's hard to generalize, but at level 80 an "average boss" deals about 25% less base damage.
Both Elites and Bosses deal less damage with their Rage attacks, also. The median reduction in rage-bonus-damage is about a 40%, but again it's hard to generalize too much.
Here's some more details about the implementation.

Elite/Boss Loot Changes

We've also added some additional rewards for killing Elites/Bosses. When you loot an Elite, you'll now automatically "find some Councils" on the corpse. The amount is based on the monster's level, with some random variance. Bosses also drop extra money in the form of Council Coinpurses. (And bosses with curses drop more money sacks.) Finally, the most deadly tiers of bosses have a higher chance to drop high-rarity gear.
(These quick generalized changes were made because we didn't want to revise every monster's custom loot table just yet. But hey, maybe it's fun enough to remain permanent. Let us know what you think after you've had some time to try it out.)

Ice Magic Changes

Ice Magic is supposed to be a versatile wizarding toolkit: it can provide exceptional crowd control, potent survival tools, and decent damage, depending on which abilities you use. Its crowd-control abilities were already top-tier, so we've focused on other aspects of the skill in this update. There's a few nerfs and a lot of buffs.
Fire Magic Over-synergy
The biggest nerf to Ice Magic is actually a change to a Fire Magic treasure mod:
We realized this mod was overpowered shortly after it was introduced, but it was a "let's wait and see if this is actually a serious problem" scenario. A lot of accidentally-overpowered treasure turns out to be fine, and sometimes an accident like that can really make everything "click" and help define a skill. But not this time. It was hamstringing our ability to make Ice Magic more powerful on its own, so it had to be reduced to a more reasonable level. (And it's still probably the most powerful cross-skill synergy mod in the game.)
Cryogenic Freeze
Cryogenic Freeze needs to take its rightful place in the Ice Magic survival toolbox. It has TREMENDOUS mitigation, and it's intended to be something of a "freebie" for Ice Mages: it's useful without needing to invest lots of treasure mods into it. The only cost is that you have to make room for it on your ability bar. (And treasure makes it more versatile and useful.) Of course, Cryogenic Freeze has the extreme down-side that you are completely frozen and cannot move. But now instead of a forced 10-second lockdown, you can control the duration precisely.
Ice Armor, Ice Veins, and Shardblast
Ice Armor has been buffed up a bit. We've also worked to make Ice Veins and Shardblast more useful. You can now use either one to reset Ice Armor's timer, allowing you to immediately put your armor back on. Which, in turn, allows you to take advantage of Ice Armor's healing mods again!
This "Ice Armor loop" technique can be very powerful but requires a lot of treasure mods to reach full potential. It's also possible to use Ice Armor in a more passive role, and there are mods to support that style also (such as the ones that boost Cold damage).
Cold Sphere Changes
Cold Sphere's old Rage attack (at high level) was a 10-second root. This was too much of a good thing and it's now a 5-second root at all levels.
We've tried to make Cold Sphere useful in two different scenarios: for Ice Mages who are using a different skill as their primary damage source, they can invest in Cold Sphere mods to get a bit of extra damage on the side (plus its innate root is always handy).
For players who ARE using Ice Magic as their primary damage-dealer, Cold Sphere's damage-boosting mods are often not worth using, but there's a new mod that gives it a Cold-vulnerability debuff. This makes Cold Sphere an interesting (but not mandatory) option for any Ice Mage.
Other Ice Magic Changes
Added a bit more damage overall. Nerfed one of Frostbite's mods, but don't be misled: it's still an extraordinarily good debuff. (And it will only become more powerful as combat duration increases! In fact, we may need to tone it down some more later.)
One-Tier Mods Changed\*
You may notice a couple of asterisks above. Those are treasure mods that previously only had one "tier" of effect. The revised versions add more tiers to each mod, allowing the mods to become slightly more powerful at high level. This resulted in a slight quirk: pre-existing items with these mods are still stored as having the first tier of the mod. This means even high-level items will have the lowest-tier version of these mods.
This isn't really a huge deal in terms of potency, but if you want to fix it, you can Transmute the mod off the item and then Transmute it back on -- it will be the appropriate tier when it's re-added. (And this month, Transmutation is cheap for the Ice Magic and Deer skills.)

Deer Changes

The earliest animal forms were all experimental designs, and Deer was originally the prototypical "off-tank" skill. Then we decided that off-tanks weren't useful in a game without raids, so Deer was revised in a few other directions. But the most recent revision made Deer fairly tanky again, so let's build on that. Here's a fresh idea: what if Deer was like an "off-tank"?
In old-school MMO terminology, an off-tank can act as a tank for an elite enemy (or multiple solo enemies), but may have trouble tanking some bosses -- although dedicated healers can help there. What makes them unique, though, is an ability to take over aggro for anyone... including a tank! (Hence the name "off-tank", because they can pull monsters off the tank.)
We'll try to give Deer that ability and see what it's like. There's new treasure that gives you a new sidebar ability "Feign Injury", which "temp taunts" a target. Temp taunting works like regular taunting, except it decays at a rate of 20% per second. So a temp taunt of +10,000 would be 10,000 Taunt at first, then a second later would be recalculated as 8,000, then a second later as 6,400, etc. So this ability should help Deer get aggro from anyone, anywhere... at least for a few seconds.
An off-tank should also have solid taunting and survivability, and deal decent damage. So that's what we'll try to do here. In addition, the Deer skill has always had incredible mobility (which is what makes them an interesting off-tank), and we want to keep that too.
Rethinking Deer Pet
Deer players can summon an ally deer to aid them. Previously these deer had an innate 300% taunt multiplier and were intended to be sort-of off-tanks themselves, sharing tanking duties with the player deer. We recently gave these summoned deer the benefits of our experimental genetics system, which could randomly give these pets incredible health and armor. Better for tanking! But yet... at high level, a well-equipped player deer can easily out-taunt and out-tank a pet deer. This just feels like an unwieldy design.
We've dropped the idea that these pets are tanks, and focused them on damage. They no longer have an innate taunt bonus or souped-up genetics. However, they have higher base damage, and the pet's taunting-related treasure effects have been changed into a damage boost.
There are also new treasure mods that summon additional deer for a few seconds at a time. This makes for a fun solo build, although it's somewhat mod-intensive and also pretty chaotic. But a fun kind of chaotic! (For those who don't want chaos, we've also bumped up Deer's more traditional murder methods.)
It's useful to know that every attack your pet deer makes is considered a "deer kick". This is relevant for one specific treasure mod:
This mod is unchanged, except that it no longer stacks more than four times: twice for each piece of equipment it can show up on. (That's *not* a limit of 4 stacks of damage, it's 4 stacks of the debuff that applies the damage!) Also, we've reworded the effect to clarify that pet deer can trigger the damage.
Removed treasure mods
We've tried hard to avoid breaking existing equipment by repurposing obsolete Deer effects with new ones. However, in one place this was impossible. A head-slot mod was removed without any replacement. If you had this mod on a piece of head gear, that item has become "Legacy", meaning it will stop working after a month. You can fix this by using a Transmutation table to remove the mod off of your helm, or you can speak to the Legacy Golem in Serbule to receive a randomly-generated replacement item. (Transmutation of Deer treasure is much cheaper this month, to help you adjust to these changes.)
Specific Deer Changes

Live Event Token Prize Changes

We've revised some of Riston's special prizes so that they use abilities instead of items. For those that have already purchased a Vendor Fox in a Box or the Small Box of Space, the summoning item in your inventory has been converted to a skill book that will teach you the new ability. This skill book can only be used once, so use caution if you must transfer this skill book to another character on your account. Also with this change, you will have to purchase these items per character now if you wish to have it on more than one character on your account.
Other important notes:
As time goes by, we will slowly be adding more and more items, abilities and services to the game that will require Live Event Tokens. For this update, we have added a new 50 token prize! Find Riston in the Red Wing Casino to check it out!

Other Changes In This Update

submitted by mrwarp to projectgorgon [link] [comments]

(MD Live) pretty sure I got colluded on after the dealer fucked up big time. long.

All I can say is be careful, they clearly don’t reprimand cheaters or incompetent dealers at this place.
Update 9/9/2020: Poker Director Mr. Smith called me. In an angry and annoyed tone he stated “you have 10 seconds to say or I’m rescinding the offer that the floor manager gave you.” Didn’t even care as to what my statement was or the fact I wanted to talk to him. I tried to mention the cheating allegations as that’s why I wanted to speak with him originally, and he stated that I should have made the allegations during the hand, not 30 minutes after, as now the allegations are meaningless. He reinforced how that was a “great omaha dealer” and that the player is basically always wrong. He said I’m stupid for not taking the original offer and wasting his time as he “just wants to go home”. Talk about customer service. I ended up just taking the offer and hanging up as he would barely even let me get a word out.
Update 9/7/2020: Shift manager on duty called me and offered me the amount of money I put in the pot to be refunded. I told him that was unacceptable as now I have to drive over 3hours to go back to the casino and because it absolutely ruined my trip. He gave me his bosses phone number.
Long story short..
Dealer fucked up in a decent sized pot. 2/2 5card PLO. Keep in mind: Plexiglass and masks.
Hero(seat6) btn: JT765 Villian(seat1) bb: AKQ98
Villain opens to 30 pre after 4 limps and there is 4 callers.
Flop J64 rainbow.
Villian opens pot 150. Random dude calls. I repot, villian all in for 725. other folds. I call. Here’s where it gets interesting.
He says “I need a lot of help, twice?”. He puts up two fingers.
I say yes and put up two fingers.
Dealer runs the turn and river for the first board. Board is J647T rainbow. I just table my JT. He flips his whole hand. Dealer sees his 98 put the deck down and starts shipping him the pot. I say “where’s the second board!”
Bro this dealer snapped at me and said “you said once!!” I said I put up two fingers. She said no! Ships him the pot and legit starts trying to mix the deck to deal the next hand. I immediately get up and call the floor myself.
This villian statement to the floor was that he asked me twice and I said once. I adamantly said I put up two fingers and he said “I don’t remember that”.
Seat 2 and 3 were clearly his friends and also regs. For context, they kept showing their cards to each other after folding and asked “what would you do there” type questions.
Seat 2 and 3 were coincidentally very very sure I said once. So now, it’s them 3 plus the dealer, versus me. Floor asks if anyone else heard anything.
Seat 4: no comment. Seat 7: no comment. Seat 5: “he definitely said twice.”
IM IN SEAT 6. Seat 5 was a dude I was just out on the smoking patio with. At first he seemed like a retired guy just having a good time. Told me he’s here literally everyday. Floor knew him by name. One floor told me he’s extremely well respected.
You know what happens next. Long story short this fuckin floor guy told me to hit the showers. Says the dealer is always right. Nothing he can do. Guy gets pot dealer immediate deals another hand.
At this point I’m extremely furious. I don’t let it go. I beg them to check the cameras, and they push it aside. I tell them I swear we both put up two fingers and said both twice. Thank you to the shift manager on duty, as he came over, and promised me he’s headed “downstairs to check the cameras himself”.
Shift director comes back like 10 minutes later and tells me it’s extremely clear we both put up two fingers signaling twice. I’m like ok but it didn’t get ran twice. What’s next?
“I’ll have my boss call you tomorrow and we will figure out how to make this right.”
So now let’s play a game:
How many slot dollars do you think they’re gonna offer me?
Lol like what the fuck man.
submitted by vStew to poker [link] [comments]

Storm Over Rivayle Bloodcraft Set Review- I'm probably late Edition

Hello and welcome to my usual review for the Bloodcraft cards in the new set, as always , these reviews are focused on Rotation but I'll mention Unlimited if the card has the potential to be played there.
This time, we see the rotation of Rebirth of Glory, a set that started stupidly strong for Blood but ended up being nerfed and most of the cards pretty much stopped seeing play in any truly competitive deck, except Azazel and Yurius, with the former being a staple for slower non-Wrath decks, allowing Blood to protect itself from any OTKs that rely on single big instances of damage and making some Vengeance cards like Yurius and Burning Constriction to proc their Vengeance effects with a bit more safety. Also, even though I do understand Azazel's rotation will hit hard for the class in some parts, I think Archangel of Evocation can somewhat replace him, not fully but I don't think there's a huge lot of OTKs that Archangel can't help against.
So, with Storm Over Rivayle Blood gets a new archetype: Highlander, the last time we saw a push for Highlander decks, it was with Mjerrabaine, but that was for every class, this time is exclusive for Bloodcraft and with a clear focus, cheat out things from your deck and make them bigger with the amulets. It's weird that Blood out of all classes gets the Highlander treatment but, personally, I'm a huge fan and even if this archetype ends up being a meme, I'll definitely enjoy it. We also get some small but meaningful support for Baal Aggro Blood, a deck that took off the last few weeks, being able to go under some decks with its aggression.
One thing I'll say before we start, I like the fact that a lot of the cards are self-sufficient, they aren't exclusively tied to the archetypes they're supposed to be in nor they have huge requirements to make them good. I will try to talk about the cards in general but when I get to Volteo, I'll mention how they become better with him.
But that's enough, let's check the cards out.
Bronze Rarity
-Scrappy Werewolf: One thing I'll do is talk first about the cards that are not meant to be the focus of the set, like this one. This card is really strong, a 2/2 Rush for 2pp is already decent but adding the ping and the Wrath effect makes her power roof much higher, after all, who doesn't want a 3/3 Storm for that cheap of a cost?
She'll definitely see play in Unlimited even if Aggro Wrath isn't too hot right now, in Rotation, she will replace either Antelope Pelt Warrior or Whiplash Imp, she will not make Wrath a competitive deck on her own but I've tested a more aggressive/tempo oriented versionn of Wrath and she fits extremely well in it.
-Fulminating Berserker: If you've seen my posts going aroud,d you'll know that LastFawful and me always complain about Blood getting nothing but Conditional Storm for ages, pretty much since Purson got printed, so I like the card because they broke the trend. Now, talking about the card seriously, it's definitely not bad and the best thing it has is flexibility, his Accelerate is decent to great depending on wether you can meet the amulet condition or not, which it's easy with this set's theme, the card as a 9/6/6 Storm is ok, I wish he would cost 1pp less to make him a bit more reliable as midrange finisher but it's a little cost for how flexible he is, I have yet to find a really good play to make after getting his PP refund effect outside of using Illya or some more burn spells but even then, they do increase the amount of damage you can do in the turn you play Berserker.
It's been a while since Blood has used a 2pp Deal 3 to a follower spell, if Control Blood makes a return or the meta allows it, I can see this card being played quite a bit in Midraneg/Control decks.
-Roulette Vampire: With this we start to see the theme for the class, with an emphasis on the APCs, giving Ward and a lot of health to our followers. Now, the card itself I like quite a bit and I think it's strong because if you play him for his Accelerate not only are you setting up a good Turn 6 where you might save an evo because you can simply trade with him, with a chance he survives due to his high health, but your turn after playing him for his accelerate will have a big follower thanks to the APC he summons, probably being a stronger turn if you can follow it up with a Rush follower, a very valuable pick in Take 2.
Overall, he's fairly strong, unfortunately I don't see him being played a lot due to him not fitting the Blood decks the class is used to play but he's good value.
-Spiderweb Array: This card is really strong, specially with how easy it is to get its condition. At its worst it's a 3/1/4 Ward that stops a follower from attacking next turn, it isn't too bad as the "Can't attack for a turn" debuff gets better the longer the game goes with bigger creatures, with the condition met, then it's a 3/4, which is pretty good for 3pp. The best thing is that with the new amulets, she'll end up being either a 4/5, 4/7 or 5/4 with Rush, with the first case being possible on curve if you played the new Bronze neutral follower that summons a Dutiful Steed. I would really keep an eye out for this card.
Also, it's interesting to see Blood also getting the "Can't attack" effects from Forest, thematically, it makes sense that Spiders would apply that effect and I want to see more of it.
Silver Rarity
-Bloodfall: This card can be difficult to assess, it's completely useless against 4+pp followers after all but it's very efficient for any follower that costs 2 or 3pp and gets big. It's good in those situations where your opponent evolves a low cost follower in the midgame, though that can turn this card into something like 1pp "Deal 2-3 damage to an enemy follower that costs 3pp or less" depending on the evolved follower being damaged.
The best scenario out of all, and probably the reason I might have to use this as a tech card, is getting rid of an evolved Kagemitsu for really cheap in the lategame.
-Redcap: A simple but very effective card, it's clearly meant to be played with the APCs or the Bullet Bikes to get a 3/4/4 but the best thing is that you don't entirely need them to get his increased stats because you get an Executioner's Axe, so you can play this as a 4/4/4 or 7/6/6 Rush, or just save the Axe for later turns.
A really good card, I want to see it being played, I have the idea of it finding a spot in Baal Blood, play it on 3 and then use the axe on 4 for a 6/6 or playing another card and then using the axe to turn him into a 4/4, futhermore, the Axe can be used as fodder for Showdown Demon, the new gold.
-Craps Devil: We're not stranger to 1/2 Bane followers, they're good to have in theory but very few times they're actually ran in decks, I believe Scorpio being one due to it having the recurrent ping for Lust decks back in OotT and Legendary Skeleton is a similar one but with his own effects. Now, I see this card usually having Rush or Ward with bigger stats, making it way stronger, all while you get some random healing from it, if it gets to survive a turn you can benefit from the healing again. In the end, this requires a bit more work than the past followers but when you can use his effects, he's great.
Gold Rarity
-Hazan, Demonblade Knight: Even though Hazan only evolves with Wrath active, he's very similar to Righteous Devil but now you clear 2 followers. In Wrath decks it can be a bit harder to fit but if the deck needs more healing/removal, I'm sure this can be run, in other decks, it's just a very good evolve target, 8 defense on turn 4 is a lot which allows him to clear 2 things and probably live. Otherwise, he pairs really well with any buff, maybe you kept an Executioner's Axe and Hazan lives, play the Axe for its enhance and goe face for 8 damage!
-Showdown Demon: Out of all the followers with the Casino and APC theme, Showdown Demon is the one with the least synergy with them, outside of evolving her for a Bullet Bike or APC, it's completely random between the two though, so don't evolve her unless you really need to as you might want to use the bike in that moment but you get the APC instead, both options can still be used by Craps Devil or Redcap though. Realistically, you'll be playing this card solely for the Fanfare, you could use it very early as a "2nd Mulligan" as you dig for your important cards, she'll definitely see play in Baal decks, helping you to find Baal/Corruption and with a cool and interesting play: Play her and discard 2 cards, then Fusion some cards to Baal and play Baal, drawing until you have 6, next turn you'll draw 3 cards, netting you a full hand to use however you want.
Legendary Tier
-Vuella, Unblemished Wings: Though it's good to see Vuella back in rotation and her card is not bad, her design is just plain and boring, one could mistake this card for a gold nowadays, her having reduced evolve stats also seems weird considering that we have cards that also evolve for free (be it on their own or with the 0EP clause) and get their full stats with it. Still, all that doesn't mean that she won't be played,she'll be going inmediately to Baal Blood due to it having the easiest time to evolve her, I also like to think she'll find a place in more decks in the future as a Maisha-like card, a full statted 3 drop that cantrips, with the added benefit of having Storm later into the game, oh and you can actually attack the leader without being evolved, unlike Maisha.
With a set full of buffs, I find it a bit hard to buff Vuella to make her a bit more impactful when she evolves.
-Volteo, Hedonistic Dealer: I was a huge fan of Jerry and I'm very happy to see Highlander decks be supported again. Now, talking about the card itself, yes, I can totally see why people don't like Volteo, having to run an inconsistent list with single copies usually needs a big payoff, is cheating out creatures from your deck big enough nowadays? Maybe, maybe not, it's very difficult to judge until the actual set releases and the deck gets refined, after all, we need to see how the meta develops and how to build the most effective list that can abuse Volteo's effect, I've seen ideas like cutting most low cost followers to increase the chances of pulling Luzen, Spider or Lucifer, others run it as a more traditional Midrange list that closes the game with the value from the effect.
Now, what cards are just great targets to pull from the deck? The clear ones are Luzen, Ruinweb Spider and Lucifer, they are big and have really good effects, with Lucifer being the best one to get early to start attacking the enemy leader, Spider being great if you get it the turn after Volteo is played and Luzen just being good against decks with burn like Rune spamming Runies. Now, if you get just big followers like Behemoth or Vampire of Calamity you'll get 9+ defense wards that might just be too big for your opponent.
In the mid cost pool there isn't a lot outside of some well statted followers like Shiva or Roulette Vampire. Low cost followers that are good to pull can be a fair amount of the new Neutral ones alongside Blood ones like Redcap and Craps Devil.
Possible decks in the new Set
-Baal Blood: The most obvious one, even if it only gets 2 new toys to try out, the deck has proven to be strong and the new cards are strong inclusions, probably the deck that leads the Bloodcraft flag for a while and one of the few Aggro decks in Rotation.
-Highlander Blood: Hard to judge but you'll find me playing this a lot, trying to find the best list.
-Amulet Buffs Blood (?): The idea behind this is using the new cards without Volteo, looking to buff your followers and trigger their effects, probably finishing the game with Fulminating BerserkeVuella. Unfortunately, it might just end up being a weak Midrange Sword, though it's not fair to compare it.
And that's it, I would love to hear your opinion on the cards, specially after trying out the prerelease these past few days, I unfortunately didn't get a single of the gold/legendary for Blood but I've seen Volteo decks just pop off.
submitted by Lethiur1 to Shadowverse [link] [comments]

New Era of Crypto Casinos (for Americans) That Don't Actually Suck

I would say that I'm relatively new to reddit and the one thing that surprised me is the number of people that still play on Bovada, Ignition, Betonline, MyBookie, etc. Don't get me wrong, great sites for sports betting and poker, but absolutely horrendous when it comes to slots and live casino games.
Hitting 1,000x on a slot on Bovada is like a once in a lifetime achievement and the live dealer provider is... awful.
Over the past month or so, I have seen this subreddit flooded with random users promoting a bunch of shitty no-name crypto casinos that have been around for like 3 days. So I figured it was my duty, as somebody who has no ownership interests in any of these online crypto casinos, to share my thoughts regarding the ones that I believe are trustworthy.
First off, for those who aren't familiar with crypto casinos, the one thing that you need to know, as an American, is that you'll need to access these sites via a VPN. Personally, I use ExpressVPN and connect to Canada (or various other regions depending on which slot provider is available). The nice thing about ExpressVPN is that you can download the app and play on your phone. All of the casinos listed below allow VPN usage.
Second thing, KYC is not required. Honestly haven't looked into this too much, but I can tell you from first-hand experience that KYC is not required in order to register or withdraw funds. Some people have said you get KYC'd if you try to withdraw more than $2k, but again, I can confirm that it's not true (specifically for the casinos listed below). Just make sure that you only deposit/withdraw via crypto and you'll be fine. If you think this is sketchy, then please, continue making your credit card deposits at Bovada to random shell companies based out of China.
Also, DO NOT USE COINBASE TO TRANSFER TO AND FROM THE CASINO. They banned me. It hurt. Don't make the same mistake. I recommend using BRD as an intermediary between Coinbase and the casino.
Finally, I have wagered roughly $3.5MM in total across the sites below and have spent countless hours researching them, so I'd like to think that I somewhat know what I'm talking about. In no way am I an expert and in no way am I a high roller or a whale. Just a regular guy that enjoys gambling.
Now the common theme amongst the below casinos is that you have access to game providers such as Evolution (live games), Pragmatic, NetEnt, Thunderkick, Push, etc. that you'll never find on the casinos advertised as available to US players (such as Bovada). As I'm sure you know, Betsoft slots can get old after a while.
Just a few of my personal favorite games that I recommend you check out...
Live Games: Crazy Time, Monopoly, Evolution Blackjack and Evolution Speed Baccarat
Slots: Dead or Alive 2, Money Train 2, Lil' Devil, Sweet Bonanza and Dog House

Site #1: Stake
What I like: Instant withdrawals, huge selection of slots and live games, incredible VIP and rakeback system (weekly/monthly bonuses, rakeback can be claimed whenever, daily/monthly challenges to earn extra cash), active and friendly chat community, multiple crytpo deposit options where your account is credited in that currency (meaning your balance equivalent in USD will swing with the market-- could be seen as a con), enjoyable "Stake Original" games that have a higher RTP than 3rd party slots, averages ~2k users online at any given time
What I don't like: Honestly I spent like 30 minutes trying to think of a con and nothing came to mind
My largest withdrawal: $13.2k
Deposit/Withdrawal Methods: BTC, ETH, LTC, DOGE, BCH, XRP (highly recommend-- cheap transfer fee, if any at all, and confirmed within seconds), TRX, EOS
You might be able to enter my username to enable the10% rakeback: "hkgambler13" (been a while since I joined so I can't remember).

Site #2: Roobet
What I like: Instant withdrawals, huge selection of slots and live games, generous rakeback system, instant bitcoin deposits (they will credit your account before receiving any confirmations-- this is really nice), every so often they'll run a 24 hour promotion where if you hit 100x on slot betting at least $1 you'll be "King Roo" (basically King of the Hill) and accumulate ~$20 per minute until you're dethroned
What I don't like: Rakeback system only allows you to collect every 24 hrs/1 week/1 month, no clarity surrounding VIP status (assuming you need to be a whale), there was one instance where I won $36k on a $40 bet playing Reactoonz and was told I can only withdraw $10k per day (this was 9 months ago and never had an issue withdrawing since), lack of sports betting
My largest withdrawal: $9.9k
Deposit/Withdrawal Methods: BTC, ETH
If you want to enable the rakeback system without having to wager a shitload, feel free to use my code "hkgambler13".

Site #3: Gamdom
What I like: Instant withdrawals, huge selection of slots and live games, newly implemented rakeback system, constant "rains" in the chat (which is free money if you join in time), ability to instantly deposit and withdraw via Rust and TF2 items (could spend an hour talking about this-- generally caters to those who cannot get crypto or have to use a CC to buy crypto), averages ~1.5k users online at any given time
What I don't like: Prior to the newly implemented rakeback system rains were the only "rakeback", your balance is denominated in coins (1500 coins = $1 USD), browsing through their slot selection can be a pain in the ass
My largest withdrawal: $7.4k
Deposit/Withdrawal Methods: BTC, ETH, BCH, LTC
If you use my code "chase" you'll get a free chest that could be worth up to ~$53.

Final parting words: PLEASE DO NOT GAMBLE WITH MONEY THAT YOU CANNOT AFFORD TO LOSE. Gambling is not a money making method and you will lose in the long run. The purpose of my post is to make those aware that other trustworthy online casinos are available for Americans that will (hopefully) make gambling online a bit more enjoyable.
Happy to answer any questions!
submitted by GolfAndGamble to casualgambling [link] [comments]

[S] King's Survivor Atlantis: The Final Reckoning

Right after Winners at War, we are kicking off the endgame with our last newbie season, which takes place in Greece, just like the first season. 18 new castaways will face off, and there will be a returning twist, the Edge of Extinction, but this time, there will be no returnees. It will be just 18 castaways forced to battle the elements and each other, with minimal twists other than the EOE, and the fire making challenge. Without further ado, we will see who will be competing on this season!
Fotia (Greek for Fire) Tribe:
Ava Vasquez, 59, Kindergarten Teacher, u/TDSwaggyBoy
Mother of two, grandmother of seven, Ava is a very kind individual. She made it her goal to help her children in any way, shape or form she could, wanting to give those she loves the best life possible. Even to the point of prioritizing their well being over her own. She always wanted to make a difference, and eventually became a kindergarten teacher in order to help make the years of said toddlers the best she could. Ava still remembers her kindergarten teacher, a kind and warm individual, and she hopes to be seen the same way as her.
Darleen Rojas, 38, Retail Manager, u/Ripecornball60
Darleen was the popular girl in school when she was young. She was a pageant queen, and planned to be a model when she was older. She got through the rigorous casting process to become a model, but sadly fell short at the final call, where she found out she had breast cancer. Going through Chemotherapy was a life changing experience. She lost her hair, her passion, and her job opportunity. She worked at a Retail store for 3 years, until she had a flirt with the manager. He promised her the store in exchange for her "assets". She accepted the offer, and Darleen became the store manager. The previous manager and her dated for 3 more months, until the worst happened. She found him cheating on her. This caused her to break up with him, and kick him out of working for her. Trying to fill his hole in her heart, Darleen used an abandoned break room in her store, and transformed it into a nightclub club she calls the "Hidey Hole". There, she has 1 night stands with women and men alike. She is out here due to one of her "clients" saying someone as manipulative as her could win.
Ellie Ruchkin, 24, Bowling Alley Worker, u/Jckboy100
Ellie is a super nice girl, to almost everyone... however, if you do anything to cross her, she won't forget it. Growing up as an only child made her learn how to entertain herself, and learn how to take care of herself when her parents weren't around. She wants to play this game to see if she has what it takes to win the title and check that comes along with it.
Erik LeFort, 34, Writer, u/Gemini_B
Erik grew up in a typical family. At a fairly young age he realized he was gay, but was luck that his family supported him. That, alongside with supportive friends helping him overcome the few bullies he faced, he wants to be a beacon of hope for gay people everywhere and want's to show what a loving family can do. Despite his want to help others though, he's not afraid to play dirty if it get's him further in the game.
Ethan "EJ" James, 20, College Student, u/JTsidol
Ethan was always struggling In life, that never allowed him to do anything, his dad was extremely angry at him, after his mother died at birth, blaming the death on him, when he was 7 he began abusing him, until at 17 he ran away, now he‘s studying hard to finish college, and he hopes he can get the money to help him study and have a better life.
Kim Juri, 35, Poker Dealer, u/Gemini_B
Kim Juri grew up with a fairly poor family and at a young age secretly turned to gambling to support her family. She got very good and became a poker dealer at a casino. She wants to destroy this game because she knows how to lie, cheat and play dirty. She's here to win, and nothing will stop her.
Krista Ayers, 34, Unemployed, u/breadon17
Krista is a single mom of four, so life isn't very easy for her. She can't find a job and she has an abusive boyfriend who is trying to take everything she knows and loves. She applied for Survivor so that she could get the money she needs to survive and feed her kids.
Kyle Simmonds, 26, Poker Player, u/asiansurvivorfan
Kyle was raised in a very divided home with his parents constantly fighting, and his Dad being an alcoholic. This caused him to start taking part in things he shouldn’t be taking part in like gangs, drug, theft, etc. When he was 20, everything changed for him when his friend signed him up for a local poker tournament. He was reluctant at first, but decided to give it a shot. He surprised everyone including himself at that tournament, as he completely dominated and won. This really gave him the boost he needed in life as he proceeded to continue his success by winning more tournaments and at a higher level too. He plans on handling the game like a poker match and wants to bring all his cards to the table.
Vaso Dragovic, 45, Journalist/Former Yugoslav Soldier, u/Twig7665
Vaso was born in Serbia, which was in the once prosperous country of Yugoslavia in the mid 1970s. He lived a normal life up until his teen years, where he watched the country he once knew as a dream turn into a nightmare. The country became a war-torn hellscape, and he was forced to join the military at the young age of 16. He witnessed countless atrocities, and to escape the war, he had to smuggle himself onto a boat bound for the United States in 1996. With no food, no money, and no shelter, he joined a gang to get himself what he needed to survive. After over a year of selling drugs and being in a gang, he left it and went to go live in a rehab facility until he was was 29, in 2004. He then began work to try and fit back into society. He now works as a journalist for a news company. He signed up for the show to see if he has the skills to win it.
Pouli (Greek for Bird) Tribe:
Alfred "Void" Vallentino, 28, Magician, u/swoldow
Alfred grew up on the streets of Las Vegas in poverty, with both of his parents as struggling actors. To make a few extra dimes, he started to teach himself basic magic to perform on the streets and sometimes skipped school to make more money. He was extremely bullied at school for his passion and lack of money, which led him to be socially isolated from everyone else. He grew more attached to his magic, as he kept working harder and harder until a famous magician with a Vegas show caught wind of his act, and let Alfred open for him. Since then, Alfred has rose to the top of the food chain, and began to experiment with his suspenseful acts to make the audience feel all sorts of emotion.
Katrina MacQuoid, 58, Prosthodontist, u/Gemini_B
Katrina’s parents we’re performers in Kentucky. They lived and breathed theater and expected their daughter to be the same. Though Katrina loved being the center of attention, and still does, she never loved the stage the way her parents did. Her parents wanted her to continue to pursue something arts related, and she became an advertising adjective, but never felt satisfied. When she learned that Kentucky was looking for jobs in the dental field, she felt it would be a perfect field to enter. She always found teeth interesting, I mean, are they bones? But they fall out? So weird. She returned to school at age 35 and became a Prosthodontist at age 43. She’s worked as a Prosthodontist since then and (While not at the level of Peter) has a firm understanding of the most important hole in the human body, the mouth. While she’s liked by many people because of her fun personality, she has trouble forming 1 on 1 bonds and has never found the special one. As a child she often got in trouble for anger issues with her parents, so she began to hold in her anger and let it out in huge, uncontrollable fits when her parents weren't around. This holding in of anger until she can’t contain it is a habit she continues to have, blaming her rages on “Hurricane Katrina” as a sort of justification of her actions. She’s never left Kentucky and while she’s very book smart, she can often be very ignorant on other subjects.
Lila Herring, 21, Secretary, u/AngolanDesert
Lila is a very competitive spirit. She always wants to challenge herself and see how far can she can make it. When she saw that survivor auditions were going out, she knew she could win and provide for her poor family.
Lukas Reed, 24, College Student, u/Jck100
Lukas Reed is a shy, humble young man. Coming from a devastating childhood with the loss of his young sister, him and his dad suffered hard. This shaped him into the man he is today, coasting through college, now he wanted something to step out of his comfort zone and try out this highly social game, and see how he can do.
Luther Dane, 32, Fisherman, u/Twig7665
No one knows much about Luther, due to his tendency to keep everything he knows a secret, and it causes people to see him as a strange loner, a title he does not mind. He was in a car accident in his teen years that killed everyone in the car but him, and he began to think of himself as an untouchable person, someone who could survive almost anything. This caused him to grow reckless when he's not fishing, and made several poor choices in his twenties, including messing with police, which caused him to be sent to jail for several months for interfering with a cop's duty. Now out of prison, he continues to be reckless, but stayed away from police this time. Will his reckless personality help or hinder his journey on Survivor? Only time will tell.
Madyson "Maddie" Anderson, 25, Nurse, u/JTsidol
She’s lived a normal life, she wants some fun, she’s single, hoping that she can get a showmance to lower her target, then strike at the right time.
Marshall Keaton, 28, Marine Biologist, u/TDSwaggyBoy
Marshall was born to a loving family of five, being the oldest of three kids. His father, Dominic, always expected Marshall to follow in the family's footsteps and become a lawyer, just like his old pops. At a young age, Marshall never seemed to agree with his father's plan - being a lawyer is so boring, bro! He went through the entire process, getting accepted to law school, only to then drop out.
Marshall and his father got into a massive argument about it, and Marshall ended up leaving his home afterwards. They are still not on speaking terms.
Marshall then studied to become a marine biologist, as he always found sea creatures to be fascinating.
Now with a girlfriend of 2 years, Marshall hopes to win the money for the both of them. He's got this, yo!
Nolan "NK" Kristoffson, 19, Drummer, u/Twig7665
Nolan was born the younger of twins to a large, fairly poor farming family. He was the youngest, and he resented most of his family. He saw his twin Matt as the antithesis of himself, and while he was able to go to college because of a football scholarship, Nolan had to drop out and help out at the farm. He finally had enough at the age of 18, and told his parents about him wanting to become a drummer, and his parents kicked him out, so he lived at his friend's house for the past year. They were able to get him a drumkit, and they formed a garage band. Inspired by his hard life being constantly outshined by his brother, he wrote angry, edgy lyrics, and they started performing gigs. He shortened his name to just his initials, and now drums for a living. He is playing King's Survivor to finally outshine his perfect twin brother.
Ximena Verez, 22, Fencer, u/asiansurvivorfan
Ximena grew up poor and therefore had to start earning money at an early age by delivering stock. On one of her trips, she was kidnapped and abducted by a group of men that worked for a wanted druglord and rapist. She along with her 3 fellow captives were beaten, abused, and raped for 4 years missing and undetected. After years of mistreatment, Ximena and the other captives were finally found and released. Although it was reliving to be free again, she was deeply traumatized by everything her captor did to her and had an extremely tough time trying to adapt to the real world again. She decided to seek help and was sent to a rehab facility where she got help relieve her trauma. One of the things she picked up was the martial arts which eventually developed into an interest in fencing. Despite it being a male dominated sport, Ximena was adamant on showing young girls they can accomplish anything no matter the hardships they’ve gone through. After her time in rehab, she managed to recover and now spends her time competing in championships all around the world. She came to be a voice for domestic abuse victims.
Link to Season
Episode 1: The eighteen new contestants are shipped into Greece, where they learn of the return of the Edge of Extinction, from the season of the same name. They are then split into their two tribes: the green Fotia tribe, which means "Fire" in Greek, and the orange Pouli tribe, which means "Bird". Ava, Darleen, Ellie, Erik, EJ, Kim, Krista, Kyle, and Vaso draw green buffs, and Void, Katrina, Lila, Lukas, Luther, Maddie, Marshall, NK, and Ximena's buffs are orange. They are then instructed to get as much stuff off the boat as they can, and Krista finds the advantage menu, which can give the user either a reward steal, an extra vote, or an idol. At Fotia, EJ tries to be a mafioso, so he bonds with Ava, and forms an alliance with Darleen and Kim. At Pouli, NK and Void bond very well over being outcasts, and they pull in Lila, Luther, Maddie, Marshall, and Ximena to form "The Outcast Alliance". The Fotia tribe wins the first immunity challenge of the season, forcing the Pouli tribe to vote someone off. Wanting to cut off the weak links as quickly as possible, NK suggests to get rid of Katrina, but Ximena gets the idea to split the votes in case one of them had the idol, and Void individually talks to both Katrina and Lukas to get them to vote each other, and also try to get one of them to play their idol, but neither of them have the idol, so at tribal council, Katrina becomes the first person sent to the Edge in a 5-4 vote.
Episode 2: Lukas tries to figure out who voted for him, so he tries to ask around his tribe, but does not get an answer and likely only angers his tribe. Void finds the hidden immunity idol so Lukas wouldn't, and he shows it to Maddie to make sure she's loyal to him. At Fotia, Ava and Ellie get into a bit of an argument, and EJ tries to get Ellie onto his side by talking to her. Vaso tries doing the same thing with Ava. Ava and Darleen form an alliance, as Darleen wanted to get her own numbers so she could topple EJ sooner rather than later. Once again, the Fotia tribe wins immunity, and the whole Pouli tribe is ready to vote out Lukas, since he's the only outsider and he has already proven himself to want to play way too hard, so Lukas is voted out 7-1.
Episode 3: After Lukas' vote out, the Outcasts must turn on one another, and the lowest in the pecking order was Maddie. At Fotia, people start to see Krista as an easy target, so both Erik and Ellie form fake alliances with her. Kim also leaves her alliance with Darleen and EJ after having a fight with the latter. Vaso, not trusting anyone, looks for and finds the idol. Pouli wins their first challenge of the season, winning the reward, but their winning streak is cut short before it even began, as the Fotia tribe wins immunity for the third time in a row. Maddie tries to manipulate Marshall into flipping from his side, to hopefully bring a few others with him, but Marshall stays loyal to the majority. Maddie becomes the third person voted out in a 6-1 vote, getting sent to the Edge.
Episode 4: When the tribes meet up again, a tribe swap is announced, and the purple Telikos tribe, which means "final" in Greek, is introduced. The Fotia tribe consists of four former Fotias- Ava, Ellie, Erik, and Kyle, and one Pouli- Marshall. On Pouli is three Fotias- EJ, Krista, and Vaso, and two Poulis- Lila and Luther. Finally, on Telikos is two Fotias- Darleen and Kim, and three Poulis- Void, NK, and Ximena. At Fotia, both Ellie and Kyle bond, and the two of them decide to form an alliance and pull in Erik. At Pouli, Krista makes it clear to Lila that she's going to flip, given how EJ had been controlling the Fotia tribe since the start of the game. This causes Lila to see Krista as a bit of a loose cannon, so she keeps an eye on her. At Telikos, Darleen finds the idol, and she keeps down about it, knowing that she's in the minority. NK impresses his team with his leadership, and he also bonds with Ximena. Pouli loses the immunity challenge again, which lowers morale significantly for them. When they get back to camp, Vaso decides on a whim to flip from his old alliance, seeing as he's not gonna vote in the majority if he doesn't. The new target is the mafioso himself, EJ. He tries talking to each of the tribe members individually to try and get them to vote Lila out, who has kind of became the punching bag of the season, but it doesn't succeed, and EJ becomes the fourth person voted out in a 4-1 vote.
Episode 5: Knowing that they are unified, the Pouli tribe are at peace-for now. At the Edge, Lukas finds a way to practice for the Edge challenge, which he finds very useful. Maddie also finds an extra vote that she could give to someone, but they won't be able to use it because reasons. At Telikos, Void and Kim bond over being from Vegas, and a new alliance is formed, with Darleen and Ximena, leaving NK on the outs of the tribe. At Fotia, Erik and Kyle bond strongly, and Ellie tries to get Marshall on her side to take out Ava if they were to lose, since she was the weakest in the tribe. Pouli loses the reward challenge, but Fotia loses the immunity challenge for the first time in the season. Marshall becomes torn between going with the majority and putting himself on the bottom or voting against the majority and still being on the bottom. Ultimately, he decides to go with the majority, thinking Ava didn't have the idol, which is true, she didn't. She becomes the fifth person voted out in a 4-1 vote. Back at camp, Ellie and Erik solidify their alliance by forming a final two deal. They think that since the last season they saw before they left was Blood Vs Water 3, which had a final two. On the Edge, Katrina finds an advantage to penalize who she thinks has the best chance at returning to the game. At Pouli, Vaso and Krista decide they need to stick together because they two Poulis were gonna get them one after the other if they didn't stick together. Lila becomes seen as an even bigger threat than she used to be, and Krista and Vaso try to pull Luther aside to try to convince him to flip on his alliance. He refuses to in secret. Fotia continues their losing streak by losing the reward challenge, but since the host announced that two tribes will be going to tribal council in a joint tribal council, Fotia fights tooth and nail to win the challenge, and they are able to succeed. The whole Telikos tribe decides that Krista is too much of a loose cannon to make it to the merge. Vaso and Krista target Lila, and Luther and Lila target Krista for being weaker than Vaso, as they don't know when the merge will occur. At tribal council, Krista is blindsided 7-2 and is sent to the edge.
Episode 6: The merge is announced. The 12 remaining contestants watch the first six castaways to be voted out compete in a challenge to return to the game, which Maddie wins despite being penalized by Katrina. Krista then raises her flag to leave the game, leaving the game first. The people who formed the Thymamai tribe, which means "remember" in Greek, are Void, Darleen, Ellie, Erik, Kim, Kyle, Lila, Luther, Maddie, Marshall, NK, Vaso, and Ximena. Luther decides to go rogue from his six person alliance, leaving them in a severe minority. Maddie tries to get a good relationship with Marshall again, and it works, but it causes most of the tribe to turn on her again. Lila finds the merge tribe idol, and like many before her, she keeps quiet because she does not want to attract more attention. Erik wins the immunity challenge, and when talking to others about the vote, he finds most people are content with just sending Maddie right back to the Edge. Maddie tries to target Kim, but does not succeed as she is voted out 12-1 and is sent back to the Edge.
Episode 7: After Maddie's blindside, cracks begin to form in the final twelve. While Erik tries to remain humble after his immunity win, which he succeeds in doing, soon people start to throw out names like there's no tomorrow. NK throws out Kim's name, Ximena throws out Kyle's, Darleen does the same with NK, and Kyle throws Marshall under the bus. At the first post-merge reward challenge of the season, a group of Void, Erik, Kim, Luther, Marshall, and Ximena win, and they get Chinese takeout. Darleen wins immunity, saving her from going to the edge for one more vote. The two biggest threats at the moment for the people still in the game were Kim and Kyle, because most people believed there was some sort of poker alliance going on between the two. As it turns out, there was a sort of alliance going on there, so the ten people who weren't in it decided to split the votes between Kyle and Kim, with seven votes on Kyle, who was much more physically strong than Kim, and three votes on Kim. Kim figures out this plan, and tells Kyle to play his idol if he has one, which he does not. Kyle votes for Marshall, and Kim votes for NK, leading to Kyle getting voted out 7-3-1-1. He chooses to stick around at the Edge.
Episode 8:Erik and Ellie get into a fight for whatever reason, and their alliance becomes no more. Ximena and Vaso both decide to help out with the tribe, causing their standing within the tribe to get better. Darleen tries making her relationship closer with Luther, wanting to have a good social game so she doesn't end up as a goat. Erik wins immunity for a second time, cementing his status as a challenge threat (which is really odd, since his challenge stats are on the lower side). People finally begin to catch on to how physically strong Vaso is, so a group of four, led by Void, consisting of him, Darleen, Kim, and Ximena, while another group of four, Vaso, Erik, Ellie, and Luther, vote for Lila, seeing her as an easy target. The rest, deciding that Kim would be better off on the Edge, vote for her. Both Vaso and Lila play their idols, and Kim is the ninth person sent packing in a 3-0-0 vote.
Episode 9: After Kim's vote out, Void, Ximena, and Darleen strengthen their trio to try and have a better shot at making it to the end. Void and Darleen also form a new alliance with Ellie, Erik, and Luther to give themselves the majority of the tribe. Marshall and NK start to form a bromance, and Darleen wins immunity again. Erik and his alliance plot to get rid of Lila, due to her status as an all-around threat and the fact that she could easily win with her story in the game. Void also tries unsuccessfully to get Vaso on board, he instead gets into a fight with Ximena and really hurts his standing in the tribe, causing him to gain enemies in Ximena, Lila, Marshall, and NK. He is saved when the majority, thinking that Lila happened to be the bigger threat, vote her out instead in a 5-4-1 vote. Back at camp, Darleen bonds with Ximena, and it causes Ximena to make the reckless decision to flip from her alliance and try to join Void and Darleen's. Still, she had a dislike for Luther that she could not shake. When Vaso wins immunity, she becomes the main target. Still not giving up, she talks to her rival Vaso to try and get him to help her vote out Marshall, which he agrees to do. Still, it is not enough, and Ximena becomes the eleventh person voted out in a 7-2 vote.
Episode 10: After Ximena's vote out, only eight remain in the game. They compete in a reward challenge, which Void, Darleen, Erik, and NK win. Seeing as Vaso and Marshall were more physically threatening than NK was, despite NK winning a reward challenge. After Erik wins immunity for the third time, he tries to get everyone to vote Marshall out. When Luther later bonds with Marshall, he feels remorse for doing so, but knows it must be done. Void is not told about the plan to blindside Marshall, and he thinks that Vaso is the person being voted out, as does NK. Nk also finds the idol. At tribal council, Marshall is voted out in a 5-3 vote, and for the first time in the season, Void was on the wrong side of the vote.
Episode 11: Luther shows everyone he can win challenges and wins the reward challenge. Then, Luther brings along Void and Darleen as to show that he is playing a loyal game and he can be trusted. When they get back, Luther does some damage control with Erik for not picking him, and they get back on good terms, and also have a stronger bond than before. Vaso tries to get people on his side to blindside someone that he didn't like, so he talks to NK first, and when it didn't work, he starts targeting him, but also talks to Erik. This conversation goes down a lot better, and it helps him convince Erik to go after NK. Erik then talks to Luther and Darleen about the plan to similar success. Void, Ellie, and NK himself decide that Vaso needs to go, and NK reveals to Void his idol. Erik wins immunity for the fourth time. At tribal council, NK plays his idol, and Vaso is sent to the Edge in a 3-0 vote.
Episode 12: After Vaso arrives at the Edge of Extinction, they receive letters they wrote to themselves before the game. Back in the actual game, NK wins a reward challenge, and he chooses too bring along Void and Erik, to try and get some allies, since he was almost voted out at the last tribal council. Unfortunately, only Void is willing to help NK, as Erik was closer to Ellie and Darleen. The Ellie/NK alliance dissolves after NK gets into an argument with her, and he loses another ally. Things get dire when he loses the immunity challenge to Void, leaving his only option, to find an idol. He does not find one, and he knows that he's most likely going at that point. NK tries to vote for Darleen, and Void throws a vote onto Ellie due to being too close to Darleen. In the end, NK becomes the final person sent to the Edge of Extinction in a 4-1-1 vote.
Finale: Void, Darleen, Ellie, Erik, and Luther await the return of the player from the Edge. Lila wins, and she becomes a target the instant she arrives back into the game. Luckily for her, she wins immunity, and she shares the reward with Void and Erik, intending to do what NK did in the previous episode. This time, it succeeds, and she gets both Void and Erik on her side. Luther joins their side as well. Darleen and Ellie vote for Void and Luther, respectively. The other people still in the game voted for Ellie, but Darleen plays her idol for Ellie, and a tie between Void and Luther occurs. Erik decides Void is the bigger target of the two, while Lila votes for Luther. It results in another tie, causing Darleen and Erik to draw rocks, and ultimately, Darleen becomes the twelfth member of the jury. After Darleen's shocking rock draw, the four of Void, Ellie, Erik, and Luther decide to stick together to take out Lila if she loses immunity, which she does, to Void. At tribal council, not wanting anyone to flip on his closest ally in Erik, Void plays his idol for him, causing no votes to be negated, and for Lila to be voted out in a 4-1 vote over Ellie. In the final immunity challenge, Erik makes a desperate deal to Void to take him to the final two, trying to downplay his great all-around gameplay as similar to Bao's from Cook Islands- someone who has a great physical and strategic game, but their social game has a lot to be desired, and Void agrees to the plan. Void then is able to beat out Erik in the final immunity challenge, and he keeps his word, sending Luther and Ellie to fire. Luther's survival skills aided him immensely in this final challenge, and he wins the fire making challenge with a handy lead. Ellie becomes the 14th and final member of the jury. Our third all male final three consists of Void, Erik, and Luther. Void is called out for trying to be seen as trustworthy, while being caught in multiple lies during the game. Luther's game is seen as weak all-around, since he followed Void and Erik and didn't really do much in the game. He does get some votes due to how bitter the jury is towards Void and Erik, and he gets Ava, EJ, Maddie, and Marshall's votes. Kim, NK, and Vaso all respected Void's game, so they voted him to win. Ultimately, Erik is voted the winner of the final newbie season of King's Survivor due to having a great social and physical game, and never receiving a vote throughout the entire game. He may not have had the best strategic game, but he didn't need it to win the game. Void wins the Fan Favorite for being the biggest personality of the season and for his robbery.
Winner: Erik LeFort, u/Gemini_B Fan Favorite: Alfred "Void" Vallentino, u/swoldow
For King's Survivor's last season, we will be going out with a bang. 20 memorable contestants who never won before will compete for one last chance at the million, and one will win. Who will be on this season? We will find out soon enough.
submitted by KingTyson27 to BrantSteele [link] [comments]

My take on fixing the "Star Wars" Sequel Trilogy (Part 3)

If you're curious: Part 1 is HERE, and Part 2 is HERE.
STAR WARS: EPISODE VIII — THE LAST JEDI (Part 2)
As the battleship Comet Chaser flees the destruction of the planet Coruscant, New Republic officers frantically man the guns and attempt to call for help. But as they soon learn: calls for help are coming in from all over the galaxy.
"We're getting a distress signal!" one officer yells. "The Black Fleet is attacking Corellia!"
"The Crimson Legion just landed on Mon Calamari!" another officer calls.
"The Dark Chosen are on Carida! They're reporting thousands dead—soldiers and civilians!"
"The True Sith are bombing Naboo!"
All over the galaxy, Imperial loyalist groups are emerging from the shadows to attack the New Republic in a massive coordinated strike. Individually, each group would be no match for the New Republic fleet—but with the First Order's brazen attack on Coruscant, dozens of terrorist groups are finally coming together.
As the Comet Chaser fights its way through the swarming First Order starships, Leia confers with the fleet's admiral, who asks for her help in bringing Kylo Ren to justice—unaware that he's actually her son.
Suddenly, the bridge takes a direct hit from a First Order dreadnaught, and Leia and the admiral are sucked into the vacuum of space. Moments later, as Finn and Poe look on in astonishment, Leia reveals her long-nurtured Force sensitivity and manages to use her telekinetic abilities to propel her body through space and guide herself back to the airlock. She narrowly survives, but she collapses upon being brought back into the ship, and the officers are forced to take her to the sickbay as they make the jump to lightspeed and flee Coruscant.
Back on Ahch-To, Rey is gripped by a palpable sense of dread and fear as she senses that thousands of innocent lives have been snuffed out on Coruscant. As she looks to Luke for guidance, he collapses.
With his keen Force abilities, Luke feels every individual life as it ends, and he feels each moment of terror and pain. He instantly knows what's happened.
"Ben..." he gasps. "What have you done?"
As Luke shares his vision of the destruction of the New Republic's capital at the hands of the Star Hammer, Rey begs him to leave Ahch-To to aid his old comrades, but Luke sadly shakes his head and turns away. As Rey follows him into his stone temple, he tells her that the Jedi were never as great or powerful as they were made out to be, and they caused nearly as much death and destruction as they stopped.
When Rey implores Luke to remember all the good that he did in his younger days, Luke stubbornly insists that he never amounted to much either. Now that Kylo Ren has turned his wrath on the galaxy, Luke finds himself haunted by his memories of the last time he saw Kylo, when he tried to save him from the allure of the Dark Side—and failed.
As he and Rey sit down together in the temple, Luke finally opens up about his brief time as Ben Solo's teacher.
"For many years, there was balance," he says. "And then I saw Ben. My nephew with that mighty Skywalker blood. And in my hubris, I thought I could train him. I could pass on my strengths. Han was Han about it, but Leia trusted me with her son. I took him and a dozen students, and began a training temple. By the time I realized I was no match for the darkness rising in him, it was too late."
"What happened?" Rey asks.
"I went to confront him," Luke says. "And he turned on me."
As Luke flashes back to his younger days, we see a brief vision of Luke approaching a young Ben Solo as he lies in bed in his quarters at the temple. When Ben opens his eyes and sees his uncle standing over him, he moves to draw his lightsaber, and he raises his hand. Calling upon the full might of his powers, Ben unleashes a blast of Force energy—and the walls of the temple come crashing down, burying Luke in stone rubble.
"He must have thought I was dead," Luke says. "When I came to, the temple was burning. He had vanished with a handful of my students and slaughtered the rest. Leia blamed herself, but it was me. I failed. Because I was Luke Skywalker. Jedi Master. A legend..."
As the Comet Chaser drops out of hyperspace at the head of a small fleet of surviving New Republic warships, the ship's ranking officer takes stock of the New Republic's unfolding crisis.
With the death of the admiral, his second-in-command—Vice Admiral Amilyn Holdo—takes command of the fleet and orders her mechanics to begin repairs. As reports of mounting casualties and continuous attacks continue to pour in, Holdo soon realizes that every Republic world within reach of a hyperspace jump is now under siege by Imperial militants. For the moment, the fleet is alone, with no backup or safe harbor in sight. Worse still: at least half of the Galactic Senate and the New Republic High Command were killed in the escape from Coruscant. The New Republic is in shambles, and it may never rebuild itself.
As the crew awaits orders from their new commanding officer, Holdo gives them just one: keep flying.
Upon learning that Leia brought two civilians onboard, the ship's first mate gives Finn and Poe the opportunity to temporarily join the Comet Chaser's crew as active-duty crewmen. Accepting the offer, they're assigned to a mechanic squad alongside a new recruit named Rose Tico.
As they bond with Rose, Finn and Poe tell her all about their adventures on Jakku, Takodana and Ilum, and they open up about their lives before the two of them crossed paths. Finn admits that he's a former operative of the First Order himself, and Poe admits that he's a member of the underground Resistance movement.
Much like Finn and Poe, Rose was born into poverty in a backwater world on the Outer Rim—but she ultimately chose to join the military, believing that she could make a better life for herself by serving the New Republic. Now that the New Republic might not exist anymore, though, Rose feels adrift. In spite of their differences, the three realize that they have a common enemy in Kylo Ren.
To give Rose a glimmer of hope, Finn and Poe share a secret with her: just a few weeks ago, Finn managed to find a map that led directly to Luke Skywalker—and they have a friend who went looking for him. After ten long years, the legendary Jedi Knight might finally be returning to aid the galaxy in its darkest hour. And if anybody can beat back the tide of the Imperial cause, it's him.
Their bonding is interrupted when a small fleet of First Order starships suddenly drops out of hyperspace, with Kylo Ren's flagship in the lead. Somehow, the First Order has managed to track the fleet through hyperspace.
Moments later, the ship trembles as the First Order takes aim and fires, and alarm sirens blare as Holdo calls the ship's crew to their stations.
As a tense space battle ensues, the trio are forced into the fray as the Comet Chaser begins taking damage, and they're ultimately forced to don pressurized spacesuits and venture onto the ship's exterior to repair one of its primary laser cannons. When they do, Finn and Poe find themselves in a tense firefight with a squadron of the First Order's "Space Troopers", who attempt to sabotage the ship from the outside while wearing armored rocket-propelled spacesuits.
After defeating the Space Troopers and returning to the ship, they soon learn that the Comet Chaser is running disastrously low on fuel—and with the First Order apparently capable of tracking the fleet through hyperspace, they may not be able to use their hyperdrive to escape. But when Poe and Finn confront Holdo in hopes of finding out her plans to save the fleet, she angrily turns on both of them.
By now, Holdo has learned that her two new "civilian" recruits are far from civilians: Poe is a known member of the Resistance with ties to multiple high-profile radicals, and Finn is a former soldier of the First Order who's wanted by Planetary Security for resisting arrest and assaulting an officer. As an argument ensues, it becomes abundantly clear that Holdo has no love for the Resistance, and she's unwilling to overlook Finn's past.
"In the Resistance, you might talk a good game about freedom," Holdo says coldly to Poe. "But on this ship, I'm in charge! I won't be questioned by radical scum, or by a runaway terrorist! While you were skulking in back-alleys and shouting slogans, I was defending the borders of the Republic that my forefathers died for! You say that you're keeping Luke Skywalker's dream alive—but you don't even understand what that means! Luke Skywalker was a leader! He made sacrifices for us! What have you sacrificed, Dameron?"
Rose attempts to jump to her new friends' defense, but she's sternly silenced by Holdo, who orders her back to her post.
"When this is over, I want you off my ship!" Holdo angrily tells Finn and Poe. "You'll leave, and you'll never come back!"
After the argument, Rose comforts Finn and Poe, assuring them that she doesn't share her commanding officer's view of them. Later, when the trio find a secluded place to talk, Finn shares some key information with the others:
During his time with the First Order, he learned that Kylo Ren's technicians were working on a cutting-edge hyperspace tracker that could track enemy starships through hyperspace. If the First Order managed to attack them immediately after they dropped out of hyperspace, it's possible that they've completed their hyperspace tracker. If his hunch is correct, then they might be able to escape the First Order's fleet by shutting down the tracker. But since the tracker used an advanced computer mainframe to track ships' movements, it could only be shut down by hacking it.
"It's at the heart of the ship, guarded by at least a few dozen troopers," Finn says. "But if I could just get aboard that ship, I could find it. I know I could!"
"Holdo would never go for a plan like that," Rose says. "But if you really think it could save us all, then I can stomach breaking a few regulations."
"But what about hacking it?" Finn asks. "Could any of us really pull off something like that?"
"No," Poe says. "But I know somebody who could..."
As Poe shares with his friends: during his time with the Resistance, he and his comrades would regularly hack into holographic news broadcasts on Jakku to send out Resistance slogans. While hacking was never Poe's specialty, one of his old comrades was a man called "DJ" who was legendary for his skill with computers. Incidentally, DJ has owed Poe a favor ever since he saved his life during one of their many run-ins with Planetary Security—and according to a persistent rumor, he recently resettled in the city of Canto Bight on the planet Cantonica, which is only a short flight away.
Convinced that recruiting DJ could be the only way to disable the hyperspace tracker and save the ship, Rose uses her access codes to get Finn and Poe into the Comet Chaser's hangar, where she helps them steal a shuttle. Firing the shuttle's engines, the trio slips out of the hangar and sets course for Canto Bight.
On Ahch-To, Rey is startled by a vision of Kylo Ren, who calls out to her by name. Although she initially believes that she's hallucinating, she realizes that Kylo is using the Force to psychically communicate with her.
Still haunted by her memories of watching Kylo stab Han Solo to death, Rey tearfully asks him why he murdered his own father. Kylo insists that he killed him because he was his sole remaining link to his old life as Ben Solo, and he believed that he needed to cut all ties to his old life in order to realize his full potential. Kylo suggests that Rey also struggles with her lingering ties to her old life on Jakku, and that she also needs to cut those ties in order to become truly strong in the Force.
"Your parents threw you away like garbage," Kylo says. "But you can't stop needing them."
Kylo recalls the night that he destroyed Luke's temple and ran away. Although Luke claimed that Kylo lashed out at him after he tried to confront him about his temptation to turn to the Dark Side, Kylo tells a different tale: Luke feared that he would become more powerful than he ever was, and he tried to kill him in his sleep out of jealousy.
Rey shares her own secret: the previous night, she disobeyed Luke's warnings and snuck into the haunted cavern beneath his temple, lured by a strong feeling that it would finally answer her questions about the identity of her parents. Instead, she simply saw a reflection of herself: alone and lost, just as she's always been.
Extending his hand in a gesture of friendship, Kylo assures Rey that she's not alone, and he'll never abandon her like her parents did. And although she may have been forced to live in poverty and squalor in the New Republic, Kylo promises Rey that she can have a place at his right hand when he sets out to built a better society. The past is over—and only the future beckons.
"Let the past die. Kill it if you have to. That's the only way to become what you were meant to be."
Their conversation is interrupted by the arrival of Luke, who is enraged to learn that Rey has been in contact with the man who killed Han Solo and destroyed his academy. Drawing her lightsaber, Rey confronts Luke about what happened between him and his old apprentice, telling him that Ben told her everything.
Luke doesn't deny that he drew his lightsaber on his teenaged apprentice while he slept, but he insists that Kylo didn't tell her the full truth about that night either. Luke saw a vision of the death and destruction that young Ben Solo was destined to wreak upon the galaxy when he embraced the Dark Side—and for one awful moment, he was tempted by the thought of preventing that future by killing Ben in his sleep. He came to his senses before he could strike the fatal blow, but the temptation lasted just long enough that Ben woke up to find his teacher standing above him with a lightsaber in his hand.
Even though he never struck Ben, Luke blames himself for his turn to the Dark Side, believing that his apprentice's feelings of betrayal and disillusionment ultimately pushed him over the edge, showing him that he couldn't put his trust in the Jedi. Haunted by his failure, Luke went into exile, and Ben found a new teacher: the Oracle.
Rey believes that there is still good in Kylo Ren, and he could be turned back to the Light Side—just like Anakin Skywalker was. Luke tries to persuade Rey that it's far too late for that, but Rey refuses to listen.
With that, she boards the Millennium Falcon and sets course for Kylo's ship, believing that she can convince him to leave the First Order and return to his family.
Landing just outside of Canto Bight, Finn and Rose find themselves entranced by the glitz and glamor of the upscale resort town, but Poe warns them that it can be a dangerous place. As they make their way through a swanky casino packed with wealthy alien patrons, they soon realize that most of the denizens of Canto Bight don't seem to know or care that the New Republic is under attack by terrorists and on the verge of collapsing.
As Poe explains: the people who spend their time in Canto Bight are rich enough that they're effectively outside the New Republic's jurisdiction, and they've built their own insular paradise that will outlast even the most destructive war. Many of them, in fact, have found ways to profit handsomely from the New Republic's ongoing clashes with Imperial militants—and whichever side wins, they'll find a way to get rich.
Inside the casino, Poe finds his old friend DJ entertaining a group of well-dressed businessmen at a private table, and the two old comrades warmly embrace. Their reunion takes a sour turn, however, when DJ admits that he's got gambling debts at the casino, and can't leave Canto Bight until he finds a way to pay them back. DJ claims that he can't help Poe hack into Kylo Ren's ship—but Rose manages to sway him by convincing him that she's a high-ranking officer in the New Republic fleet, and that she can use her influence to protect him from his creditors in exchange for his help.
In a frenetic chase sequence, the trio manage to escape from the casino with DJ in tow, but they end up with the casino's security detail on their tail when they realize that DJ is attempting to dodge his gambling debts and skip town.
On the outskirts of Canto Bight, the group makes their escape after hijacking a shuttle owned by one of the many arms dealers in the city. As they set course for the First Order's fleet, DJ rifles through the arms dealer's onboard computer, and soon finds evidence that he—like many other war profiteers in Canto Bight—was selling weapons to various Imperial loyalist groups in addition to the New Republic. While Finn and Rose are horrified to learn this, DJ tells them that it's simply the way of the galaxy: money and power are the only constants in the world, and "Good" and "Evil" are just imaginary concepts that exist to keep the wheels of commerce spinning.
DJ admits that he left the Resistance when he became disillusioned with their mission, and he came to believe that their ideals were just as hollow as anything that the Republic or the Empire ever believed in. Now, he devotes his life to the pursuit of money and power, the only things that can make a difference in the world.
"It's all a machine, partner," he tells Poe. "Live free! Don't join."
As Rey intercepts Kylo's flagship and flies into the docking bay, she finds Kylo waiting for her. She's cuffed by Stormtroopers and marched into the Oracle's private chamber to face his judgment. Although she tells Kylo that it isn't too late to break free of the Oracle's influence, Kylo doesn't seem to listen.
Undeterred, Kylo pushes Rey into the room. Flanked by his Praetorian Guard, the Oracle is waiting for her.
Just as Rey and the Oracle lock eyes, DJ's hijacked shuttle coasts into the hangar of the ship, and DJ shows off his hacking skills as he disables the ship's security system. After stealing a set of officer's uniforms from a nearby locker room, they proceed to the center of the ship in disguise.
Back on the Comet Chaser, Leia awakens from her coma to find Vice Admiral Holdo standing over her. As Holdo tells Leia: she has a plan to save the remnants of the New Republic Fleet—but it's a risky plan with no room for error.
As the First Order closes in on the fleet, Holdo plans to use the Comet Chaser as a decoy while she evacuates the passengers and crew in a small fleet of cloaked shuttles. The shuttles will slip away and take refuge in an abandoned Rebel Alliance base on the nearby planet of Crait. But in order for the escape to work, someone will need to stay behind to pilot the ship so that the First Order doesn't suspect that it's been abandoned. Holdo volunteers to stay behind, despite knowing that the choice will likely lead to her death.
As Holdo escorts Leia to a shuttle, the two women say their goodbyes, and Holdo reveals that it was Leia's heroic actions in the Galactic Civil War that inspired her to enlist in the fleet. As Leia boards a shuttle, Holdo leaves Leia with a simple farewell message:
"May the Force be with you—always," she says.
Back on Ahch-To, Luke carries a flaming torch up to the top of a hill, where his crude stone temple overlooks the ocean. He plans to burn the temple to ground—and with it, the sacred Jedi texts that have sat there for centuries.
Before he can set the temple ablaze, though, a familiar face stops him in his tracks. Yoda, his old teacher, has appeared to him, using the Force to speak to him from beyond the veil of death.
Luke defiantly tells Yoda that he plans to destroy the Jedi texts, ensuring that the Jedi Order will die with him—and nobody will ever repeat the Jedi's mistakes. Much to his surprise, though, Yoda takes the initiative himself, using his Force powers to set the temple alight with a bolt of lightning. Overcome with sorrow, Luke sinks to the ground and watches the temple burn.
Taking a seat beside his aging student, Yoda assures Luke that the sacred Jedi texts didn't contain any wisdom that Rey doesn't already possess. If the Jedi are truly going to survive into a new era, they can't spend all of their time looking to the past for answers. Instead, they must look to the future and put their faith in the next generation. And although Luke may never be able to undo his mistake that drove Ben Solo to the Dark Side, he can ensure that Rey doesn't go down the same path that he did.
"I can't be what she needs me to be," Luke says, hanging his head.
"Heeded my words not, did you?" Yoda asks. "Pass on what you have learned! Strength, mastery. But weakness, folly, failure, also. Yes... Failure, most of all. The greatest teacher, failure is. Luke, we are what they grow beyond. That is the true burden of all masters."
Contemplating his master's words, Luke looks to the sky.
As they make their way through the winding hallways of the flagship, Finn, Poe, Rose, DJ and BB-8 find themselves surrounded by First Order troops, who quite clearly knew that they were coming.
It turns out that DJ sent a secret message to the First Order while flying the others to the ship, promising to deliver three high-ranking Republic soldiers into their custody in exchange for having his debts cleared. Poe lashes out in anger as he realizes that his friend betrayed him, but the soldiers force him and his companions to their knees, preparing to execute them.
In the Oracle's chamber, Kylo confiscates Rey's lightsaber and presents it to his teacher as a gift. As the Oracle lies back in his bed, he clasps the lightsaber in his gnarled hands, laughing a low, mirthless laugh.
Taunting Rey, the Oracle reveals that he and Kylo know about the Republic's plan to evacuate their fleet. Kylo already used the Force to locate their shuttles, and he ordered his crew to target them and destroy them as soon as they were all boarded. Moments later, the ship's guns begin firing—and Rey is forced to watch as she stands at the nearest viewing window, looking out across the vast gulf of space as one shuttle after another explodes. As dozens of lives are snuffed out with each explosion, she feels a sharp pain in her heart.
Back on the Comet Chaser, Vice Admiral Holdo watches in horror as the fleeing transport ships are blasted into oblivion. Her plan to evacuate her crew has failed, and the last remnants of the New Republic fleet may die. Unless she can come up with a new plan to save them...
Thinking fast, she takes the helm of the Comet Chaser and prepares to turn it around. As the First Order's guns continue to target the defenseless transports, they don't see her aiming the prow of her ship at the center of their fleet...
The Oracle turns to Kylo.
"The end of your journey nears, my worthy apprentice," he says. "The ultimate power awaits you. But remember your lessons well: the stories of the strong are written in the blood of the weak. If you would claim the ultimate power, none may challenge you. Least of all, Skywalker's apprentice."
As a final test, the Oracle orders Kylo to kill Rey, proving that he will not be held back by mercy or compassion as he embarks on his last journey.
Kylo looks across the room at Anakin Skywalker's lightsaber, which Rey stole from his personal shrine. Two great Jedi in the Skywalker bloodline have wielded that lightsaber. One of them fought for the Dark Side, and the other fought for the Light. But which path will Kylo choose when he reclaims his birthright? For the first time in a long while, Kylo feels his soul cleft by doubt. Is there a third path, somewhere between light and darkness—or is he doomed to become a monster?
Raising his hand, Kylo reaches out with the Force, and the lightsaber floats into the air. But before he summons the lightsaber it to his hand, he ignites the blade and stabs the Oracle through the heart, killing him.
Enraged, the warriors of the Praetorian Guard charge at Rey and Kylo with weapons drawn. In an intense battle, the two of them fight the Praetorian Guard side-by-side, narrowly winning after a long and grueling duel. As Rey looks at the Oracle's dead body, she realizes that Kylo spared her life and chose to save her, and willingly chose to kill his own master instead of her. Perhaps she was right all along, and Kylo really does want to abandon the Dark Side.
When Rey looks out at the remnants of the Republic fleet, she realizes that there are still a handful of shuttles left, but the First Order's guns are still firing on them. Only Kylo can give the order for them to stop shooting.
Rey asks Kylo to order his men to cease fire. But to her horror, he refuses.
At the end of his journey with the Oracle, Kylo has become convinced that both the Dark Side and the Light Side are built on lies, and he refuses to follow either path.
"It's time to let old things die," Kylo says. "The Oracle. Skywalker. The Sith, the Jedi, the Rebels... Let it all die. Rey, I want you to join me. We can rule together and bring a new order to the galaxy!"
Rey, however, sees Kylo for the delusional would-be tyrant that he is. While Kylo might believe that he's embraced a higher worldview beyond Light and Darkness, his mindless pursuit of power has led him down a path trodden by countless murderers and tyrants.
Finally, Kylo tries one last ploy to convince Rey to join him: he reminds her of her journey into the cave, and of what she saw there. While Rey couldn't bring herself to say it outright, Kylo knows that Rey learned the identities of her parents—and he knows that she was utterly devastated by what she learned. And if she could only admit the truth about them, she could finally be persuaded to abandon the past and embrace a new future.
"Do you want to know the truth about your parents?" Kylo asks. "Or have you always known, and only hidden it away? You know the truth. Say it."
As her memories of the cave come flooding back, Rey's eyes brim with years.
"They were nobody..." she softly whispers.
Kylo nods.
"They were born on a peaceful planet at the edge of the galaxy," he says. "And when the last war came to their doorstep, the Rebels and the Empire fought over their world. Your mother was pregnant when she watched the skies burn. And when she cried out to the heavens, neither side answered her. Your parents fled to Jakku in search of a better life, but they knew that they couldn't keep a child fed and clothed. So they abandoned you in the slums, and they never saw you again. Your parents have been dead for years, Rey. They starved to death in a back-alley at the heart of the city. They died cold, hungry, and forgotten. And nobody cared."
At last, Rey finally understands to full truth of who she is.
She isn't the heir to a proud legacy, and there's no momentous destiny laid out for her. She's just the cast-off daughter of two poor, homeless refugees who were driven from their home by a war that they never wanted any part in, and she was never meant for great things.
Perhaps Kylo is right. Maybe there is no real difference between the Dark Side and the Light. To a pair of homeless refugees, after all, it didn't matter which side won the war. Neither side cared about them. And neither side would care if it happened all over again. Maybe letting it all die really is the only way forward.
But no. If there's really a better future for the galaxy, an unrepentant murderer like Kylo Ren won't be the one to bring it into being.
Rey raises her hand and reaches out with the Force, attempting to grab back Anakin Skywalker's lightsaber. Kylo raises his hand and attempts to pull the lightsaber toward him. As Rey and Kylo grapple over the lightsaber, the force of their exertions threatens to pull it apart.
Back on the Comet Chaser, Vice Admiral Holdo keys a command into her control panel, plotting a jump to lightspeed—right through the heart of the First Order's fleet.
The jump will require incredibly precise calculations—but if she can pull it off correctly, she could cripple the First Order's warships, possibly buying the transports the time that they need to complete the journey to Crait.
With her course plotted, Holdo takes a deep breath...and engages the ship's hyperdrive.
BOOM!
For a moment, time seems to stop as the Comet Chaser engages its hyperdrive and tears through the First Order fleet in a streak of light. One by one, the First Order's ships shatter and explode, torn apart by the herculean force of the Comet Chaser's hyperdrive engines as they propel the ship forward in a suicide run at the speed of light.
Chaos erupts in Kylo's flagship as it's rocked by the explosions of nearby ships.
In one part of the ship, a squad of First Order troops are thrown against a bulkhead before they pull their triggers and execute Finn, Poe, Rose, and BB-8. Taking advantage of the distraction, they make a break for it, running toward the ship's hangar.
Back in the Oracle's chamber, Rey and Kylo are thrown to opposite ends of the room—just as Anakin Skywalker's lightsaber splits in two.
Leia stands at the window of her transport ship as she watches the First Order fleet explode.
After fighting their way through dazed and confused First Order troops, Finn, Poe, Rose and BB-8 make it to the hangar and hijack a First Order shuttle. Gunning the engines, they set course for Crait to join the rest of the fleet.
On the surface of Crait, Leia takes refuge in the abandoned Rebel Alliance base with the last few survivors of the fleet—a few dozen soldiers, technicians, and crewmen. Finn and his companions manage to pilot their hijacked shuttle to the base, and they take their place among the assembled New Republic troop as they prepare to make their final stand against the First Order.
Within the hour, Kylo Ren's fleet lands on Crait, and a massive army of tanks and walkers disembarks from the First Order's landing craft, preparing to make their move on the armored base.
The soldiers make a valiant effort to drive them back—but soon, the base's wall comes crashing down. From inside, a crestfallen Leia watches as the First Order's forces advance.
Then, just when she least expects it, a familiar figure walks into the room. A bearded man with weary eyes, dressed in the brown robes of a Jedi Knight. It's Luke!
For the first time in ten years, brother and sister are reunited. As their eyes meet from across the room, they smile. A moment passes, and Luke walks forward to embrace Leia.
Luke's years of buried regrets come bubbling to the surface as he remembers the day that he left his sister behind, but he knows that he can't undo whatever pain he caused her.
"Leia, I'm sorry..." Luke says.
I know," Leia says. "I know you are. I'm just glad you're here at the end."
"I came to face him, Leia. And I can't save him."
"I held out hope for so long, but I know my son is gone."
Luke gives her a wary look.
"No one's ever really gone," he says.
Without another word, Luke strides out onto the salt plains of Crait, lightsaber in hand. Almost immediately, Kylo catches sight of him from the cockpit of a walker.
Overcome with blind rage, Kylo orders every one of his armed vehicles to target Luke and blow him away. They obey his order—but when the smoke clears, Luke is still alive, and there isn't a scratch on him.
Kylo exits his walker. Lightsaber in hand, he steps forward to confront his master.
"Did you come back to say you forgive me?" Kylo asks mockingly. "To save my soul?"
"No," Luke says simply.
As master and apprentice ignite their lightsabers, they circle each other and begin to duel.
Moments later, it finally dawns on Poe: Luke is distracting the First Order to buy them enough time to escape. At first, it seems impossible to slip out undetected—but with some quick thinking, they manage to find a hidden tunnel amid the disused mines at the interior of the base.
Luke's duel with his old apprentice rages on. Finally, as Kylo steps back and prepares to charge at his old master one more time, Luke stares him down.
I failed you, Ben," Luke says. "I'm sorry."
"I'm sure you are!" Kylo spits back. "The New Republic is dead! The war is over! And when I kill you, I will have killed the last Jedi!"
Luke smiles.
"No," he says. "The Rebellion is reborn today. The war is just beginning. And I will not be the last Jedi!"
Kylo sneers.
"I'll destroy Rey, and you, and all of it," he says.
"No," Luke says, still undaunted. "Strike me down in anger, and I'll always be with you. Just like your father."
Screaming with rage, Kylo charges at Luke, raises his saber, and brings it down for a killing blow...
...But when his blade comes down, it passes through Luke's body as if he's a ghost.
Gaping in disbelief, Kylo steps back. And at last, he realizes what has happened: Luke never left his island refuge. He used the full might of his Force abilities to project himself to Crait through the astral plane, allowing himself to distract the First Order and buy the New Republic's forces a few precious moments to escape.
Many years ago, Luke nearly succumbed to the temptation of anger and killed his young apprentice. Now, he has mastered that anger. Heeding the words of his mentors, he found a way to use the Force to save his old comrades without taking a single life. Blinded by his anger at the teacher who failed him, Kylo has been vainly fighting an illusion.
Once again, Luke smiles.
"See you around, kid," he says.
With that, Luke vanishes—leaving Kylo standing alone on the salt plains.
Back on Ahch-To, Luke sits cross-legged at the top of a rocky hill, his body levitating just a few feet off the ground as he reaches out with the Force and projects himself to Crait. As soon as he's confident that his work is done, he opens his eyes and floats back down.
His limbs tremble with fatigue, sweat coats his body, and blood drips from his nose. He has given the last remnants of the New Republic a fighting chance—but this last great feat of Force magic has taken every last ounce of his strength. Now, he has nothing left. At long last, he can die at peace.
As the sun sets over the wind-tossed seas of Ahch-To, Luke lies back against a rock and breathes his last breaths. Moments later, his body fades away and vanishes as he becomes one with the Force. When the wind picks up, it blows away his empty robes.
As Finn, Poe, Rose, and Leia lead the remnants of the New Republic's forces through the mines, they come to a pass blocked by fallen rocks. It seems impossible to make it through—but then the rocks rise into the air as if by magic, clearing the way.
At the other side of the pass, they see a familiar figure standing proudly with her hand raised, using the Force to lift the rocks aside. It's Rey—and she's standing in front of the Millennium Falcon with Chewbacca by her side! After her battle with Kylo, Rey managed to escape his ship in the Falcon, and she made it to Crait just in time to help the New Republic's forces escape.
Together, the soldiers board the Falcon and soar into the skies of Crait, escaping in the nick of time.
Hour after the battle on Crait, the halls of the Falcon swarm with New Republic soldiers and crewmen, numbering in the dozens. They're low on supplies, they're far from safe haven, and they know that the First Order and their allies aren't far behind them—but they're still alive, and they've sworn to take the galaxy back when the time is right.
When things seem uncertain, Rey turns to Leia, who knows what it's like to be outnumbered and outgunned. While Rey isn't sure if they can build a fighting force out of a few dozen soldiers and a battered old freighter, Leia urges her to have faith.
"We have everything we need," Leia says.
As Rey walks away to join her friends, we zoom in on a shelf by Han's old dejarik board. Among the various assorted trinkets on the shelf is a set of dusty old books: the sacred Jedi texts. It turns out that Rey took the Jedi texts from the temple before she left Ahch-To. And while the temple was destroyed, the Jedi texts weren't.
Luke Skywalker is dead—but the wisdom of the Jedi lives on, and Luke's apprentice will carry on his legacy no matter what it takes.
On the other side of the galaxy, Kylo Ren sits alone in the Oracle's old chamber.
Rey and her companions slipped through his fingers, but the New Republic is still in ruins—and even if Rey can evade the First Order, she and her companions can never bring back the New Republic as it once was.
All over the galaxy, reports continue to pour in: most of the Core Worlds have fallen to attacks from Imperial loyalists, the New Republic fleet has been routed, and at least half of the Outer Rim worlds have seceded from the New Republic. With the New Republic a shadow of its former self, anarchy reigns, and there is no obstacle to the Knights of Ren and their ultimate mission. Yet until Rey dies, Kylo knows that he won't be able to rest.
But for now, none of that matters. All that matters is the quest for the ultimate power, which drew Kylo to the Oracle's side long ago. Once, the Oracle promised that he would guide Kylo to his destiny. But with the Oracle gone, Kylo has no choice but to embark down that path by himself. The road will be long and full of trials, but he's ready.
Kylo reaches into a metal chest that sits beside the space where the Oracle's life-support machine once stood. He pulls out a small object: an ornate wooden box with arcane symbols and characters etched along its surface.
He takes a deep breath and opens the box by a fraction of an inch—and golden light streams upon his face.
TO BE CONCLUDED...
TL;DR:
While the remnants of the New Republic fleet escape the destruction of Coruscant with the First Order in hot pursuit, Finn and Poe are temporarily pressed into service on the Comet Chaser’s crew while the ship attempts to find safe harbor. While serving on the crew, they find themselves clashing with their new commanding officer Vice Admiral Holdo, who looks down upon them for their pasts with the First Order and the Resistance.
Instead of simply disliking each other, Poe and Vice Admiral Holdo distrust each other because Holdo views the Resistance as dangerous radicals, while Poe believes that the New Republic is just as oppressive as the Empire. In the Canto Bight sequence, Poe accompanies Finn and Rose Tico to recruit DJ, and DJ is introduced as one of Poe’s former comrades from the Resistance. And instead of being "filthy junk traders who sold [her] off for drinking money", Rey's parents are revealed to be refugees from the Galactic Civil War who abandoned her in the slums of Jakku because they couldn't afford to raise a child.
In the final scene, Kylo Ren finds and opens a mysterious box in the Oracle’s quarters, which is hinted to be a key to the "ultimate power" that the Oracle promised him.
submitted by themightyheptagon to fixingmovies [link] [comments]

D100 jobs for which someone hires a black operation team in a modern or Cyberpunk setting

  1. Break in a corporation to test the security (might not be known to the team or the employer might be lying).
  2. Theft of a MacGuffin (data, blueprints, prototype, newest research report, etc.)from a secured place.
  3. Placing a MacGuffin (data, drugs, etc.) somewhere in a secured place.
  4. Observe a secret product test undetected.
  5. Destroy a MacGuffin (computer, data, server, prototype, etc.).
  6. Sabotage a MacGuffin (prototype, product presentation).
  7. Assassination of a protected person or of many people like a gang.
  8. Extraction of an employee out of a corporation.
  9. Rescuing hostages.
  10. Doing a heist (bank, casino, etc.).
  11. Protection against assassinations.
  12. Bodyguard for a person who will meet dangerous persons.
  13. Creating a dangerous diversion.
  14. Compromise a target u/ThaliusThalius
  15. create false evidence u/ThaliusThalius
  16. police duties in regions normal police wil not enter u/ThaliusThalius
  17. prevent terrorist attack (somhow inialised by employer) u/ThaliusThalius
  18. escort human traficing (intended for organ replacements) u/ThaliusThalius
  19. sabotage mechanical bodiparts of profi-sport u/ThaliusThalius
  20. Break into secure facility and steal data (blackmail on company, blackmail on client, client list, R&D, security) u/World_of_Ideas
  21. Break into secure facility and steal prototype (AI, android, computer, cyberware, vehicle, weapon) u/World_of_Ideas
  22. Defend a (facility, item, person, project, shipment) vs. another black ops team u/World_of_Ideas
  23. Intercept and steal a shipment u/World_of_Ideas
  24. Intercept a shipment and add something to the cargo (undetected) u/World_of_Ideas
  25. Sneak into a secure facility and plant surveillance bugs u/World_of_Ideas
  26. Sneak into a secure facility and plant a virus on their secure server u/World_of_Ideas
  27. Spy on "x" person. Find out: where they go, what they do, who they talk to, how they evade surveillance u/World_of_Ideas
  28. Theft or destruction of a defective prototype. Company can make an insurance claim instead of losing all the money that R&D dumped into it u/World_of_Ideas
  29. Find certain exotic animal u/TheWoodcarveree
  30. Lobby and spread brand name among possible buyers u/TheWoodcarveree
  31. Scout buildings for weak points/security breaches u/TheWoodcarveree
  32. Cleanup crew after a dirty fight. To throw of police and leave fake evidence u/TheWoodcarveree
  33. Make the plot of the campaign based on Front Line Assembly video for "Mindphaser", using the plot of GunHead, to find Texmexium in a forgotten AI core on an abandoned island. Then things go inexplicably weird and south from there. https://www.youtube.com/watch?v=PJdt25fl9oI u/OctopusMugs
  34. Kidnap an industrial band so that a corporation can make brain tapes of them. the party then has to dump the comatose bodies at an organ dealer. after they do that as they travel through the city the band's now uploaded consciousness has begun to take over billboards, tv stations and radios and are whipping up anti corporate anarchist mobs. They have to chose to let it be, or take the money the company is offering to go steal the bodies back so they can purge their system. u/OctopusMugs
  35. One of the party members has become addicted to a VR game. The party has to decide if they want to help break the addition, or help them get a fix and have to find the source of the new VR drug, (and if do they stop it or try to get a cut?). u/OctopusMugs
  36. The party has to smuggle a crate of books (now illegal) into the city to an unlicensed learning center run by an artist's collective for escaped bioroids. (hey, do you want to have fun with your party? one of the books is the King In Yellow so also a way to do a Cthulhu tie in) u/OctopusMugs
  37. The party has to infiltrate a corporate run jail to take out an informant. while they are there it becomes apparent there are sinister experiments using the prisoners by the corporation u/OctopusMugs
  38. Find and kidnap children with strange abilities and bring them to a lab. u/chlorinecrownt
  39. Break children with strange abilities out of a lab that is torturing them in the course of study. u/chlorinecrownt
  40. Provide security for negotiations between rival (gangs, corporations). u/World_of_Ideas
  41. Investigate the crash site of a transport that was carrying classified (passengers, equipment, prototypes). u/World_of_Ideas
  42. Infiltrate a black market auction. Acquire "x" item(s) that they are selling by any means. u/World_of_Ideas
  43. Find the thieves who stole "x". Reacquire "x" by any means. u/World_of_Ideas
  44. Sneak into a secure facility. Sabotage "x" prototype or steal and replace prototype with a defective version. Must be done before (public reveal, "x" series of testing) u/World_of_Ideas
  45. Shadow a corporate (exec, IT specialist, janitor, office worker, scientist, security guard). Acquire copies of their security keys (finger prints, palm print, voice print, retinal scan, DNA, key cards, physical keys, ID badge, ID chip, pass codes, etc) without being noticed. u/World_of_Ideas
submitted by cyber-viper to d100 [link] [comments]

Woman asks for food comps for a casino she has never been to

Background:
I am a Pit Boss at a large "resort style" casino. We do high volume and large action. Giving food comps to one of our 8 different restaurants is a very common occurrence. Comps are doled out through our player loyalty system (via a player card). The more often/more money you play, the faster and greater amount of comps you accrue.
Now, not all restaurants are created equal. We have a 5 star steakhouse, mid tier places like the noodle bar, and on the low end, fast food franchises we lease space to. I can write comps for any of these, and sometimes people will take their $40 (for example) comp and apply it towards a nice meal at the steakhouse, or hit up the noodle bar and pay nothing. Either way, when the comp is issued from my computer, I must denote the exact restaurant they are going to for book keeping purposes. That comp is then only valid at that particular place, and only for 24 hours once printed.
The story:
On a averagely busy Sunday night, I am watching our main pit with the assistance of my pit supervisor. He and I are both very seasoned at this job, and know most players by name and/or on sight.
Enter Karen.
I notice our wild Karen approaching from across the bank of slots. I notice her, because she is walking quickly, as if with purpose. Most everyone that comes through here walks slowly to evaluate all their gaming choices etc, so when someone is walking like that it stands out.
I move toward the end of the pit once she makes eye contact with me, because I figure she had a complaint they way she was making a beeline for the main pit and looking at me very intensely once she noticed me. Our conversation went like this:
Karen: "Are you the boss here?"
Me: "I'm the manager on duty, what can I do for you?"
Karen: "I want some food comps! I heard you're the one that gives them out!"
Me: groans internally "Sure no problem. Can I have your loyalty card?"
Karen: "I don't have a loyalty card!"
Me: "Ok...where have you been playing today?"
Sidenote; sometimes people don't want our card. We will still monitor their play so they can still receive comps since they are good players
Karen: "I haven't played here at all! Casino's are a scam!"
Me: "Well ma'am, if you don't have a card, and you aren't going to play, there really isn't a lot i can do for you in the way of comps."
Karen: "That's bullshit! My neighbor [his name] says he gets free comps to the steakhouse all time! I want some of his then!"
I don't really know what to say, as this kind of caught me off guard. I've been in the casino business a long time and have heard all sorts of weird ass requests, but asking for another players comp? That was a new one.
I actually knew the guy she was talking about, and he was a fairly big player and a regular.
Me: "Ma'am, I can't give away another players comps. If you would like to sign up for a loyalty card, it comes with a $10 voucher for the noodle bar as well as some free slot plays."
Karen: "That's bullshit!" (she's now yelling and players and staff are beginning to notice) "I want a comp to the steakhouse and I want enough for two visits for you being mean and saying I don't spend enough money here!"
Me: "Ma'am, you haven't ever spent any money here at all."
At this point, surveillance has noticed her getting more irate. Security is now approaching her. I can see them over her shoulder, she cannot.
Karen: "I want whats coming to me! You just let everyone eat for free and I am just a poor single woman trying to survive!"
I signal to the security guard that she needs to go. He says to her "Ma'am why don't we talk off the floor?"
Karen: "I can't believe you're going to deny me a meal! This place is a scam! He [me] assaulted me!"
Security guard: "Ma'am, I seriously don't think that happened."
The security guards start to gently move her off the floor, and she loses her shit like a shit collector with amnesia.
Karen: "HELP ME! THEY'RE RAPING ME! I JUST WANT TO LEAVE!"
Security guard: "We just want you to leave too ma'am."
They took her outside, and apparently kept ranting the whole time. I had to write up an incident report for my casino's and my personal protection. But god damn, that all happened so quick and it escalated so fast!
The rest of the night was fine. The dealers and the other pit boss kept saying "dang man, didn't know you liked them older and crazy!". Just general good natured ribbing. Hope I never see her again, but I'm sure I'll meet another Karen someday who will try to inherit the "Queen Bonehead" award.
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what is casino dealer duties video

Working as a Casino Dealer. The regular duties of a casino dealer include: Welcoming players to the game table and helping them feel relaxed; Setting up the table prior to the game; Explaining to players game rules, house procedures and any other applicable regulations; Keeping track of the game and maintaining a smooth playing experience Casino Dealer Job Description Job Overview: Our casino dealers are the personality and the face behind our customers’ favorite games. They’re in charge of organizing games, exchanging chips, and mediating disputes. We expect them to be friendly and professional at all times and we look to them to keep the peace in high-stakes situations. Our casino dealers need to be skilled in customer service, but they’ll also need technical skills as well. They’ll need solid math skills to make ... Becoming a casino dealer can be an exciting job, but also has some downsides; we explore both ends of the spectrum to help you decide if it's for you. Casino Dealer Responsibilities and Duties. Adhere to company policies and federal and state regulations for smooth operations. Perform technical and functional gaming duties as per the regulations of casino management. Ensure that every bet is within the maximum and minimum table limits. Handle table games as per established guidelines. Understand and follow gaming procedures at all times ... A dealer is responsible for understanding the rules, knowing the odds of winning in different circumstances, and she must be able to articulate this information to casino patrons of all skill... It adds a ton of value to your deposits, and gives you more chances to hit the big Casino Dealer Job Duties wins in Casino Dealer Job Duties the games. In this article we will explain how bonuses work, how you claim bonuses, and what you need to know in order to make the best decisions on when and where to take a Casino Dealer Job Duties bonus and where to stay clear. All bonuses are credited instantly on deposit, unless stated otherwise. Gaming dealers interact directly with the public at casinos, racetracks and other gaming sites. They may take bets and operate games to generate excitement. Typically, they work more than one game, such as blackjack, roulette, craps and poker. Job Duties and Tasks for: "Gaming Dealer" 1) Exchange paper currency for playing chips or coin money. 2) Pay winnings or collect losing bets as established by the rules and procedures of a specific game. 3) Deal cards to house hands, and compare these with players' hands to determine winners, as in black jack. Casino Dealer/Co-ordinator Resume. Summary : Essential duties of a Casino Dealer are passing cards and gaming items, distributing payouts, confirming larger bets with floor managers, and interacting with customers. Skills : Technical Skills, Process Management. The responsibilities of a casino dealer vary by workplace but typically involve dealing cards for games such as poker or blackjack, operating the roulette wheel or assisting patrons on the slot...

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what is casino dealer duties

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