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Zynga Poker Chips

This subreddit is dedicated to all aspects of zynga poker chips. Topics should include strategies to win zynga poker chips, how and where to buy zynga chips for sale (for those that play at the highroller tables), methods to get free zynga chips & facebook poker chips, any working zynga poker cheats, hacks, plug-in, or chip generators and any other relevant topics.
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Poker Games - The Different Types

Poker online is the most popular game of poker played online, especially over the Internet. Poker online is one of the newest games to be launched on the World Wide Web, and the number of poker sites and their variety have grown exponentially over time. It is probably one of the biggest influences behind the phenomenal success rate that poker online has. Poker online is simply the action of poker played online over the Internet.
Online poker is a fast-paced, betting type game where a poker player bets or throws down 'poker chips' (virtual currency) to fight other poker players in an effort to win. It has contributed largely to the rise in the total number of poker players all over the world. Online poker allows the poker player to play the game from the comfort of his/her own home, and as such there are many players who take this option as a full time job. This article focuses on some of the benefits that one can derive from frequent player points - these are basically poker online bonuses that help the poker player improve his game.
Exclusive bonuses - The poker online offers a wide range of exclusive bonuses. These bonuses can be traded in and out for actual cash value. There are many sites that offer various bonuses, ranging from free tournament entries to real money poker chips. Some of these online poker sites also give out a special bonus, every time a particular player plays on their site. If a player takes this kind of bonus, he gets to win a cash prize. There are no limitations on the number of poker online players who can play, and so it is a great way of getting new online poker players.
Freeroll and free roll - There are many places online where a player can participate in freeroll tournaments. Free roll tournaments are played entirely in a fun and fair manner, and there is no winner or loser in such a tournament. When a player wins a freeroll game, he can get a set of five free rolls which he can use at his discretion. Most poker rooms have free roll tournaments every now and then.
World Series Of Poker: One of the best known and most watched online poker tournaments is the world series of poker. The world series of poker was first held in 1998, and it has been one of the most watched tournaments ever. Millions of fans watch this tournament, and this is a good opportunity for players to polish their game and get some much needed experience. There are quite a number of big money tournaments being held regularly, and many of them require a lot of skill in order to be successful.
Win entry into the main event: Being part of the world series of poker, a poker player is automatically entitled to win entry into the main event. In the main event, there are eight people who will compete for the winning prize. In most occasions, these players are professional poker players. Winning a top prize in this tournament can give a poker player lots of motivation to keep playing poker online well after losing in one of these main events.
submitted by kalijcxsw to PokerOnlineTypes [link] [comments]

Local virtual poker chips

I really have no idea if this exists but I am looking for an app that me and my friends can download on our phone and we can then have virtual chips that will increase/decrease depending on our results. This is because I don't have a set of chips and there is a good chance that the chip holder will turn up to my house late or maybe not at all. I'd like the option to not cancel the game if these scenarios happen. Any ideas?
submitted by Roxtar2019 to poker [link] [comments]

Chips of Fury - virtual poker chips for your real life poker nights

Hello Redditors
Yesterday night I launched a new update for my side project which I've been working on since almost two years. I finally feel proud of it just enough! So here goes my first show reddit post -
As with many projects, Chips of Fury also started with scratching my own itch. Many times me and my friends didn't have a poker chip set, but wanted to play poker. Playing cards were still easy to get, or carry on a trip, but a poker chip set becomes a bit of a responsibility.
So I started building chips of fury. It started with a very simple MVP - I still have the landing page for the first version of the app - http://chips-of-fury.webflow.io/ (It looks and plays much better now). Even with this simple app, it kept growing organically. I promised myself that if 500 people start using it everyday, I'll take a serious look at it.
That happened about an year back, and I have been working on making it much more useful ever since. I have improved the UI/UX by a ton now, and have added a mode specifically for Poker. So if any of you are playing a home game this weekend, it would be awesome if you could give chips of fury a try :). Links -
Android App - https://play.google.com/store/apps/details?id=com.kanily.chipsoffury
iOS App - https://apps.apple.com/app/id1292493748
Much thanks and look forward to any feedback!!
Animesh
submitted by i_am_kani to SideProject [link] [comments]

Use virtual reality headsets and special cards and chips for remote play Texas Hold’em. Play your friends from home, but like you’re there seeing their tells and gestures. Play poker pros and celebs for events.

i think the main challenge would be designing special cards and chips.
Somehow your hole cards would need to change on the down face based on the shuffle.
but the whole purpose is to allow the other remote players to watch you as you check your cards etc, fidget with your chips...
otherwise any run of the mill online poker would suffice
submitted by Grande_Latte_Enema to Lightbulb [link] [comments]

Hacker nets two years in jail after pilfering £7 million in virtual poker chips

Hacker nets two years in jail after pilfering £7 million in virtual poker chips submitted by balogny to gaming [link] [comments]

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.
Deadly Desserts game
Hey everyone, several days ago I posted asking whether people would find value in my detailed process developing and testing Deadly Desserts and it seems like there’s some appetite. I’ve found this community incredibly valuable and would like to give back by hopefully helping some of you.
I’ll be focusing on game design as that’s this subreddit’s focus. Just one point on publishing as it relates to design: if you plan on launching on the website that rhymes with TrickFarter (trying to get past auto-mod), your game design should ideally be expandable so that you can offer meaningful campaign exclusives.

Background
Around 2 years ago, some friends introduced me to Hearts, a classic card game. It seemed pretty basic during my first playthroughs. After playing more and adding my own rules, I loved how strategic this simple game was. Surprisingly, Hearts had been around 100+ years, yet very few people I knew had played it. I wanted to play Hearts with more people, but they kept losing interest. The problems I ran into were people being turned off by playing cards and the new player experience being unwelcoming. I wanted to fix these problems so that I could play this game more. Here are some of the biggest problems and how I solved them:
  • Turned off by playing cards - solved with food-themed cards and game
  • Memorizing card point values - solved by printing points on cards and having table on player aides
  • Adding points on paper and not knowing how many someone else has - solved with food-themed health tokens
  • Limited to 3-4 players - solved:
    • 2 players - created new mechanic of playing 2 cards each, 1 at a time
    • 5 players - used 60-card decks to normalize hand size and game pacing
    • 6-10 players - added a 2nd deck and cancellation rules
  • Additional cards to double effects, scoring changes, and other changes related more to strategy and game pacing

Feedback loop
When I first started, I approached game development as a linear process. I realize now that it’s a continuous loop. The three steps I continuously cycled through are:
  • Testing - playing with people and measuring success of changes
  • Synthesizing - analyzing testing feedback and deciding changes for next iteration
  • Iterating - implementing changes based on feedback

Testing
I tested with 150+ people before launching Deadly Desserts. Although the entire game development process is a continuous loop, I took a fairly linear approach as to who I tested with. I’d loosely recommend you use the following playtester order. I didn’t strictly follow this recipe because sometimes the opportunity presented itself to test with certain people.
Myself
I’d say 50% of implemented feedback came from self-testing. I genuinely had a blast with it, too. Here are the main reasons I recommend starting with self-testing:
  • Fastest feedback cycle and iterations
  • Catch low-hanging fruit changes before using valuable testing time
  • The game needs to be fun for me before it’s fun for anyone else
As an example, I tested a 5-player game myself. I used a typical 52-card deck, removed 2 cards, and dealt 10 cards to each player. I felt annoyed when a player started with no cards of a certain suit (e.g. no hearts in starting hand). I also didn’t like the pacing, as I was used to 13-card hands. I did math and found that 12 card hands (60-card deck) decreased the probability of no cards of a certain suit from 16% to 8%. This was a problem I didn’t have to spend valuable playtests to figure it out.
Another example, I wanted to figure out how to play with 6+ people and found this bgg thread. It adds a 2nd deck and a new rule in which copies cancel one another out. I tested it and was simmering with how fun the cancellation mechanic was. It created a new strategy where I could lead a hand with an undesirable card, hoping the other person with said card would play theirs and cancel both of ours out. I tested out different hand sizes myself, so I could focus playtests on more impactful gameplay attributes.
The best part of self-testing is you’ll always be available during a pandemic!

Board game developers
I started testing at board game dev meetups after fixing what I could through self-testing. I recommend testing with board game devs 2nd because:
  • Board game devs exposed to many mechanics and will have great feedback
  • Useful and fun learning opportunity from people who have launched board games
  • Learn how to give and receive valuable feedback before testing with others
My first tests didn’t yield much feedback and I couldn’t figure out why. When testing another dev’s game, I noticed he received much more feedback than I do. Whenever I or the testers (other game devs) gave feedback, the game dev simply wrote it down. I wondered why he didn’t respond to any of our comments and finally realized that feedback isn’t meant to yield rebuttals. During my own playtests, I kept on responding to feedback, trying to explain things. Other people saw this and likely were dissuaded from contributing. I learned that feedback is feedback - don’t refute or comment on it, just write it down and ask for clarification if necessary.
I remember during a particular playtest, me and other testers glazed a game dev with a wide variety of feedback. He felt overwhelmed and wasn’t sure how to proceed. A tester asked what he changed from the previous iteration. The game dev said that in his previous iteration, all players met their win conditions at similar time-frames, despite all of the decisions made to get there. Essentially, he didn’t want the game to be as luck-based. Providing valuable feedback was much easier when focusing on a particular goal. Here’s what I learned:
  • The best way to learn how to receive valuable feedback is to learn how to give valuable feedback
  • Define goals for playtests, primarily how well the new iteration’s changes produce the intended outcome
  • Testers won’t know what I’m testing for unless I tell them
I tried to test others’ games before asking them to test mine. I also noticed that people tried much harder to provide valuable feedback to me after I had to them. It’s in your best interest, and is more life-fulfilling, to help others before asking for help.
The meetup I used to go to is currently frozen, but hopefully there are virtual meetups out there. You can also try a gaming simulator. This subreddit is also a great place to find other board game devs!

Friends and family
Here’s why I recommend testing with friends and family 3rd:
  • Start testing game’s entertainment value with a broader audience (game devs are more hardcore)
  • Loved ones are much more collaborative than strangers
  • Fine tune game before testing with strangers
I conducted my first blind test with family, where I asked them to read the instructions themselves and play while I quietly observed. I noticed their feedback was more focused on making the game fun, whereas game devs' focused on competitiveness.
Once when visiting my parents, my mom wanted to play Deadly Desserts and I told her that I hadn’t figured out 2-player rules. Since she’s the best mom ever, she spent several hours with me experimenting with different ideas, until we came up with the 2-player variant that’s in the current game. Thanks mom!

Strangers
This was the most important test group because these are the people I would eventually want to buy my game. They didn’t know me and didn’t have sympathy from being a fellow game dev. They had no reason to care about my feelings and consequently gave critically honest feedback.
One of my biggest challenges throughout this project was finding playtesters. I didn’t want to pay and didn’t have a big following. Here were my main sources for testing with strangers:
  • Sat outside high-traffic areas (e.g. Peet’s Coffee) and offered free cupcakes or cookies to playtest
  • Board game cafes
  • Other board game devs’ game nights
Other game devs said they tested with dozens a day at board game conventions. I didn’t try it because I thought Deadly Desserts would be too light for a convention, but in hindsight it’s worth a try before writing off. Either way, your game is hopefully light enough to do what I did outside of coffee shops, or heavy enough to test at board game conventions. Both of which are sadly not too feasible during a pandemic.

Synthesizing
My general approach to synthesizing feedback was:
  1. Filter feedback for which problems need to be solved
  2. Solve problems
  3. Self-test before iterating game
I found it imperative define my game’s value proposition. One of my biggest challenges was figuring out how to sift through feedback. I pushed the game in many different directions by addressing every comment. Without a value proposition, I had no structure to decide which changes to implement and how to measure success of said changes.
Board games differ from other businesses in that they provide entertainment, rather than solve problems. Consequently, it’s not as obvious as to how to measure progress for a board game.
  • Let’s say we’re trying to solve the problem of water bottles not keeping water cold
  • Our value proposition, the reason why people would buy our bottle, is fluid staying cold
  • This can easily be measured by comparing water temperature in our bottle vs Bottle X after a certain time period
  • Let’s say a customer thinks the bottle isn’t stylish and we find a stylish material that reduces insulation by 25%
  • Since we have a clearly defined value proposition, it’s obvious that this feedback would diminish it’s intended value
One of the most common pieces of feedback I received was people wanting more complexity. I spent a lot of time going back and forth between complicating and simplifying the game. After enough noodling around, I remembered that I originally sought out to be able to play my version of Hearts with more people. After defining my value proposition, I stopped bouncing around and was able to push the game in a certain direction.

Iterating
Team
In the past, I had launched a product that I had paid a contractor to develop. I had many issues with deadlines and quality because the contractor wasn’t tied to the product how I was. It also wasn’t as fun because the relationship felt too professional. For Deadly Desserts, I wanted teammates instead of contractors. I recruited a designer and animator as equity partners. Working with teammates is boat loads more fun than working with a contractor.
Implementing
I spent a ton of time theorizing how much fun certain changes may or may not be. I made progress faster by iterating and testing quickly, rather than spending too much time planning.
Prototyping
I tried not to spend capital unless I needed to, both financially and temporally. My first prototype was index cards and poker chips. Once the card designs were more finalized, I used Print & Play to create more legit-looking prototypes. Get creative and spend only on what you need. In my case, card design was a huge value proposition, so I wanted to test it. Over time, I also improved at not asking my teammates to create something until I had it finalized in my head and self-tested.

End
Thanks for reading and hope this helps someone. At the end of the day, don’t forget that you’re creating something that brings fun to peoples’ lives. Have fun yourself and enjoy the process. Here’s Deadly Desserts if you’re interested in checking it out. Feel free to ask me anything. I’m also happy to test a few games for people.
tl;dr: define a value proposition, test, synthesize, iterate, nice
submitted by DeadlyDesserts to tabletopgamedesign [link] [comments]

CMV: Events such as Esports, chess, and poker should not be classified as sports, but are at the very most unconventional sports, which is to say competitions.

Disclaimer: Before I start, I am not demeaning the efforts of top competitors. Their sheer commitments to become masters are more than apparent through their inclusion of eating healthy, exercising, and countless hours of game study. It indeed is a respectable commitment. This will not be a subjective look at this topic like most of the debates are. As an ex-gamer, I do have a personal bias towards chess to tell the truth. When first drafting this argument, I actually tried to formulate why chess is a sport and video games weren't. Then I realised that they both weren't and shouldn't be considered as conventional. Do I still think most people say video games are sports to justify their gaming addiction? Yes. Do I think it's unfair for Esports to be compared as equal to Basketball? Absolutely. However, like I said, this is an objective comparison of the ever expanding world of competitive entertainment. And, as the rules say, I am open to discussion about changes
There are two popular definitions for "sport" that have been used for this topic. The first one from is from dictionary.com:
an athletic activity requiring skill or physical prowess and often of a competitive nature
Using this definition, we can automatically draw the line. Many pro-Esports people in this topic use chess as an comparison, saying if chess is a sport by this definition, then competitive video games can also be considered as one. However, while it does note that it can involve physical prowess or skill, neither activity is athletic by definition, which means physically strong, fit, and active. A Esports player may take up an exercise program to better their play, but it does not make them an athlete. It is not required for a person to be athletic to compete in Esports, chess or poker. The participants can not be called athletes, because the activity is not athletic. Therefore, by the definition found on dictionary.com, the argument that these activities can be considered sports is over.
So now, we can move to the more ambiguous definition found in Oxford dictionary, which identifies a sport:
an activity involving physical exertion and skill in which an individual or a team competes against another or others for entertainment
So here, there is room for argument. Exertion simply means effort, so by this definition an activity such as Esports can be considered sport or sport like. After all, the word comes from disport which means in the sense of recreation or entertainment. However, this does not mean that they should be considered as conventional sports at all, far from it. Conventional sports are athletic, and have these identical seven attributes to be considered as such.
These are what all athletic sports have in common, and can hold the present definition of a common or "regular" sport. Nonetheless, the Esports, chess and even bizarre activities such as dog boarding and outhouse racing meet many requirements on this list. I will refer to these as unconventional sports, even though chess and competitive video games are recognised for their sports like properties by the International Olympic Committee. They both get really close to qualifying as Olympic Sports, while those are different from sports played annually. According these overall requirements to be an athletic and annual sport, these fall closer to the definition of competition, which is the state or activity of competing. Additionally, this category can be split even further between physical competitions, or unconventional sports, and virtual competitions, or virtual sports.
Physical competitions, such as chess and poker, meet six out of seven of the requirements above. Chess is notorious for its requirement of mental prowess, not unlike athletic sports are for their brute physicality. Physical exertion is present by moving the pieces or chips, and take place in a tangible environment where players can touch and interact physically with what they are doing. The objective for a chess player is to trap the king with his or her pieces, called checkmate. There is a definite competitive aspect, and self sustaining competition is conspicuous. Fédération Internationale des Échecs (FIDE), or the World Chess Federation, has over 170,00 active members, with the United States Chess Federation holding about 93,000. Chess.com alone has over 20,000,000 registered users. Poker has a huge following and world championships occurring annually since 2004. The place it falls short is the lack of consistent or common injury of the players. The risks of athleticism are generally associated with conventional sports. The thing that ties these unconventional sports together is the presence of a physical and tangible environment during play.
Virtual competitions, namely Esports, but also online versions of trading card games and E-chess, meet five out of seven qualities that conventional sports have. They do indeed include a great deal of mental concentration, prowess and overall development. Video games, thanks to a release of dopamine, do have mentally relieving benefits that are best showcased when played in moderation. Physical exertion of pressing keys or buttons on a controller is present as well. Physical and mental integration shown in top level events are astounding, with muscle memories and reaction times that are impressive to say the least. Competitive gaming is most known for its explosive popularity and ever expanding competition. Even twelve year olds are able to compete in these events. This is mostly due to video games being, let's face it, extremely entertaining to watch and play. Nonetheless, it does not by any means have a consistent injuring possibility, except for maybe a few cases of carpal tunnel here and there. What makes it set apart from the other unconventional sport is that it's strictly virtual. Gamers can not physically interact with the game they are playing. Virtual reality and the use of controllers is still not tangible. They experience only a fabricated world. And, in a gamer's mind, are they pressing buttons on a controller or are they playing a game? The use of controllers act as a medium of communication to the virtual world they are interacting with. Physically, competitive gamers have no connection with video games.
Reiterating the beginning clarification, I do not demean unconventional sports, whether they are virtual competitions or physical. Many get offended at the generalising of their favourite competitive activity as a competition, which is why I used the word unconventional. Also note that the dedication to these unconventional sports can be as demanding as some physical sports are. Chess can be a lifetime commitment for many, and as I can confirm, many, many, many hours are committed to studying tatics and theory of the openings. In the same way, taking the relatively new fighting game Smash Brothers Ultimate as an example, many hours are devoted by top players into studying match-ups, labbing true combos with their main character, and studying frames data and the interaction between them in detail.
The last thing I will address is the overall stereotypical attitude towards these unconventional sports. Many regard chess as a game for hopeless nerds, competitive video games for unemployed delinquents, and poker for financially unstable people. I won't deny these stereotypes as wrong, but as they're incomplete. Yes there have been World Chess champions that died penniless, and yes some Esports players are hot for a season and just vanish and are back to regular jobs. However, they don't consider the different, more positive aspects of these events. How excited these communities get over tournaments and announcements. The connections that are shared, the relationships that are built. How there is a general hype in these communities, and most importantly, how people's life stories are changed for ever. It is really easy for society to avert their attention from these moments. But the one thing to remember that everyone possesses on the Earth, and is born with, is a choice. A choice to live life how they please. Yes there will be consequences for every action, but no one can judge another individual's choices. Yes, society loves pointing fingers, but in reality, we are just as flawed as the people we condemn. It's just not right to tell a kid that they'll never make it in the NBA, NFL or whatever. And it is especially wrong to force it upon a person who dreams of becoming a competitive gamer that they will waste their time. If someone eventually falls out of being a top player, but still perceives it as an enjoyable experience, then it generally can't be classified as a waste of time. Imagine if a white collar person who reprimanded their son or daughter for wanting to be a competitor in Esports, saying they'll never amount to anything doing that, encountered a successful entrepreneur the next day who told them, "Office jobs are for soul-less people who chase money, and they won't ever make a mark on the world." That might wake them up from their corporate slavery, but some people might inherently enjoy their work. It's a really malicious punch to the gut. It doesn't matter if you think, or even know, someone is making a wrong decision for their life. At the end of the day, you have no control over the descions , even in parenting. Parents can do their best to influence children, and even have dominion over what they do and should be doing at a young age. After they grow older, there comes a point of life where they can't be ordered around anymore. Treat others how you would want to be treated.
submitted by IslandWooden4745 to changemyview [link] [comments]

I abandoned VR as an early user. I came back to try the Quest 2 and HOLY S#*!, I'm completely blown away by the experience. If you are on the fence, BUY ONE. VR is ready in 2020.

This is a long post but I wanted to give my full impressions on the experience with details in case anyone is interested in the thoughts of a brand new user to the Quest.
TL;DR: Tried Gear VR in 2015 but was put off by screen door effect, motion sickness, lack of degrees of freedom, lack of games and experiences. Considered Tethered VR but was put off by the barriers to entry and the expensive hardware needed. Now in 2020 saw the Quest 2 with the $299 price tag and no extra hardware or tether needed. Picked one up all those early problems have been SOLVED and VR is now ready for mass adoption . It's a true enjoyable experience and IMO is a great tool to spend time with friends in family in a virtual way in todays environment.

----
So I've always been fascinated by the idea of Virtual Reality even as a kid. The idea of escaping into another world and living out all the things my imagination could generate really appealed to me. Back in the 90's I even owned a Nintendo Virtual Boy. I happily played 3D tennis and Tetris thinking the future was now. Fast forward to the early 2010's when the Oculus Rift developer kit was first available. I thought it was really cool but with all the various barriers to entry and being a non consumer product I avoided it.
Then 2015 hit and the Gear VR was announced. For $99 I could be "in VR" with my already existing smartphone, totally wireless with no high end PC needed. I had to try it. My initial experience was one of amazement. Watching netflix on that virtual couch, talking to others online, or watching 360 video experiences was just awesome. I shared it with every friend and family member I could and we played dreadhalls, the manor, etc for some jump scare fun. However, I am very prone to motion sickness so something always felt "off" to me and I could never use it for more than 20 minutes without feeling ill. On top of that the screen door effect was very distracting and having to use a bluetooth gaming controller really effected the experience for me without any sort of hand presence.
I put down the gear VR in 2016 and never went back. It just wasn't polished enough for me or "ready" for what I wanted VR to be. Over the years I followed VR and saw the developments in tracking, controllers, and screen resolution. Now we are talking! However, you still needed a high end gaming PC and the experience was tethered. So I stayed away. Then the quest hit. THIS is what I was waiting for, but I figured the games would be limited and you can't play PC VR titles, so I stayed away still.
When the Quest 2 was announced and I saw the specs and found out you could play PC titles from Steam wired OR wirelessly, on top of being only $299, I knew this was the time to take action. I picked one up from Best Buy a few weeks ago. My first reaction when loading it up coming from an S6 with Gear VR was that the screen door effect was GONE. Wow! This is how imagined the future of VR would look. Everything was super clear and sharp. Next, the in VR software and overall experience was super polished and felt like what a next gen product should be. Even just setting up the guardian system really impressed me by how cool it was and how well it worked, as that was an issue for me with the Gear VR that was solved by the quest.
Once that was done and after briefly changing some settings, I loaded up the first steps tutorial. When I first saw my hands in VR and started playing with the objects on the table, I have to admit as a 35 year old man I was absolutely giddy with excitement. Something I haven't felt in YEARS since I was a kid. Next I loaded up the dancing robot and it was just the coolest little experience dancing with him and playing around. I could swear that robot was right in front of me it looked so damn good. On top of all that the "6 degrees of freedom" with the ability to walk around and actually lean in to look at things was a total game changer. I felt like I was really IN VR and fully immersed with a real presence in the virtual world.
Before I knew it, an hour had gone by and I had ZERO motion sickness. Something I could never do with the Gear VR. I think it has to do with the refresh rate and the fact that all my head motion is fully tracked. It really does fool my brain into thinking what I am seeing is real and my brain is happy and no sickness.
It's been a few weeks since and I have been using it daily for hours. I've since tried many difference experiences and games. The highlight for me has to be Beat Saber. Wow. I've never played a more fun or immersive game in my life. With a good pair of Bose noise canceling headphones it's just the most amazing experience slashing those boxes to your favorite music. Also love Super Hot and Pistol Whip, those games me me feel like I'm in the future I imagined as a kid in the 90's more than anything I've done. I really makes you feel like you are Neo in the matrix or an unstoppable action hero like John Wick. They are a great workout on top of everything. If you are new to oculus or getting a Quest, these 3 are must haves. You will thank me later.
Then we have the social experiences. I lost track of the hours I've spent playing poker or blackjack with strangers, throwing my chips at people, smoking virtual cigars and chatting about life. It's a true escape from the stress of daily life. I also enjoy watching movies with others on "BigScreen" and tossing tomato's at the screen or just hanging out.
Then I learned about SideQuest and the first thing I did was turn on 90hz mode, WOW. This made a massive difference in how smooth and fluid most games were. When it ran well, it added to the realism by a huge factor. An example being the in game menus in BigScreen when they move its so fluid its like they are floating and moving in real life. For me personally, refresh rate is the biggest factor in my immersion into VR and to avoid motion sickness. 90hz on beat saber is way better and on top of that I installed a bunch of custom songs and that turned the experience from an awesome one to an unforgettable one. Then I got virtual desktop and WOW. Being able to WIRELESSLY play Steam VR games (like The Lab, highly recommended) with no noticeable latency is insane to me and being able to control my computer from VR. Worth every penny of the $20.
In summary, I'm super excited where VR is going from here, but right now in 2020 we have a device that solves all the early VR problems and puts it all in a polished consumer product that is FULLY WIRELESS and requires no outside hardware all for a low price $299. I cannot recommend or praise the Quest 2 enough. If you are thinking about buying one or as a gift for a friend or loved one, do it and you will thank me later. This product has added true value to my life and now I will be an ambassador to all my friends and family and show them what the Quest 2 can do, especially in todays environment where staying connected to the people in our lives without physically being there is a factor, this is the product we need right now.
submitted by Lawncareguy85 to OculusQuest [link] [comments]

3DS and Wii U games not yet available on Nintendo Switch - Complete Database (in progress)

This is an attempt at creating a complete database of all 3DS and Wii U games that didn't make the cut to the Switch (from Nintendo masterpieces to shovelware).
As it stands, the "raw data", consisting of just the list of the last-gen non-Switch games, is already gathered. This is, however, still a working progress as much more can be done, for example classify the games in categories such as "Third Party", "Indie Gem", "Shovelware", among others. Other information such as each game's developer would also enrich this list.
The idea behind this list is manly software preservation, because someday the other consoles' eShops will close and similarly to the Wii Shop channel some games may be lost, and with this database we know which of the bunch are not "safe" on Switch. But this is also a matter of consistency across Nintendo platforms, hence the inclusion of games with physical version. The Switch is such an amazing and successful console that, in my opinion (and of many here in this sub), it would be amazing if virtually every game was ported to it (or at least every Nintendo related one) .
There is some subjectivity in this selection of games, because we didn't include games that already have a improved version on the Switch (games that include the vast majority of the base game content), so for example Smash 4 is not here, because almost everything it had to offer is replicated in Ultimate. In the other hand, Mario Kart 7 is in fact listed, because very few of it's tracks are represented in Mario Kart 8 Deluxe.
The criteria used are as follows:
- Every original 3DS game not on Switch is featured
- If a game is in both 3DS and Wii U but not in Switch, it appears listed as 3DS game (because the 3DS outlived the Wii U and probably so will it's eShop)
- Every original Wii U game not on 3DS and not on Switch is featured
- This searched is based on the PAL games of the consoles and in Nintendo's official website
- If a game has a port/enhanced version/remake announced for the Nintendo Switch (e.g. Super Mario 3D World) it is off the list.
--

The idea of this post is creating this database together as a fun little fan project, seeing as it is incomplete and can have a much better organization and presentation that it has as of this moment.

Possible improvements/updates:
- Adding the other regions (NA and Japan)
- Tag the games as "Indie Gem", "Shovelware"...
- Associate to each game a possible reason for why the port hasn't happened yet (e.g. extinct developer, technical difficulties, irrelevance, etc...)
- Group the numbers in graphs or other more pleasant presentation
- Create dream ports to Switch (a favorite of this sub :) ) based on the games yet to port (not only of a simple game like Xenoblade Chronicles X for Switch but for example: Etrian Odyssey Collection, based on the fact that there are a bunch of games from that series "stuck" on the 3DS)

Well here it goes:

Legend:
N = Made/Published by Nintendo
TP = Third Party with physical version
IG = Indie Gem (subjective)

\*3DS*\**


*#\*
10-in-1 Arcade Collection
1001 Spikes
101 DinoPets 3D
101 Penguin Pets 3D
101 Pony Pets 3D
2 Fast 4 Gnomz
2048
35 Junior Games
3D Game Collection
3D Gunstar Heroes
3D MahJongg
3D Solitaire
50 Classic Games
7th Dragon III Code: VFD

*A\*
A-Train™ 3D: City Simulator
AERO PORTER
ARC STYLE: Baseball 3D
ARC STYLE: Football 3D
ATTACK OF THE FRIDAY MONSTERS! A TOKYO TALE
AZADA
Adventure Bar Story
Adventure Labyrinth Story
Adventure Time: Hey Ice King! Why'd you steal our garbage?!!
Adventure Time™: Explore the Dungeon Because I DON’T KNOW!
AiRace Speed
AiRace Xeno
Akari by Nikoli
Alien on the run
Alphadia
Angry Birds Star Wars
Angry Birds™ Trilogy
Animal Crossing: Happy Home Designer
Animal Crossing: New Leaf - Welcome amiibo
Animal Hospital
Anime Workshop
Apollo Justice: Ace Attorney
Around the World with Hello Kitty and Friends
As Aventuras de Tintim
As Misteriosas Cidades de Ouro: Caminhos Secretos
Ascent of Kings
Asphalt™ 3D
Atlantic Quest
Atlantis-6
Azure Snake

*B\*
B.O.O.L: Master labyrinth puzzles
BIKE RIDER DX2 : GALAXY
BLAZBLUE CONTINUUM SHIFT II
BLOK DROP CHAOS
BOX UP
BOXBOXBOY!
BOXBOY!
BRICK RACE
BRICK THRU
BUGS vs. TANKS!™
BYE-BYE BOXBOY!
Balloon Pop® Remix
Banana Bliss: Jungle Puzzles
Barbie Dreamhouse Party
Barbie Groom and Glam Pups
Barbie and her Sisters Puppy Rescue
Batman: Arkham Origins Blackgate
Battleminer
Battleminerz
BearShark
Bella Sara 2 - The Magic of Drasilmare
Ben 10 Omniverse™ 2
Best Friends - My Horse 3D
Best of Arcade Games
Best of Board Games
Best of Casual Games
Beyblade Evolution
Big Bass Arcade: No Limit
Bike Rider DX
Bird Mania 3D
Bird Mania Christmas 3D
Blast 'Em Bunnies
Blasting Agent: Ultimate Edition
BlockForm
Bloody Vampire
Boulder Dash-XL 3D
Bowling Bonanza 3D
Brave Tank Hero
Bravely Default
Bravely Second™: End Layer
Bricks Defender
Bricks Defender 2
Bricks Pinball
Bricks Pinball 2
Brilliant Hamsters!
Brunch Panic
Bubble Pop World
Butterfly: Inchworm Animation II

*C\*
COLOR CUBES
CÓMO ENTRENAR A TU DRAGÓN 2
CRIMSON SHROUD
CUP CRITTERS
Candy, Please!
Carps & Dragons
Castle Clout 3D
Castle Conqueror Defender
Castle Conqueror EX
Castlevania: Lords of Shadow – Mirror of Fate
Cats & Dogs 3D - Pets at play
Cazzarion
Cazzarion Adventureland
Chain Blaster
Chase: Cold Case Investigations ~Distant Memories~
Chevrolet Camaro Wild Ride 3D
Chibi-Robo! Let’s Go, Photo!
Chibi-Robo!™ Zip Lash
Christmas Night Archery
Christmas Wonderland 3
Christmas Wonderland 4
Classic Card Games
Cloudy With a Chance of Meatballs 2
Coaster Creator 3D
Cocoro
Cocoto Alien Brick Breaker
Code Name: S.T.E.A.M.
Collide-a-Ball
Colors! 3D
Comic Workshop
Comic Workshop 2
Conception II: Children of the Seven Stars
Conveni Dream
Cooking Mama 4
Cooking Mama: Bon Appétit!
Cooking Mama: Sweet Shop
Corpse Party
Crazy Chicken Pirates 3D
Crazy Chicken: Director's Cut 3D
Crazy Construction
Crazy Kangaroo
Creeping Terror
Crollors Game Pack
Crush 3D
Crystareino
Cube Creator 3D
Cube Tactics
Cubic Ninja
Cubit The Hardcore Platformer Robot
Culdcept™ Revolt
Cut the Rope

*D\*
DEAD OR ALIVE® Dimensions
DON'T CRASH GO
DRAGON QUEST VII: Fragments of the Forgotten Past
DRAGON QUEST VIII: Journey of the Cursed King
DRIVER® RENEGADE 3D
Dan McFox: Head Hunter
Dark Island
Dedede’s Drum Dash Deluxe
Defend your Crypt
Dementium Remastered
Demon King Box
Detective Pikachu
Digger Dan DX
Dillon's Dead-Heat Breakers
Dillon's Rolling Western: The Last Ranger
Dillon’s Rolling Western
Disney Magical World
Disney Magical World 2
Disney Planes: Fire & Rescue
Disney Wreck-It Ralph
Doctor Lautrec and the Forgotten Knights
Dodge Club Pocket
Doll Fashion Atelier
Donkey Kong Country Returns 3D
Dot Runner: Complete Edition
Dr Kawashima's Devilish Brain Training: Can you stay focused?
Dr. Mario: Miracle Cure
Dragon Ball Fusions
Drancia Saga
Dream Trigger 3D
Dress To Play: Cute Witches!
Dress To Play: Magic Bubbles!
DualPenSports™

*E\*
EDGE
Epic Word Search Holiday Special
Escape From Forest
Escape From Zombie City
EscapeVektor
Etrian Odyssey 2 Untold: The Fafnir Knight
Etrian Odyssey Nexus
Etrian Odyssey V: Beyond the Myth
Etrian Odyssey™ IV: Legends of the Titan
Etrian Odyssey™ Untold: The Millennium Girl
European Conqueror 3D
Ever Oasis
Excave
Excave II : Wizard of the Underworld
Excave III : Tower of Destiny

*F\*
F1 2011
FIFTEEN
FINAL FANTASY EXPLORERS
FISH ON 3D
FOUR BOMBS
Fallblox
Family Bowling 3D
Family Fishing
Family Kart 3D
Family Tennis 3D
Fantasy Life
Fantasy Pirates
Fat Dragons
Fatal Fracture
Fire Emblem: Echoes Shadows of Valentia
Fire Emblem: Fates
Fire Emblem: Awakening
Fishdom H2O: Hidden Odyssey
Flap Flap
Flick Golf 3D
Flipnote Studio 3D
Football Up 3D
Fossil Fighters Frontier
Fractured Soul
Freakyforms Deluxe Your Creations, Alive!
Frontier Days Founding Pioneers
Fullblox
Fun! Fun! Minigolf TOUCH!
Funfair Party Games

*G\*
GALAXY BLASTER
GALAXY BLASTER CODE RED
GLORY OF GENERALS
GUIDE THE GHOST
Gabrielle's Ghostly Groove 3D
Games Festival 2
Gardening Mama: Forest Friends
Glory of Generals The Pacific
Go! Go! Kokopolo 3D
Gourmet Dream
Governor of Poker
Green Lantern: Rise of the Manhunters
Groove Heaven
Guia De Conversação Com Falas - 7 Idiomas
Gummy Bears Magical Medallion
Gummy Bears Mini Golf
Gunslugs 2
Gurumin 3D: A Monstrous Adventure

*H\*
Hakuoki: Memories of the Shinsengumi
Halloween Night Archery
Halloween: Doces ou Travessuras 2
Happy Circus
HarmoKnight
Harvest Moon: A New Beginning
Harvest Moon: Skytree Village
Harvest Moon: The Lost Valley
Harvest Moon: The Tale of Two Towns
Hatsune Miku: Project Mirai DX
Hazumi
Heart Beaten
Heavy Fire: Black Arms 3D
Heavy Fire: Special Operations 3D
Hello Kitty & Friends: Rockin' World Tour
Hello Kitty & Sanrio Friends 3D Racing
Hello Kitty Happy Happy Family
Hello Kitty and the Apron of Magic: Rhythm Cooking
Heroes of Ruin
Hey! PIKMIN
Hidden Expedition® Titanic
Hiding Out
Hit Ninja
Hollywood Fame: Hidden Object Adventure
Hometown Story
Horror Stories
Horse Vet 3D
Hot Wheels World's Best Driver
Hotel Transylvania
Hydroventure™: Spin Cycle

*I\*
I Love My Cats
I Love My Dogs
I Love My Horse
I Love My Pets
I Love My Pony
I am an air traffic controller AIRPORT HERO HAWAII
I am an air traffic controller AIRPORT HERO NARITA
I am an air traffic controller AIRPORT HERO OSAKA-KIX
I.F.O
IRONFALL Invasion
Ice Station Z
Imagine™ Fashion Designer 3D
Inazuma Eleven
Inazuma Eleven 3: Bomb Blast
Inazuma Eleven 3: Lightning Bolt
Inazuma Eleven 3: Team Ogre Attacks!
Inazuma Eleven GO Chrono Stones: Thunderflash
Inazuma Eleven GO Chrono Stones: Wildfire
Inazuma Eleven GO: Light
Inazuma Eleven GO: Shadow
Infinite Dunamis
Infinite Golf

*J\*
Jake Hunter Detective Story: Ghost of the Dusk
James Noir’s Hollywood Crimes
Japanese Rail Sim 3D 5 types of trains
Japanese Rail Sim 3D Journey to Kyoto
Japanese Rail Sim 3D Monorail Trip to Okinawa
Japanese Rail Sim 3D Travel of Steam
Jet Dog
Jett Rocket II: The Wrath of Taikai
Jewel Master Atlantis 3D
Jewel Master Cradle of Egypt 2 3D
Jewel Match 3
Jewel Quest 4 - Heritage
Jewel Quest Mysteries 3 - The Seventh Gate
Jewel Quest The Sapphire Dragon
Johnny Dynamite
Johnny Hotshot™
Johnny Kung Fu™
Johnny's Payday Panic
Journey to Kreisia
Jump Trials Supreme
Justice Chronicles

*K\*
KAMI
KINGDOM HEARTS 3D [Dream Drop Distance]
Karous - The Beast Of Re:Eden -
Kid Icarus: Uprising
Kingdom's Item Shop
Kirby Battle Royale
Kirby's Blowout Blast
Kirby's Extra Epic Yarn
Kirby: Planet Robobot
Kirby: Triple Deluxe
Kung Fu FIGHT!
Kung Fu Rabbit
Kutar (Collection)

*L\*
LEGO Batman 2: DC Super Heroes
LEGO Batman 3: Beyond Gotham
LEGO Legends of CHIMA: Laval's Journey
LEGO Marvel Super Heroes
LEGO O Senhor dos Anéis
LEGO® Marvel Avengers
LEGO® Ninjago™: Nindroids™
LEGO® Ninjago™: Shadow of Ronin
LEGO® Pirates of the Caribbean The Video Game
LIBERATION MAIDEN™
Langrisser Re:Incarnation -TENSEI-
League of Heroes
Legna Tactica
Life with Horses 3D
Lifespeed
Lionel City Builder 3D: Rise of the Rails
Little Adventure on the Prairie
Little Battlers eXperience
Lola's Math Train
Lord of Magna: Maiden Heaven
Love Hero
Lucky Luke & The Daltons
Luigi's Mansion
Luigi’s Mansion 2
Luv Me Buddies Wonderland
Luxor

*M\*
MYST
Machine Knight
Mad Dog McCree™
Mahjong 3D – Essentials
Mahjong 3D – Warriors of the Emperor
Mahjong Mysteries - Ancient Athena
Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey
Mario & Luigi: Dream Team Bros.
Mario & Luigi: Paper Jam Bros.
Mario & Luigi: Superstar Saga + Bowser's Minions
Mario Golf: World Tour
Mario Kart 7
Mario Party: Island Tour
Mario Party: Star Rush
Mario Party: The Top 100
Mario Sports Superstars
Mario Tennis Open
Mario and Donkey Kong: Minis on the Move
Mario vs. Donkey Kong: Tipping Stars
Marvel Pinball 3D
Maze Breaker
Maze Breaker 2
Maze Breaker 3
Me & My Pets 3D
Mes Comptines
Metal Gear Solid: Snake Eater 3D
Metroid Prime: Blast Ball
Metroid Prime: Federation Force
Metroid: Samus Returns
Miitopia
Mike the Knight and The Great Gallop
Mindfeud
Mini Golf Resort
Mini Mario & Friends: amiibo Challenge
Mini Sports Collection
Moco Moco Friends
Mononoke Forest
Monster Combine TD
Monster High New Ghoul in School™
Monster High 13 Wishes™
Monster High Skultimate Roller Maze™
Monster Hunter 3 Ultimate
Monster Hunter 4 Ultimate
Monster Hunter Stories™
Mountain Peak Battle Mess
Murder on the Titanic
Music On: Electric Guitar
Musicverse: Electronic Keyboard
My First Songs
My First Songs 2
My Foal 3D
My Life on a Farm 3D
My Little Baby 3D
My Pet School 3D
My Style Studio: Hair Salon
My Western Horse 3D
My Zoo Vet Practice 3D
Mysterious Stars 3D: A Fairy Tale
Mysterious Stars 3D: Road To Idol
Mystery Case Files: Dire Grove
Mystery Case Files: Ravenhearst
Mystery Case Files: Return to Ravenhearst
Mystery Murders: The Sleeping Palace

*N\*
NARUTO Powerful Shippuden
NINJA SMASHER!
Nano Assault EX
Naruto Shippuden: The New Era
Navy Commander
Need for Speed: The Run
New Art Academy
New Super Mario Bros. 2
NightSky
Ninja Battle Heroes
Ninja Usagimaru - The Gem of Blessings -
Ninja Usagimaru - The Mysterious Karakuri Castle
Nintendo 3DS Guide Louvre
Nintendo Badge Arcade
Nintendo Pocket Football Club
Nintendo presents: New Style Boutique
Nintendo presents: New Style Boutique 2 - Fashion Forward
Nintendo presents: New Style Boutique 3 – Styling Star
Nintendogs + cats: Buldogue Francês e Novos Amigos
Nintendogs + cats: Caniche Toy e Novos Amigos
Nintendogs + cats: Golden Retriever e Novos Amigos
Noah's Cradle
Noitu Love: Devolution

*O\*
Ocean Runner
Of Mice And Sand
One Piece Unlimited Cruise SP
One Piece Unlimited Cruise SP 2
One Piece: Romance Dawn
Outback Pet Rescue 3D

*P\*
PAC-MAN & Galaga Dimensions
PAC-MAN Party 3D
PAC-MAN e as Aventuras Fantasmagóricas
PES 2011 3D
PES 2012 3D
PICROSS e
PICROSS e1
PICROSS e2
PICROSS e3
PICROSS e4
PICROSS e5
PICROSS e6
PICROSS e7
PICROSS e8
PIX3D
PUZZLE BOBBLE UNIVERSE™
PUZZLEBOX setup
Paddington™: Adventures in London
Painting Workshop
Paper Mario: Sticker Star
Parascientific Escape - Crossing at the Farthest Horizon
Parascientific Escape - Gear Detective
Parascientific Escape Cruise in the Distant Seas
Parking Star 3D
Pazuru
Persona Q: Shadow of the Labyrinth
Persona Q2: New Cinema Labyrinth
Petit Novel series – Harvest December
Pets Resort 3D
Petz® Beach
Phil'sEpicFill-a-PixAdventure
Phoenix Wright: Ace Attorney – Spirit of Justice
Phoenix Wright™: Ace Attorney™ – Dual Destinies
Picdun 2: Witch's Curse
Pick-A-Gem
Picross 3D: Round 2
Pilotwings Resort
Pinball Breaker
Pinball Breaker 2
Pinball Breaker 3
Pinball Breaker 4
Pinball Breaker V
Pinball Breaker VI
Pixel Hunter
Pixel Paint
PixelMaker
PixelMaker Studio
Planet Crashers
Pocket Card Jockey
Pokédex 3D Pro
Pokémon Omega Ruby / Alpha Sapphire
Pokémon Art Academy
Pokémon Dream Radar
Pokémon Link: Battle!
Pokémon Sun / Moon
Pokémon Mystery Dungeon: Gates to Infinity
Pokémon Picross
Pokémon Rumble World
Pokémon Shuffle
Pokémon Super Mystery Dungeon
Pokémon Ultra Sun / Ultra Moon
Pokémon X / Y
Poochy & Yoshi's Woolly World
Power Disc Slam
Professor Layton and the Azran Legacy
Professor Layton and the Miracle Mask
Professor Layton vs. Phoenix Wright: Ace Attorney
Project X Zone
Proun+
Pullblox™
Pure Chess®
Putty Squad
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Puzzle Labyrinth
Pyramids
Pyramids 2

*Q\*
Quarters, Please!
Quarters, Please! Vol. 2
Quiet, Please!

*R\*
RIDGE RACER™ 3D
RPG Maker Fes
RTO
RTO 2
RTO 3
RV-7 My Drone
Rabbids Rumble
Rabbids® 3D
Rabi Laby 3
Radiant Historia: Perfect Chronology
Radiohammer
Rage of the Gladiator
Rainbow Snake
Rayman 3D
Rayman Origins
Reel Fishing Paradise 3D
Reel Fishing® 3D Paradise Mini
Regular Show: Mordecai & Rigby in 8-Bit Land
Resident Evil™: The Mercenaries 3D
Return to PopoloCrois: A STORY OF SEASONS Fairytale
Rhythm Paradise Megamix
Rhythm Thief: & the Emperor's Treasure
Riding Star 3D
Rising Board 3D
River City: Knights of Justice
River City: Rival Showdown
River City: Tokyo Rumble
Robot Rescue 3D
Rubik's® Cube
Runny Egg
Rytmik Ultimate

*S\*
SADAME
SAMURAI WARRIORS: Chronicles
SAMURAI WARRIORS: Chronicles 3
SENRAN KAGURA 2: Deep Crimson
SENRAN KAGURA Burst
SHOOT THE BALL
SPACE DEFENDER BATTLE INFINITY
SUPER MARIO 3D LAND
SWIPE
Safari Quest
Samurai G™
Samurai Sword Destiny™
Sanrio characters Picross
Sayonara UmiharaKawase
Secret Agent Files: Miami
Secret Mysteries in London
Shanghai Mahjong
Shift DX
Shifting World
Shin Megami Tensei IV
Shin Megami Tensei IV: Apocalypse
Shin Megami Tensei: Devil Survivor 2 Record Breaker
Shin Megami Tensei: Devil Survivor Overclocked
Shin Megami Tensei: Strange Journey Redux
Shin Megami Tensei®: Devil Summoner®: Soul Hackers™
Shinobi
Siesta Fiesta
Silver Falls - Undertakers
Silver Falls - 3 Down Stars
Sims 3
Skater Cat
Skylanders SWAP Force
Skylanders Spyro’s Adventure
Skylanders SuperChargers Racing
Skylanders Trap Team
Slice It!
Smash Bowling 3D
Smash Cat Heroes
Snake3d
Sonic & All-Stars Racing Transformed
Sonic Boom: Fire & Ice
Sonic Boom: Shattered Crystal
Sonic Generations
Sonic Lost World
Sparkle Snapshots™ 3D
SpeedThru: Potzol’s Puzzle
SpeedX 3D Hyper Edition
Spirit Camera: The Cursed Memoir
Splash or Crash
Splat The Difference
SpongeBob HeroPants
SpongeBob SquarePants™: Plankton's Robotic Revenge
SpongeBob SquigglePants
Squarcat
Sssnakes
Star Fox 64 3D
Steel Diver
Steel Empire
Stella Glow
Stickman Super Athletics
Story of Seasons
Story of Seasons: Trio of Towns
Sudoku - The Puzzle Game Collection
Sudoku Party
Sudoku by Nikoli
Sumico
Super Black Bass 3D
Super Monkey Ball™ 3D
Super Pokémon™ Rumble
Super Street Fighter™ IV 3D Edition
Super Strike Beach Volleyball™
Survivor - Heroes
Sweet Memories Blackjack
Symphony of Eternity

*T\*
TABLE TENNIS INFINITY
TEKKEN 3D PRIME EDITION
THE DENPA MEN: They Came By Wave
THE DENPA MEN 2: Beyond the Waves
THE DENPA MEN 3: The Rise of Digitoll
THE STARSHIP DAMREY™
THEATRHYTHM FINAL FANTASY
THEATRHYTHM FINAL FANTASY CURTAIN CALL™
TOUCH BATTLE TANK - TAG COMBAT -
TOYS VS MONSTERS
Tales of the Abyss
Tangram Style
Tank Onslaught
Tank Troopers
Tappingo
Tappingo 2
Teddy Together
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles: Danger of the Ooze
Tenkai Knights™: Brave Battle
The 3D Machine
The Amazing Spider-Man™
The Amazing Spider-Man 2™
The Battle Cats POP!
The Cube
The Delusions of Von Sottendorff and his Square Mind
The LEGO® Movie Videogame
The Legend of Dark Witch 2
The Legend of Dark Witch 3 Wisdom and Lunacy
The Legend of Kusakari
The Legend of Legacy
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Tri Force Heroes
The Magic Hammer
The Peanuts Movie: Snoopy's Grand Adventure
The Penguins of Madagascar
The Phantom Thief Stina and 30 Jewels
Thomas and Friends Steaming Around Sodor
Thorium Wars: Attack of the Skyfighter
Tiny Games - Knights & Dragons
Titan Attacks!
Tokyo Crash Mobs
Tom Clancy’s™ GHOST RECON® SHADOW WARS
Tom Clancy’s™ Splinter Cell® 3D
Tomodachi Life
Top Model 3D
Touch Battle Tank 3D
Touch Battle Tank 3D 2
Toy Defense
Toy Stunt Bike
Triple Breakout
Troca-Desenhos
Turbo: Super Stunt Squad
Turkey, Please!
Turtle Tale

*U\*
UP UP BOT
URBAN TRIAL FREESTYLE™
Ultimate NES™ Remix
Undead Bowling
Undead Storm Nightmare
Unlucky Mage
Urban Trial Freestyle 2

*V\*
VAN HELSING SNIPER ZX100
Vacation Adventures: Park Ranger
Vacation Adventures: Park Ranger 2
Vamos Aprender Inglês com a Biff, o Chip e o Kipper
Viking Invasion 2 - Tower Defense
Virtue's Last Reward
VoxelMaker

*W\*
WAKEDAS
WEAPON SHOP de OMASSE™
War & Romance Visual Novel
WarioWare Gold
Winter Sports 2012 - Feel the Spirit
Winx Club: Salvar Alfea
Witch & Hero 3
Witch's Cat
Wizdom
Worcle Worlds
Word Search 10K
Word Wizard 3D
WordsUp! Academy
World Conqueror 3D

*Y\*
YAKARI: The Mystery of Four-Seasons
YO-KAI WATCH BLASTERS Red Cat Corps / White Dog Squad
YO-KAI WATCH 2: Bony Spirits / Fleshy Souls / Psychic Specters
YO-KAI WATCH™ 3
Yoshi’s New Island
Yu-Gi-Oh! Zexal® World Duel Carnival™

*Z\*
ZARA the Fastest Fairy
ZIG ZAG GO
Zen Pinball 3D
Zero Escape: Zero Time Dilemma
Zombie Incident
Zombie Slayer Diox™


\*WII U*\**


*#\*
3Souls

*A\*
A Drawing's Journey
A.C.E. – Alien Cleanup Elite
Absolutely Unstoppable MineRun
Aenigma Os
Affordable Space Adventures [IG]
Alice in Wonderland
Amiibo Touch & Play: Nintendo Classics Highlights [N]
Animal Crossing: amiibo Festival [N]
Annihilation
Aperion Cyberstorm
Armikrog
Armillo
Armored ACORNs: Action Squirrel Squad
Art Academy: Atelier [N]
Art Academy: SketchPad [N]

*B\*
B3 Game Expo For Bees
BADLAND: Game of the Year Edition [IG]
BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien [IG]
BLOC
BLOK DROP U
BLOK DROP X TWISTED FUSION
Batman: Arkham City Armoured Edition [TP]
Batman: Arkham Origins [TP]
Beatbuddy
Ben 10 Omniverse [TP]
Bird Mania Party
Blek
Blocky Bot
Block Zombies!
Bombing Bastards
Bridge Constructor Playground
Buddy & Me: Dream Edition

*C\*
COLOR BOMBS
Cake Ninja 3: The Legend Continues
Call of Duty: Black Ops II [TP]
Call of Duty: Ghosts [TP]
Candy Hoarder
Canvaleon
Chasing Aurora
Chasing Dead
Chimpuzzle Pro
Chompy Chomp Chomp Party
Chronicles of Teddy: Harmony of Exidus
Citadale - The Legends Trilogy
Cloudberry Kingdom
Cocoto Magic Circus 2
Collateral Thinking
Color Symphony 2
Cosmophony
Costume Quest 2
Cube Life: Pixel Action Heroes
Cubemen 2
Cycle of Eternity: Space Anomaly

*D\*
Defense Dome
Deus Ex: Human Revolution – Director's Cut [TP]
Devil's Third [N]
Dinox
Disney Infinity [TP]
Dr. Luigi [N]
Dragon Skills
Dreamals
Dreamals: Dream Quest
Drop It: Block Paradise!
Dual Core
DuckTales: Remastered [TP]
Dungeons & Dragons: Chronicles of Mystara
Dying Is Dangerous

*E\*
Eba & Egg: A Hatch Trip
El Silla - Arcade Edition
Epic Dumpster Bear
Evofish
Exile's End
Extreme Exorcism

*F\*
F1 RACE STARS™ POWERED UP EDITION [TP]
Falling Skies: The Game
Family Party: 30 Great Games® Obstacle Arcade
Fire: Ungh's Quest
Fit Music for Wii U [N]
Fist of the North Star: Ken's Rage 2 [TP]
Flight of Light
Flowerworks HD: Follie's Adventure
Frankenstein – Master of Death
FreezeME [IG]
Frenchy Bird
Funk of Titans
Funky Barn

*G\*
GAME PARTY CHAMPIONS [TP]
Game & Wario [N]
Gear Gauntlet
Gravity Badgers
Gravity+
Grumpy Reaper
Guac' a Mole
Guitar Hero Live [TP]

*H\*
High Strangeness
Hot Rod Racer
How To Survive
Hurry Up! Bird Hunter

*I\*
I C REDD
Infinity Runner
Injustice: Gods Among Us [TP]
Insect Planet TD

*J\*
JACKPOT 777
Jett Tailfin©
Joe's Diner
Jones on Fire

*K\*
Kick & Fennick
KickBeat Special Edition
Kirby and the Rainbow Paintbrush [N]
Knytt Underground™

*L\*
LEGO Dimensions [TP]
LEGO Marvel Super Heroes [TP]
Laser Blaster
Level 22
Lovely Planet [IG]

*M\*
Mario & Sonic at the Sochi 2014 Olympic Winter Games [N]
Mario Party 10 [N]
Marvel Avengers™: Battle For Earth [TP]
Masked Forces
Mass Effect 3 Special Edition [TP]
Master Reboot
Midnight 2
Midtown Crazy Race
Mighty No. 9 [IG]
MikroGame: Rotator
Mon Premier Karaoké
Monkey Pirates
Mortar Melon
Mr. Pumpkin Adventure
Mutant Alien Moles of the Dead
My Style Studio: Notebook

*N\*
NINJA GAIDEN 3: Razor's Edge [TP]
Need for Speed: Most Wanted U [TP]
Nano Assault Neo [IG]
Never Alone (Kisima Ingitchuna) [IG]
Ninja Pizza Girl
Ninja Strike™: Dangerous Dash
Nintendo Land [N]
Nova-111

*O\*
ORBIT
Ohayou! Beginner's Japanese
Olympia Rising
Os Rios de Alice: Versão extendida

*P\*
PANDA LOVE
PENTAPUZZLE
PINBALL
PIXEL SLIME U
PSIBO
Paper Mario Color Splash [N]
Paper Monsters Recut [IG]
Petite Zombies
PictoParty
Pier Solar and the Great Architects
Pokémon Rumble U [N]
Plenty of Fishies
Preston Sterling and the Legend of Excalibur
Project Zero: Maiden of Black Water [N]
Puddle™
Pullblox World [N]
Pumped BMX + [IG]
Puzzle Monkeys

*Q\*
Q.U.B.E: Director's Cut [IG]
Queen's Garden

*R\*
RADIANTFLUX: HYPERFRACTAL
REPLAY: VHS is not dead
RUSH
Rabbids Land [TP]
Race The Sun [IG]
Rakoo & Friends
Red Riding Hood
Rise of the Guardians
Rock Zombie
Rorrim
Roving Rogue
Run Run and Die

*S\*
SDK Paint
SDK Spriter
SHOOTY SPACE
SMART Adventures Mission Math: Sabotage at the Space Station
SPACE HULK
SPHERE SLICE
SPLASHY DUCK
STARWHAL [IG]
STEEL LORDS
STEEL RIVALS
SUPER ROBO MOUSE
SWAP BLOCKS
Sanatory Hallways
Scram Kitty and his Buddy on Rails
Scribble
Seasonal Assistant
Shadow Archer
Shadow Archery
Shadow Puppeteer [IG]
Shiny The Firefly
Shutshimi
SiNG PARTY [TP]
Sinister Assistant
Skylanders Giants [TP]
Skylanders SuperChargers [TP]
Sonic Boom: Rise of Lyric [TP]
Space Hunted
Space Hunted: The Lost Levels
Space Intervention
Spellcaster's Assistant
Spin the Bottle: Bumpie's Party [IG]
Sports Connection [TP]
Star Fox Guard [N]
Star Fox Zero [N]
Star Sky 2
Star Splash: Shattered Star
Stealth Inc 2: A Game of Clones [IG]
Stone Shire
Sudoku & Permudoku
Super Destronaut 2: Go Duck Yourself
Super Ultra Star Shooter
Suspension Railroad Simulator
Sweetest Thing

*T\*
TABLETOP GALLERY
TANK! TANK! TANK! [TP]
TAP TAP ARCADE
TAP TAP ARCADE 2
TEKKEN TAG TOURNAMENT™ 2 Wii U Edition [TP]
TEMPLE OF YOG
TITANS TOWER
TNT Racers - Nitro Machines Edition
TOUCH SELECTIONS
Tengami [IG]
Teslapunk
Test Your Mind
Tested with robots !
Tetrobot & Co.
The Beggar's Ride
The Croods: Prehistoric Party!
The Gem Collector
The Girl and the Robot
The Legend of Zelda: The Wind Waker HD [N]
The Legend of Zelda: Twilight Princess HD [N]
The Quiet Collection
The Smurfs™ 2 [TP]
The Stonecutter
The Swapper [IG]
Tom Clancy's Splinter Cell® Blacklist™ [TP]
Toon Tanks
Totem Topple
Toto Temple Deluxe [IG]
Twisted Fusion

*U\*
U Host
Underground

*V\*
VRog

*W\*
Warriors Orochi 3 Hyper [TP]
Watch_Dogs™ [TP]
Wicked Monsters Blast! HD PLUS
Wii Fit U [N]
Wii Karaoke U by JOYSOUND [N]
Wii Party U [N]
Wii Sports Club [N]
Wooden Sen'SeY
Word Party

*X\*
XType Plus [IG]
Xenoblade Chronicles X [N]

*Y\*
Y.A.S.G
Year Walk [IG]
Your Shape®: Fitness Evolved 2013 [TP]

*Z\*
ZaciSa: Defense of the Crayon Dimensions!
Zen Pinball 2
ZombiU [TP]
Zombie Brigade: No Brain No Gain
Zombie Defense
Zumba Fitness: World Party [TP]

--
\WII U [N] Nintendo Games (26)\**
Amiibo Touch & Play: Nintendo Classics Highlights
Animal Crossing: amiibo Festival
Art Academy: Atelier
Art Academy: SketchPad
Devil's Third
Dr. Luigi
Fit Music for Wii U
Game & Wario
Kirby and the Rainbow Paintbrush
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Mario Party 10
Nintendo Land
Paper Mario Color Splash
Pokémon Rumble U
Project Zero: Maiden of Black Water
Pullblox World
Star Fox Guard
Star Fox Zero
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: Twilight Princess HD
Wii Fit U
Wii Karaoke U by JOYSOUND
Wii Party U
Wii Sports Club
Xenoblade Chronicles X

--

Well feel free to add or modify anything you want, obviously. And feel free to also ask why the inclusion or the lack of it of any game. There must be some errors on the list, naturally, so if you know any information about a game that would take it off or put it on the list (an announcement for example) please share it with us!!!
submitted by zeppf to NintendoSwitch [link] [comments]

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submitted by Lucinta_idn_poker to u/Lucinta_idn_poker [link] [comments]

[Table] I am Dave Plummer, author of Windows Task Manager, Zip Folders, and worked on Space Cadet Pinball, Media Center, Windows Shell, MS-DOS, OLE32, WPA, and more. (pt 1/2)

Source
Note: Based on observing question-taker's profile, he is still taking answers, so two parts may or may not completely summarize the AMA.
Questions Answers
Space Cadet Pinball, how does it feel to be the most played "bring your child to work day" game? I remember it fondly. The best part is that I used to "teach" computer lab when my kids were in K through 6th grades, back when Pinball was still included and well known. The kids could care less about anything technically hard or interesting that I'd worked on, of course, but Pinball gave me instant street cred with them.
Especially cool was being able to walk over and enter a secret code that only I knew that would turn on all the cheats, like infinite lives. They thought I was a wizard at that age!
The code, by the way, is "hidden test" without the quotes! Then various keys do different things, you can click and drag the ball around, and so on. Google it for the gory details!
I always like to point out that I was working with a full set of original IP from Maxis, so I had nothing to do with the design of the game, or it's art, etc... that was all done! My contribution was volunteering to port it, including a partial rewrite from asm to C, to work on MIPS, Alpha, PowerPC, IA64, ARM, and so on, which was actually a lot of work. But I got it into the Windows box, which is how and why everyone knows it today. But all credit for the gameplay and so on goes to Maxis, all I did was not screw it up in that case!
the below is a reply to the above
To add a bit of detail re Space Cadet Pinball: we built Space Cadet originally at my company Cinematronics and did a deal with Microsoft to ship it with the Plus Pack that accompanied Win 95 and Win 98. While it technically didn't ship w/ Windows, the Plus Pack had something like a 25% attach rate and pinball wound up on most systems anyway. Microsoft actually had an option in our original contract from 1994 to ship it with the OS itself or the Plus Pack. Maxis was our publisher for the subsequent retail version, and later bought my company. More germane to this thread: I believe Dave's port entered the picture a few years later, after Win 98, and was likely critical to pinball continuing to ship on later iterations of the Windows OS (i.e. 32-bit). I definitely appreciate the time he put in to give the game extra years of life on the Windows platform. Kevin Gliner, game designer and producer for 3D Pinball, and co-founder of Cinematronics. Pleased to FINALLY put a name to the game design! You should update the Wikipedia article for the game, as I think it lists Matt Ridgway, who might have been sound? I've been crediting Maxis for years, not knowing the role of Cinematronics who was who. One thing that confused me: wasn't there a company that did video games in the 80s called Cinematronics? Any relation? Star Castle, Armor Attack, etc...
As for timing, this likely between the Win95 and Win98 Plus! packs. It was very early on at least, and shipped at least in NT4, and perhaps earlier in "SUR" release that ran atop NT 3.51, but I don't have access to any source files to check dates!
the below is a reply to the above
I keep meaning to fix that wikipedia article, there's a significant number of people that worked on the game and for some reason only Matt (an independent sound guy who did some excellent part-time contract work for us) is listed. There's also a lot of confusion about the timing of various releases and the companies involved, and who owns it now (EA). I actually have all the original source, although no rights to any of it anymore. Hard to say on the timing of the port. I was working in Redmond in '99 when I got word someone had done an NT4 and Win2000 port (I'm assuming that was you), so that was the first time the port showed up on my radar. I have a more confident memory (and contracts, email, etc) of all the events related to how pinball came about and the first couple years after it was released. I like to think pinball was the very first Win95 game (it was fun to watch Gates and Leno pretend to play it on stage at the Win95 launch event), but of course there were other games that shipped with the launch too. You're correct, there was an 80s arcade game company called Cinematronics that went out of business long before we started in 1994, and someone had let the trademark lapse. How we came to be called Cinematronics is a long story for another time... NT shipped in 96, so the version I did for it would have been done in 95. I remember working on it about the time Win9X was shipping or in late beta. I could be wrong on that part, but Nov 95 would be my guess.
the below is another reply to the original answer
Damn dude, porting assembly? You are a legend! Thanks - we actually did all of our debugging in assembler. We didn't have any source-level or line-level debugging at all (except as noted below). So you'd connect to a machine through an ssh-like tool and then, if the symbols were right, you could get a callstack and inspect memory, disassemble functions, and so on. But since we spent much of our day staring at assembly, I became reasonably adept at it.
I say "reasonably" as I was lazy enough that I would compile the components of interest to me with Visual Studio PDB symbols so that, if I could repro on my own machine, I could then source-level debug it. That made me fast at some stuff that others were slow at, but I likely never got as proficient at asm debugging as someone who never had an alternative. I had a developer friend named Bob whom was an ntsd (our debugger) superstar, and he'd write expressions inside of breakpoints to fire conditionally, that kind of thing. So I did learn that trick, but I'm sure there were dozens I just never knew.
That all said, we rarely if ever coded in assembly. All coding was in C/C++.
In the Pinball case, parts of the original were written in hand-coded in asm by Maxis, like the sound engine, and wouldn't have had a hope of working on anything but an x86. Rather than be lame and not have sound on the RISC platforms, I opted to rewrite that stuff in C so that it was portable.
The RISC platforms also bring their own set of problems like 32-bit alignment for data. And being on Windows NT (now just "Windows") meant being Unicode, but fortunately there isn't a TON of text in a pinball game!
the below is a reply to the above
boytekka: damn, the only time that I did assembly language is when we tried moving a small machine through the printer port.. I miss those days LordApocalyptica: Only time I did assembly was when I wanted to make a game on my TI-84, and decided that I didn't want to. I miss those days too. First game I wrote in assembly I did in a machine language monitor on my C64. You can't (easily) relocate 6502 so to add code you'd have to jump out, do stuff, and jump back... Crazy!
the below is another reply to the original answer
If I can ask a question, how does it feels to go from coding with basically zero help to working with modern IDE and code editors that give you a lot of infos, tips, error notifications and so on? I've started programming like a year ago from zero, and I don't think I could be able to program like y'all did 20 years ago or more. Thanks for doing this AMA anyways! You're very welcome! The progression in tools has been amazing, really. I remember HESMON and my first machine language monitors for the PET and C64, then really nice ROM dev environments, and CygnusEd for the Amiga... all the way up to PlatformIO and Visual Studio Code.
My most recent "WOW" moment was adding a line to my lib_deps line in platformio, which magically included the library being developed at the URL on github. So you can link to online projects... cool.
the below is another reply to the original answer
Just wanted to say thanks for the Alpha port! Alpha AXP was by far the hardest to debug! "Branch later, maybe"
the below is another reply to the original answer
I just want to thank you for my first experience with pinball. I am now a top 100 competitive pinball player and own 16 pinball machines. That's cool, which do you collect primarily? I was always a fan of Williams, and am FB friends with a couple of their older devs like Steve Ritchie, Larry DeMar, and Eugene Jarvis (but I should be careful, Bill Gates warned me never to name drop :-) )
I have a Black Knight 2000 as my own machine right now!
the below is a reply to the above
I have a wide range. Some modern Sterns like Metallica, Jurassic Park, Tron and Iron Maiden. Older Bally’s like Frontier and Fathom. 2 classic Bally/Williams Dr Who and Attack From Mars. Plus a few EMs. I like them all! Attack From Mars was the game that got me into the physical world of pinball. Collecting has been more of a recent pandemic thing since I can’t go out and play. I miss traveling around the country playing in big tournaments. Oh yeah and Steve Ritchie is quite the character. You must meet him some day. I’ve met him a few times and each time has earned a place in my pinball stories I talk about with friends. Congrats on the collection, that's a nice set! I've never met Steve - I did meet Larry DeMar in vegas. I was playing at a slot machine and he was next to me, and had a name tag, and I was like... "Excuse me sir, but does the word Robotron mean anything?" and it turned out to be him!
Asking as someone pretty new in software development, did you experience impostor syndrome? If so, how did you deal with it? My first couple of years were very productive, so I wasn't insecure about my output, but even so I definitely experienced imposter syndrome. I think most people who achieve aspirational roles do... I have a friend who was in the NFL who describes the same feeling.
Being as productive as your peers is sort of the pre-requisite, and if that's true, then remind yourself that when you were in fifth grade, the eighth graders on the playground seemed so old and mature! It's odd in that I started in 1993, but to me anyone who started in the 80s was a "true" Old Timer and remains so in my head to this day. And similarly I'm no doubt the grizzled veteran to people I hired a few years later.
I know when I started I felt like the dumbest guy in the room, and by the end I felt like the smartest guy in the room, and I don't think I'd gotten any smarter along the way. So it's all relative and perception. Well, that and the stock caused some serious attrition of the "really smart"!
I remember visiting Google a couple of years ago in the bathrooms they had posters that read "YOU ARE NOT AN IMPOSTER", and info about seminars and so on about it, so it's very common! I wish I had a concrete strategy for you, but I don't other than "It's commonplace, and I bet there are a ton of resources on the Web. Don't be surprised you're experiencing it!"
What would you encourage someone to start learning today related to your field? I'm learning React at the moment. Let's face it, the web development experience is utter nonsense. So I kept hoping for something that would make it clean, and easy to make components, and to work with REST apis. So I went looking for a solution. Then I read about Angular, and it seemed like "too much" to learn for the sake of making a SPA.
But React seems understandable enough and solves a ton of problems with web development, not the least of which is being able to intermingle HTML and Javascript (via JSX).
As for languages, I'd probably start with Python. I prototyped a complicated LED system a couple of years ago and it was admirable what it could accomplish for an interpreted language. And you probably have to know modern Javascript as well.
Now, would you be rather interested in working for windows, macos or linux ? I work in all three. For my own projects I write to the ASP.NET Core 3.1, and that's available on Windows, Mac, and Linux. I originally wrote my LED server to it under MacOS, then moved it to Windows with about 5 minutes of changes (related to the consoles being somewhat different). Then I moved it to Linux, where I made it work and then containerized it with Docker. I got it up and running on my Raspberry Pi and in a Windows HyperV and under WSL using Ubuntu. To me that kind of stuff is super cool.
Once I had it working in a Docker container I deployed it to my Synology NAS, which is some variant of Linux. So my NAS runs my Christmas lights!
I love stuff like that when it works!
My main workstation is a Dell monitor that has an internal KVM. I have a 2013 Mac Pro connected to it, which is maxed out and then has an eGPU and eRAID setup via Thunderbolt. And then I have a 3970X Windows PC connected as well, and I can jump back and forth with a button.
I spend most of my day in Windows now, unless it's video related, in which case I use Final Cut Pro.
Hi Dave, thanks for the AmA! In regards to task manager - often times I have to click the 'end task' button more than once to get the frozen program to actually close. Why is this? Thanks again. Remember that, at least in my day, End Task is different than End Process. The former sends a "Please close yourself" message to the app, and if it's hung, it should then detect it and so on, but doesn't always. Imagine the app is in a weird state where it's still pumping messages, it's not hung, but it's broken. End Task likely won't work.
That's when you need End Process, which tears everything down for you. The substantive difference is that the program gets no choice in the matter and no notification. End Task can be graceful. End Process is brutal.
the below is a reply to the above
What about when the task manager stops responding? We need a task manager manager to manage the task manager. Lol I've never seen that happen, ever, unless the system itself or the window manager is bunged in some way. Your puny Task Manager cannot save you now.
Then again, nothing can, save a reboot.
What cool new tech are you excited about? Right now I'm actually trying to productize something of my own, a system for doing hidden, permanently-installed LED holiday lighting. It receives the effect entirely over WiFi, or it can fall back to built-in effects and so on. Quick demo from 4th of July here:
https://youtu.be/7QNtj2hZtaQ
I'm done the software on the ESP32 and on the desktop, and working on the phone app now. So the next step is to find someone to manufacture the actual addressable LED strip fixtures. They'd be like under-counter LED strips that snap together end to end, but weatherproof, and with WS2813 LEDs internally.
In terms of stuff that I'm just benefitting from, the latest CPUs from AMD are amazing. I have the 32-core 3970X and the raw computing power is hard to comprehend. That you can buy a 32-core chip for $2K (or 64-core for $4K) amazes me! Now I need to learn AI or something to make use of all of that hardware...
After the rise of WinRAR, did you continue to use the trial or did you pay? From: [[email protected]](mailto:[email protected])
Sent: Saturday, April 29, 2006 3:14 PM
To: Dave
Subject: Your BuyRAR.com Order #: 122229610 License Key
Attachments: rarkey.rar
My WinRAR order number, from about 15 years ago, is above. And my WinZip license is much older than that. As someone who (a) made their real living in shareware and (b) worked on Product Activation, I'm the kind of guy who always licenses everything! You'll notice in my PlatformIO/"Arduino" video I even walk people through how to contribute to show how easy it is. I love good, cheap software.
the below is a reply to the above
Would you download a car? My wife's Tesla downloads update all the time. I'm sure they're just as complex as the mechanical components of the car, so in a sense, we already do!
the below is another reply to the original answer
But... why did you keep the email? I have a folder on my OneDrive called Registrations where I keep copies of license keys and registrations. So it was handy. Looks like Telix is my oldest registration from 1989 or so.
Also what was Microsoft really like back in the 90s? As a user of MS-Dos 3.30 forward till now. I’m assuming there has just been a whole tide of changes. Was double space really as funny on the dev side as it was on the user side with the slowness and the pufferfish as a logo :) I worked on Doublespace in that I wrote a thunking layer that could live in low memory and then moved the rest of the code into the HMA. I didn't work on the compression, but odds are the guy who did is reading along right now, I bet!
I don't really know if it was faster or slower than its contemporaries like Stacker. I wrote one for the Amiga, though didn't get it quite finished before starting at MS, and it's an interesting and hard problem to do well. At least on the AmigaDOS it was, FAT would be a tad easier.
the below is a reply to the above
I mean for its time it was great. But back then floppy disks and 10M RLL-MFM drives were more the norm. It was actually awesome to have it included IN the OS instead of having to buy stacker. I think this is why I get so much of a kick out of every phishing AD that says download this to double your RAM. It just takes me back. RAM Doublers are a whole 'nother ball of wax. Raymond Chen, in his blog "The Old New Thing", covers them well. If I understand it correctly, in the most famous case the code to do the actual memory compression was disabled, so it literally did nothing, but did it with overhead.
On the other hand, I note that current Windows, the HyperV, and even my Synology NAS offer "Memory Compression" now so perhaps there's a time and a place on modern cpus and systems.
I'm an Engineer and regularly use MS Office to produce reports and calculations. Subscript and Superscript are something I use all the time. For at least the last 15 years, in MS Word I can hit "Ctrl +" & "Ctrl Shift +" to make the highlighted text Subscript or Superscript. But MS Word sucks for calculations, so I use MS Excel. But MS Excel it's about 8 clicks to make something super or subscript, and the hotkey technology hasn't made it in. So my question is, why was MS Office 2003 the best version of office that was ever produced? I retired in 2003. Coincidence? I'll leave that one up to the scholars.
If you could go back and change anything about Windows without consequences or worrying about backwards compatibility, what would it be? Format! I wrote that and since I was used to using the Visual Studio Resource Editor for dialogs, but couldn't in this case, I just laid out a stack of buttons and labels, content in the knowledge that a Program Manager or Designer would come up with a proper design for it that I would then code up. But somehow, no one did, and no one has for 25 years! So it's a big tall stack of buttons like a prairie grain elevator.
Ever met Bill Gates or have an interesting personal experience with him or another higher up you can share? Yes, even when I was a new college hire he had the 30 of us or so over for beer and a burger in his back yard. It was a nice touch and quite informal. Obviously, at some scale, it wasn't 30 people anymore and they couldn't continue it!
Ever play the video game Star Castle? It was like that. Concentric circles of people standing around BillG each armed with what they hope is a question or comment so clever they'll stand out in some way!
If every software you need would be available for both systems. Would you use a Linux distribution or Windows 10? Right now I'd use Windows 10 because, if the same client software is available, I'd do it on Windows simply because I have a new 3970X w/ 128G of RAM and triple RAID0 SSDs plus an Optane stick. All for about 1/10th the price of a Mac Pro. Since the hardware is so cheap and powerful, it's really hard to resist.
Even if all the client software were magically available, or Parallels for Linux were a thing, I'd stick with Windows because I haven't seen a Linux UI that I really like. I know everyone has a favorite... if there's an actually good and attractive one that works out of the box, let me know what distro, and maybe link a screenshot!
the below is a reply to the above
Give Mint 20 with Cinnamon a fair shot! I have struggled for years trying to like a Linux distro but never found one that felt and looked right which I think had been the reason Linux hasn't been adopted mainstream but Mint20 with Cinnamon is possibly it..if not its very very close.. Has awesome multi-desltop winodws feature and you can make it basically just like Win10.. Would love to know what you think of it! 20.1 BETA just dropped and has a super interesting feature called Web Apps that needs to be checked out asap! Heres a link to the 20 long term support version.. some people do not like the Minto Logos/Backgrounds out of the box..keep in mind there are a ton of nice ones included and many more you can get quickly if that's something you don't like..what is really neat is that you can make Mint20 look like any OS.. there are themes that make it exactly like MacOS I just have not personally tried those out yet. https://blog.linuxmint.com/?p=3928 Thanks, I'll check out Mint!
I am looking at my copy of Douglas Coupland's "microserfs". Although it's fiction, do you think it resembles the Microsoft Culture of the time? Lord no, that book bugged me. On the one hand, they're a bunch of pretentious and precocious, annoying kids. I worked on a team (NT) where the tone was set by Dave Cutler and the guys he brought over from Digital, so it was rather different. On the other hand, it's such a big company that odds are those four main people DID exist somewhere in the company. Just not around me!
Why was (is) a monolithic registry preferred over distributing the settings in a number of files like Unix? Why did windows remain single-user focused for so long when Unix was multi-user since the 70s? In my understanding, if there is just one user, that user has to be admin which opened Windows up to security issues. (I don't even recall any sudo-like privilege escalation in pre-XP Windows.) Windows NT was multiluser from birth. And there's nothing about the Windows architecture that requires users to be admin; the reality, I think, is that most apps started out in Win95 land and just didn't work if they were run as non-admin, so people ran as admin because the apps required it.
We couldn't just break all those apps and say "Oh well, get better apps" so what you got was a convention of people running as admin. But again, there's no need to. Same as Unix.
The one exception is that under Unix it's easy to sudo and so admin work briefly. I wish Windows had (or exposed) a simpler mechanism for letting me run as a non-admin credential and escalate when needed. I know UAC does the same thing, more or less, if used cautiously.
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Yeah NT did eventually get around to fixing it. My question was really about the earlier systems, because I think you said you worked on MS-DOS? Since there were existing systems with multi-user and privilege escalation even before the first Windows, somebody must have made a conscious decision to not include that functionality. MS-DOS was only the second or third OS I can think of for a Microprocessor (CPM, SCP, then MS-DOS). What existed for mainframes and minis didn't matter much in the memory limits available on the desktop.
What was the inspiration for Space Cadet Pinball and what is your high score? I don't know, I wasn't the designer, the inspiration part happened separate, I provided the perspiration part! I was actually pretty good at the game, since I was literally paid to play and test it... but I don't know the score, sorry! I do have the world high score on Tempest, though! But not Pinball :-)
1. What's something super useful within Task Manager you think even seasoned Windows users don't know they can do? 2. What do you think a future version of Task Manager should be able to do? I think CTRL_SHIFT_ESC is a surprise to a lot of people!
I think Task Manager needs Dark Mode, and a way to show who has locked what file or device so you can kill the offender when needed.
Why is it that I can still find dialogs in Windows 10 that were clearly built using 16 bit Visual Studio 97 version? This should explain it. When you achieve perfection, you leave it alone:
https://youtu.be/l75a8CvIHBQ
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Please for the love of God, use your Microsoft contacts to stop the snipping tool from going away. It's literally perfect but they keep trying to discontinue it. One Compound Word: SnagIt. It's what you need to make your life complete.
After my time, but I heard the new snipping and history that's being built in to replace it is pretty good. It better be if they kill snipping tool!
Thanks for task manager! I use it for so many things. How do you feel about newer versions of Windows de-emphasizing the control panel in favor of their new settings app? I'm all for it if they made sure they had 100% coverage of all settings. It's sort of weird that in this day and age, with an R&D budget in the billions, we still have a mix of new control panel and old property pages. But I like the new stuff if it covered all cases!
Hello Dave! Why does Windows have such a rough time transferring a lot of small files? Is it a limitation of NTFS? It's not Windows, it's all operating systems. Part of it is filesystem related:
Imagine copying a file takes 200ms of overhead plus 10ms per MB. Coping 100M of large files will take 200ms + 1000ms = 1.2 seconds.
Now imagine you have 100M of 1M files. Now you have 100*200ms + 1000ms = 20000ms or 20 seconds. 20 times as long for the same amount of data.
Did you ever get a chance to work in/on OS/2? I stuck with OS/2 until 2005/2006, before moving onto Linux, and would love to hear any opinions and stories you might have. I didn't! I used OS/2 a bit but never had a chance to work on it. Many of the people I worked with did, though... but if OS/2 were Kevin Bacon, I'm one degree removed.
I had waited more than 20 years to ask this... What the fuck is Trumpet Winsock? That's what you need to use TCP/IP on Windows before it was included in Windows. You're welcome.
What was the idea behind having "generic" activation keys starting in Windows XP that would activate any version, it was said they were for [educational purposes], did Microsoft provide them to 501c3/non-profit schools, or was there a different reasoning? I'm not sure what you mean by "generic". I remember retail and oem, but what was a generic key?
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There was a set of keys that became public knowledge partway through XP life that appeared to activate unlimited machines as valid, though added a banner "For Educational Purposes Only". I remember trying it back in the day and always wondered what the intention was that was important enough the key activations were never blocked. [I did have multiple legal keys, but curiosity killed the cat and I had to swap one to the "educational" key to see for myself, lol] I don't actually know! But I can surmise that if it was displaying a banner down in the bottom right corner of the screen, it knew it was not licensed and was likely limited or time-limited in some way. Unless you could actually ACTIVATE them with that key, which would surprise me.
How does OLE still work? I can't think of anything else that complex and old that still runs. We've got a legacy piece in our application that uses it and I can build against it using .net 4.0, in an Azure pipeline and deploy to windows 10 hosts and a piece of 90s technology still works perfectly. How and why? It was complex, but pretty well written and very well tested. That's not to say there aren't a lot of bugs outside the common case codepaths, but I bet if Office used it, it's pretty solid, and will be forever.
Other than your personal phone number, did any Easter eggs make it to general availability? There was one in the Win9X shell, but I think we removed it for Windows XP and later. So not that I'm aware of!
Have you ever wanted to make a "sequel" to Space Cadet? There are actually two other tables available in the original Maxis game that should work, in theory, but I think Space Cadet was the best of the 3, so...
Were there ever any 3rd party edit/change to shell that made you think, "Why didn't we think of that?" Not offhand, but "Stacks" on MacOS where it tries to rescue your mess by grouping things by filetype (Images, Docs, etc) is pretty clever. So that's something I wish we'd though of!
Have you worked at all with Bryce Cogswell and Mark Russinovich?? Also, what was your initial response to Process Explorer /the Sysinternals stuff?? No, but the SysInternal guys are geniuses of the highest order, so far as I'm concerned (and I say that based on their products, no knowing them). They know their stuff.
What are your best/oddest purchases you were able to justify as a work expense (for example, were you able to get MS to buy pinball machines as an R&D cost)? I had DirecTv in my office! I was working on the Media Center prototype and we couldn't get cable on campus, so I got the dish installed on the roof, etc....
I had a Tempest machine in my Office but at my own expense. I started right around the days of the "shrimp vs weenies" memo, so they were pretty cost conscious.
Is it true that you and Dave Cutler got into a knife fight over a hand of poker gone bad? A broken bottle is not a knife.
Was DoubleSpace stolen from Stacker? No. As I understand it, DoubleSpace was licensed from an Israeli developer. Then I heard that Stacker had somehow been awarded a patent on using a hash table in compression, which sounds pretty ludicrous if true. There was a trial, and even though it revolved around hash tables and math and compression engines, and no one on the jury had been to college, as I heard it. So the big guy lost. That's the story I heard, your mileage may vary. I'm not a spokesman, etc.
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MS-DOS 6.21, the most useless version. I remember writing an extra "2" on my 6.2 OEM disks when the update came out (no point wasting disks). You say "useless", I say "canonical".
I think I actually worked on 6.22, not sure. It was 6.2 something. In terms of usefulness, the features I added to it personally were:
- Moving Doublespace to HMA to free up a lot of low mem, as noted
- Giving Diskcopy ability to do it in a single pass with no swaps
- I wrote a new version of Smartdrv that added CD-ROM support
- I wrote a special version of Setup that worked via deltas and put everything on a single floppy (no point wasting disks).
Mind you, I was just a summer intern when I did that, and it took me about 3 months.
What are your favorite DOS command-line tricks that still work in Windows 10? doskey!
What actually happens if someone deletes Win32? Human sacrifice, cats and dogs living together, mass hysteria. Do not attempt.
Did Bill ever swing by your cubicle and tell you'd he'd take your assignment home and finish it in a weekend if you didn't hurry up? Cubicle? It was the 90s at Microsoft! I had a corner office with a table, chairs, a Tempest machine, and a sofabed.
What is the best project you worked on or had friends work on that was canceled, that you would revive if you had the resources? Windows Media Center, I'd say! And I wish they'd done a great AutoPC that the OEMs could have licensed and made common to most cars.
There has been a lot of hate on Windows / Microsoft from the Unix / Linux advocates. What are some narratives that you disagree / don't think are true? I used to love the Amiga, so I know what it's like to feel a sense of advocacy for a platform that you feel is superior but overlooked in the marketplace.
I think the most untrue narrative I've heard about them is that they all have neckbeards. I think it's only "most", not all.
How do you introduce yourself at parties? "Does anyone here know how to update my Groove subscription on my Zune?"
What OS are you using now? What's your favorite OS of all time? What's the worst OS of all time? What's the worst Microsoft OS (if different)? The best OS of all time was Windows NT 4.0 with the Shell Update Release.
The worst OS of all time was the TRS-80 Model 1, Level 1 DOS that didn't have the keyboard debounce code in ROM yet so you couldn't even type on the thing.
[deleted] No, I never put a true easter egg in anything. Especially in an operating system, I don't believe in them. You have to be able to trust the OS, and I think it goes against that.
How did you get started in this specific field? I first wandered into a Radio Shack store in about 1979 when I was 11, where I saw my very first computer. It was not connected yet, as the staff had not figured out how to set it up yet. Being somewhat precocious, I asked if I might play with it if I could manage to set it up. On a lark they said, “Sure kid, have a shot”, and ten minutes or so later I had it up and running. This endeared me to the manager, Brian, enough that every Thursday night and Saturday morning I would ride my bike down to the store: I’d type in my crude BASIC programs and they were kind enough to indulge my incessant free tinkering on their expensive computer. So that's pretty much how I started!
Do you ever have moments where you’re like “they have it so easy nowadays” or do you think that because of the groundwork put in place 30 years ago that systems have become exponentially more complex? Only when someone spools up an entire docker instance to pipe something to it on the command line... then it's like "Really? You're basically booting a virtual computer as a command?"
What's the best C++ expert tip you can share for fellow programmers? If you make anything in your class virtual, make the destructor virtual, particularly if there's any chance that anyone might delete an instance of your derived class through a base class pointer. Otherwise, the behavior is undefined, I think, but even if it works, it's not what you want!
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Wow this is eerie. I literally fixed a bug a couple weeks ago that was this specific case. They can be weird bugs to track down, too!
Tabs or spaces? Spaces on an indent of 4, tabs set to 8.
How can I open an MS Binder file? Push down on the metal tabs at the top and bottom of the central spine of the binder. That will release the 3-hole punch claws, and then you can remove your printed file.
"It's now safe to turn off your computer" Why was this splash removed? I think most current BIOSes can do it on their own by now!
Do you have any insight as to why MS decided to build Windows 95 from the ground up instead of building off of an existing *nix system the way Apple did with OSX? Was it just for backwards compatibility or were there other reasons? Also, had you gone this way, how do you think Windows, and the industry in general, might be different? I'm asking as someone who thinks that WSL is the best thing to happen to Windows in years. Windows 95 was not built from the ground up, but NT was. The most succinct reason (and just a guess, I'm not a spokesman) is that even though MS had Xenix on hand, there were fundamental problems in the way Unix handled SMP multiprocessor locks and so on at the time. I presume these have long since been solved in Linux, etc, but not without significant work.
WSL is one of my favorite things too, but for the library of tools and software, it makes available to me, not because of some fundamental architectural superiority, I don't think!
What are your feelings about "Microsoft Bob"? https://youtu.be/rXHu9OmLd8Y
What did source control look like in the 90's? How did MS keep its code from leaking out to the public? How did you handle versioning and different developers working on the same feature? We used a tool called SLM, or Source Library Manager. It was sort of available briefly as a product under the name Microsoft Delta.
It was OK for smaller teams but did not support branching, so just before I left we moved to Source Depot.
Why was Ctrl + Alt + Delete changed to Ctrl + Shift + Escape? It wasn't! Ctrl-Alt-Delete raises the "Secure Alert Sequence" which triggers the OS to switch to the secure desktop, where you have the ability to click a button which will start task manager upon return to your regular desktop.
Ctrl-Shift-Esc is a feature built into Winlogon that launches a TaskManager on the current desktop without switching to the secure desktop.
There are theoretically hacks and exploits that can only be caught by switching to the secure desktop, so if you're ever in doubt, ctrl-alt-del is the more secure way to go.
How did DOS ever get away with just pulling device names like "COM1" out of thin air when it came to output redirection etc..? That's for compatibility with MS-DOS.
What are you currently working on? Mostly on LED and Microcontroller projects that I detail on my YouTube channel, and the channel itself takes a fair bit of my time! If you're curious, you can check out my current successes and failure adventures at http://youtube.com/d/davesgarage
Did you work with Kris Hatleid on Super Hacker and the game Evolution? I worked with Kris on an unreleased title called "Commander Video". That's largely where I learned assembly language, since he did the bulk of the coding, I watched and did level design, etc. 1982 or so I believe!
Got any dev back door mainframe access codes for pinball? hidden test
Dave, how did you manage to do all that without being able to google everything? That's one of the craziest things... I got a degree in computer science before you could even look anything up!
The hardest part was OLE2. Coming form a different platform (the Amiga) it was a monster to wrap my head around, and the book (Inside OLE2) was not the best for introducing devs to OLE. It scared me, and I sure could have used a YouTube tutorial or two!
Hi Dave! So here's a bit of an odd one. I loved your Space Cadet Pinball! I must have spent countless hours on it as a kid, and even now I still occasionally try to find ways to boot it up. A legitimate classic. But lately, the version windows offers just... don't feel the same. They aren't as nice. Is there a game you can name that you would say feels like a worthy successor to Space Cadet Pinball? Or even any more general pinball games you would recommend? I have a real Black Knight 2000 machine here in the house that I fully restored, so I'm a fan of physcial pinball as well!
I think the two best video games are (a) arcade Tempest, and (b) XBox Geometry Wars 3.
GW3 is a classic, or should be!
Woah woah woah, University of Regina?!? Are you from here? Cool to see a UofR grad had such a major impact! Yup! Check out the regina sub for a recent article
When working on MS-DOS what did you think of alternatives such as 4DOS, NDOS or DR-DOS, were they source of inspiration for new features or not at all ? No in general, but Norton had NCD. It was a change folder command that could jump around the disk, so if you typed "NCD drivers" from the root, it could go down to "C:\windows\system32\drives". Super handy.
So I tried to write one for NT, but it meant changing the working directory of the PARENT process (cmd.exe) and I could never figure out a clean and elegant way to do it without modifying CMD itself!
Which is the best version of Windows? (Figuratively speaking). Windows NT 4.0
submitted by 500scnds to tabled [link] [comments]

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submitted by dekiyi to LoginJokerDari [link] [comments]

All I can imagine when I think abt all the magical politicking in the books is how EPIC a poker game between every major supernatural power would be

Okay okay I know this is completely random but I’ve been watching Kakegurui lately and I can only imagine how good at gambling all the major supernatural powers in the Dresdenverse are.
I’m talking EVERYBODY, sitting down at a round table and playing the most legendary game of poker of all time.
I suppose that money wouldn’t matter so I wonder what the chips would be worth/what they’d be betting on. Human souls?
Mab, Uriel, Odin, Marcone, Lara, Drakul, Lucifer, Lea, Nicodemus, Titania, Ferrovax and so on and so on. Every sneaky bastard with skin in the game all at one table.
And of course, poor Dresden getting roped in to play. I imagine that, like how it was for pretty much his whole life, he’d perform admirably well—perhaps a lot better than expected—due to a combination of guile, cleverness and mega-fucktons of luck
Virtually everyone at that table is going to be impossible to read, and I can only imagine Dresden not showing it on his face but feeling incredibly intimidated at the wall of cold but too-knowing impassive expressions
I’m sure that Uriel is used to holding cards close to his chest considering how often he has to keep everyone in the dark about his 4D-chess master scheme or else a planet explodes and Armageddon comes early
Mab and Odin are also no exceptions
Actually, I don’t think anybody is, not even Dresden, because honestly everybody who plays The Game knows the value of keeping secrets
So while Uriel’s staring down his errant brother Luci from across the table to make sure he’s not cheating or whatever, Odin and Ferrovax are probably also having a similar staredown
I’m sure that Titania would keep a close eye on Mab but I think Mab would be more interested in what Dresden’s doing because I’m sure that watching him play would be an interesting evaluation of his skills and worth as a Knight
I would normally say that Harry would keep a close eye on Marcone, but there’s like several people there that are also not great in the moral department and who also have it out for Dresden way more than Marcone currently does (namely, Nicodemus. And I don’t know if Ol’ Luci is too happy with Dresden constantly throwing a wrench into his plans. And I’m sure Drakul would probably just fuck with him for the hell of it also).
In any case, I feel like this would be a great pre-BAT sequel to the peace talks because what’s a better way to settle things before the literal apocalypse than conning your least favorite people out of everything they got?
submitted by Injury-Inevitable to dresdenfiles [link] [comments]

Opinion on Props and Prop suggestions

Hey everyone! This question generally goes out to the DMs out there, but players are welcome to add!
I love using props when I can, I love giving players maps and letters on weathered paper, wax seals, and the sort. I recently got the idea to use poker chips or a coin system to represent gold. So when my players get currency I can give them a physical representation of their wealth! The only thing is I haven't been able to try this yet.
So I am wondering what would your opinion about physical currency to track their wealth? Would this be a system you would use? And what about other props? Do you love them, hate them, do you find them too time consuming? Etc.. all opinions are welcome! And if you do use props, what do you use? If not props, what about things unique to your table / virtual session?
And players who read this, how do you feel about props??
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Who is Scott Borgenson? Profile from 2016 in “Institutional Investor”

(Note the connections)
CargoMetrics Cracks the Code on Shipping Data
Scott Borgerson and his team of quants at hedge fund firm CargoMetrics are using satellite intel on ships to identify mispriced securities.
By Fred R. Bleakley February 04, 2016
Link to article
One late afternoon last November, as a ping-pong game echoed through the floor at CargoMetrics Technologies’ Boston office, CEO Scott Borgerson was watching over the shoulder of Arturo Ramos, who’s responsible for developing investment strategies with astrophysicist Ronnie Hoogerwerf. At Ramos’s feet sat Helios, his brindle pit-bull-and-­greyhound mix. All three men were staring at a computer screen, tracking satellite signals from oil tankers sailing through the Strait of Malacca, the choke point between the Indian Ocean and the South China Sea where 40 percent of the world’s cargo trade moves by ship.
CargoMetrics, a start-up investment firm, is not your typical money manager or hedge fund. It was originally set up to supply information on cargo shipping to commodities traders, among others. Now it links satellite signals, historical shipping data and proprietary analytics for its own trading in commodities, currencies and equity index futures. There was an air of excitement in the office that day because the signals were continuing to show a slowdown in shipping that had earlier triggered the firm’s automated trading system to short West Texas Intermediate (WTI) oil futures. Two days later the U.S. Department of Energy’s official report came out, confirming the firm’s hunch, and the oil futures market reacted accordingly.
“We nailed it for our biggest return of the year,” says Borgerson, who had reason to breathe more easily. His backers were watching closely. They include Blackstone Alternative Asset Management (BAAM), the world’s largest hedge fund allocator, and seven wealthy tech and business leaders. Among them: former Lotus Development Corp. CEO Jim Manzi, who also had a long career at IBM Corp.
Compelling these investors and Borgerson to pursue the shipping slice of the economy is the simple fact that in this era of globalization 50,000 ships carry 90 percent of the $18.5 trillion in annual world trade.
That’s no secret, of course, but Borgerson and CargoMetrics’ backers maintain that the firm is well ahead of any other investment manager in harnessing such information for a potential big advantage. It’s why Borgerson has kept the firm in stealth mode for years. In its earlier iteration, from 2011 to 2014, CargoMetrics was hidden in a back alley, above a restaurant. Now that he’s running an investment firm, Borgerson declines to name his investors unless, like Manzi and BAAM, they are willing to be identified.
“My vision is to map historically and in real time what’s really going on in economic supply and demand across the planet,” says the U.S. Coast Guard veteran, who prides himself and the CargoMetrics team on not being prototypical Wall Streeters. “The problem is enormous, but the potential reward is huge.”
According to Borgerson, CargoMetrics is building a “learning machine” that will be able to automatically profit from spotting any publicly traded security that is mispriced, using what he refers to as systematic fundamental macro strategies. He calls the firm a new breed of quantitative investment manager. In unguarded moments he sees himself as the Steve Jobs or Elon Musk of portfolio management.
Though his ambitions may sound audacious, one thing is certain: Borgerson doesn’t lack in self-confidence. Over the past six years, he has secretly and painstakingly built a firm heavy in Ph.D.s that can manage a database of hundreds of billions of historical shipping records, conduct trillions of calculations on hundreds of computer servers and systematically execute trades in 28 different commodities and currencies.
For his part, Borgerson seems an unlikely architect of such a serious, ambitious endeavor. Easygoing and fond of joking with his colleagues, he is a hands-off manager who credits CargoMetrics’ investment prowess to his team. His brand of humor comes through even when he’s detailing the series of challenges he had starting the firm. After using the phrase “It was hard” several times, he pauses and adds, “Did I mention it was hard?” Although Borgerson declines to provide any specifics about Cargo­Metrics’ portfolio, citing the advice of his lawyers, performance during the three years of live trading apparently has been strong enough to keep his backers confident and his team of physicists, software engineers and mathematicians in place. “Hopefully, it won’t be too long before we can make a more significant investment,” says BAAM CEO J. Tomilson Hill. Former Lotus CEO Manzi is optimistic about the firm’s prospects: “It has an unbelievable edge with its historical data.”
CargoMetrics was one of the first maritime data analytics companies to seize the potential of the global Automatic Identification System. Ships transmit AIS signals via very high frequency (VHF) radio to receiver devices on other ships or land. Since 2004, large vessels with gross tonnage of 300 or more are required to flash AIS positioning signals every few seconds to avoid collisions. That allows Cargo­Metrics to pay satellite companies for access to the signals gleaned from 500 miles above the water. The firm uses historical data to identify cargo and aggregation of cargo flow, and then applies sophisticated analysis of financial market correlations to identify buying and selling opportunities.
“We’re big-data junkies who could not have founded CargoMetrics without the radical breakthroughs of this golden age of technology,” Borgerson says. The revolution in cloud computing has been instrumental. CargoMetrics leverages the Amazon Web Services platform to run its analytics and algorithms on hundreds of computer servers at a fraction of the cost of owning and maintaining the hardware itself.
At his firm’s headquarters — where the lobby displays a series of colored semaphore signal flags that spell out the mathematical equation for the surface area of the earth —Borgerson leads the way to his server room. It’s the size of a closet; inside, a thick pipe carries all the data traffic and analytic formulas CargoMetrics needs. That computing power alone would have cost $30 million to $40 million, Manzi says.
CargoMetrics is pursuing a modern version of an age-old quest. Think of the Rothschild family’s use in the 19th century of carrier pigeons and couriers on horseback to bring news from the Napoleonic Wars to their traders in London, or, in the 1980s, oil trader Marc Rich’s use of satellite phones and binoculars for relaying oil tanker flow.
Other quant-focused Wall Street firms are latching onto the satellite ship-tracking data. But, Borgerson says, “I would bet my life on a stack of Bibles that no one in the world has the shipping database and analytics we have.” The reason he’s so convinced is that from late 2008 he was an early client of the satellite companies that had begun collecting data received from space and on land to build a large database of all the world’s vessel movements in one place.
That’s what caught Hill’s eye at Blackstone when he learned of Cargo­Metrics a few years ago. BAAM now has a managed account with the firm. “If anyone else tries to replicate what CargoMetrics has, they will be years behind [Borgerson] on data analytics,” Hill says. “We know that a number of hedge fund data scientists want his data.”
But too much reliance on big data can go wrong, say many academicians. “There is a huge amount of hype around big data,” observes Willy Shih, a professor of management practice at Harvard Business School. “Many people are saying, ‘Let the data speak; we don’t need theory or modeling.’ I argue that even with using new, massively parallel computing systems for modeling and simulation, some forces in nature and the economy are still too big and complex for computers to handle.”
Shih’s skepticism doesn’t go as far as to say the data challenge on global trade is too big a puzzle to solve. When informed of the Cargo­Metrics approach, he called it “very valid and creative. They just have to be careful not to throw away efforts to understand causality.”
Another big-data scholar, Massachusetts Institute of Technology professor of electrical engineering and computer science Samuel Madden, also urges caution. “What worries me is that models become trusted but then fail,” he explains. “You have to validate and revalidate.”
Borgerson grew up in Southeast Missouri, in a home on Rural Route 5 between Festus and Hematite. His father was a former Marine infantry officer and police official, and his mother a high school French and Spanish teacher. The family traveled 15 miles to Crystal City to attend Grace Presbyterian Church, which was central to young Borgerson’s upbringing: There he was a youth elder, became an Eagle Scout and received a God and Country Award. The church was across the street from the former home of NBA all-star and U.S. senator Bill Bradley, whose backboard Borgerson used for basketball practice.
When it came to choosing what to do after high school, Borgerson was torn between becoming a Presbyterian minister and accepting an appointment to the U.S. Coast Guard Academy or West Point. He went with the Coast Guard because, he says, “the humanitarian mission really appealed to me, and I had never been on a boat before.”
At the academy, in New London, Connecticut, Borgerson played NCAA tennis and was also a cutup, racking up demerits for such antics as placing a sailboat on the commandant of cadets’ front lawn and leading bar patrons in a rendition of “Semper Paratus,” the school’s theme song. Still, he graduated with honors and spent the next four years piloting a 367-foot cutter — which seized five tons of cocaine in the Caribbean — then captaining a patrol boat that saved 30 lives on search-and-rescue missions. From 2001 to 2003 the Coast Guard sent Borgerson to the Fletcher School at Tufts University to earn his master’s of arts in law and diplomacy. While at Tufts he volunteered at a Boston homeless shelter for military veterans and founded a Pet Pals therapy program for senior citizens.
Following graduation, from 2003 to 2006, Borgerson taught U.S. history, foreign policy, political geography and maritime studies at the Coast Guard Academy, and co-founded its Institute for Leadership. While there he would get up at 4:00 each morning to work on his Ph.D. thesis exploring U.S. port cities’ approaches to foreign policy. He would also travel to Boston to complete his course work at Tufts and meet with his adviser, John Curtis Perry.
Borgerson’s military allegiance runs deep. One weekend last fall he played football in a service academy alumni game. On another he attended the Army-Navy game. Still militarily fit at age 40, the 6-foot-5 Borgerson works out regularly at an inner-city gym aimed at helping youths find an alternative to gang violence; a few weeks ago he was there boxing with ex-convicts and lifting weights.
Leaving the Coast Guard was a hard decision for Borgerson, resulting in part from his frustration with the military bureaucracy’s stymieing of his bid to get back to sea for security missions. With his degrees in hand, he applied for a fellowship at the Council on Foreign Relations. During the application process he met Edward Morse, now global head of commodities research at Citigroup. Morse was on the CFR selection committee in 2007 and recommended Borgerson as a fellow.
Morse introduced Borgerson to commodities, and to trading terms like “contango” and “backwardation.” Morse himself had, earlier in career, gotten the jump on official oil supply data by hiring planes to take photos of the lid heights of oil tanks in Oklahoma’s Cushing field.
Working for the CFR in New York reconnected Borgerson with his Missouri roots. Bill Bradley’s aunt called the former senator to say: “The son of a family who went to our church in Crystal City is in New York. Would you welcome him?” Bradley did — and would later play a part in Borgerson’s career development.
While at the CFR, Borgerson became an expert on the melting of the North Pole ice cap, writing numerous published articles on its implications; this led him to co-found, with the president of Iceland, the Arctic Circle, a nonprofit designed to encourage discussion of the future of that region. Borgerson recently spoke to 50 international generals and admirals about the Arctic and is co-drafting a proposal for a treaty between the U.S. and Canada that would help resolve the differences the two countries have in allowing international ship and aircraft travel through the Northwest Passage.
His Arctic research led to an aha moment early in 2008, while he was still with the CFR, on a visit to Singapore and the Strait of Malacca with his Fletcher School classmate Rockford Weitz and their former Ph.D. adviser, Perry. Seeing the mass of ships sailing through the strait, Borgerson and Weitz decided to build a data analytics firm using satellite tracking of ships.
Like many successful entrepreneurs, the two struggled to find financing before reaching out to a network of friends and their contacts. One was Randy Beardsworth, who had sat with Borgerson at a 2007 Coast Guard Academy dinner, where Beards­worth, then the Coast Guard’s chief of law enforcement in Miami, was the guest speaker. Borgerson “made references to history and literature, and I thought, ‘Here is a sharp guy,’” recalls Beards­worth. “We have been friends ever since.”
But Borgerson didn’t turn to his new friend in his initial fund-raising. “He came to me in 2009, after he had been turned down by 17 VCs, was maxed out on his credit card, was married and had a newborn son,” says Beardsworth, who was reviewing the Department of Homeland Security as part of the Obama administration’s transition team. Beardsworth came to the rescue, not only committing to invest a small amount but introducing his friend to Doug Doan. A West Point graduate and Washington-­based angel investor, Doan took to Borgerson right away. “To be honest, it wasn’t his idea, it was Scott I invested in,” says Doan, who provided $100,000 in capital and introduced Borgerson to a few friends, who added $75,000. Manzi came on board as an investor in 2009, having been asked by Bradley to check out Borgerson’s plan for a data metrics firm. (Manzi knew Bradley from the late 1990s, when the latter was considering a run for U.S. president.)
With Doan, Doan’s friends and Manzi as investors, CargoMetrics was finally able to garner its first venture capital commitment in early 2010, from Boston-based Ascent Venture Partners. That gave the start-up the capital it needed to hire a bevy of data scientists to build an analytics platform that it could sell to commodity-trading houses and other commercial users. In 2011, CargoMetrics added Summerhill Venture Partners, a Toronto-based firm with a Boston office, to its investor roster, raising roughly $18 million from venture capital and angels for its data business.
By then Borgerson had already begun to contemplate converting CargoMetrics from an information provider into a money manager; he saw the potential to extract powerful trade signals from its technology rather than share it with other market participants for a fee. Among those he consulted was serial entrepreneur Peter Platzer, a friend of one of CargoMetrics’ original investors. Platzer, a physicist by training, had spent eight years as a quantitative hedge fund manager at Rohatyn Group and Deutsche Bank before co-founding Spire Global, a San Francisco–­based company that uses its own fleet of low-orbit satellites to track shipping, in 2012. “We had lengthy conversations on how to set up quant trading systems and how [commodities giant] Cargill had made a similar decision to set up its own in-house hedge fund to trade on the information it was gathering,” recalls Platzer. So Borgerson reset his course. Doan describes the decision as a “transformative moment” for the CargoMetrics co-founder. “The military trains you to be a strategic thinker,” Doan explains. “Scott had been tactical until then, making small pivots, and like a general who sees the theater of war, he moved into strategic mode.”
Borgerson’s ambition to succeed was in no small part fueled by the early turndowns by many venture capital firms and a fierce determination to best the Wall Street bunch at their own game. “There’s a lot that motivates me, including — if I’m honest — I have a big chip on my shoulder to beat the prep school, Ivy League, MBA crowd,” he says. “They’re bred to make money, but they’re not smarter than everyone else; they just have more patina and connections.” (Bred differently, he spent last Thanksgiving visiting his parents in rural Missouri. After breakfast he and his father were in the woods, shooting assault guns at posters of terrorists, with Gunny, his father’s Anatolian shepherd dog.)
Borgerson’s plan was not met with enthusiasm from the company’s then co-CEO, Weitz. CargoMetrics had been gaining clients and meeting its goals, and was on its way to becoming a successful data service provider. Weitz, who now is president of the Gloucester, Massachusetts–based Institute for Global Maritime Studies and an entrepreneur coach at Tufts’ Fletcher School, did not return e-mails or phone calls asking for comment. For his part, Borgerson says: “A ship cannot have two captains. The company simply matured and evolved into a streamlined management structure with one CEO instead of two.”
Eventually, Doan went along with Borgerson’s plan. “We believe in Scott and that shipping holds the no-shit, honest truth of what the economy is doing,” he says. But buying out the venture capital firms several years ahead of the usual exit time would require a hefty premium over what they had invested.
Once again Borgerson’s early supporters played a key role. Manzi, a fellow Fletcher School grad who had mentored Borgerson since the company’s early days, put up more money (making CargoMetrics one of his single largest investments) and introduced him to a powerful group of wealthy investors. Separately, the CFR’s Morse suggested that Borgerson meet with Daniel Freifeld, founder of Washington-based Callaway Capital Management and a former senior adviser on Eurasian energy at the U.S. Department of State. Impressed by Borgerson’s “intellectual honesty, vigor and more than four years of historical data,” Freifeld brought the idea to a billionaire third-party investor, who took his advice and became one of CargoMetrics’ largest backers. “I would not have suggested the investment if CargoMetrics had not done the hard part first,” adds Freifeld, declining to name the investor.
A chance encounter in the fall of 2012 gave the CargoMetrics team its first taste of real Wall Street trading. Attending an Arctic Imperative conference in Alaska, Borgerson met the CIO of a large investment firm, whom he declines to name. When Borgerson confided his ambition and that CargoMetrics had developed algorithms to trade on its shipping data once it was legally structured to do so, the CIO suggested CargoMetrics provide the analytical models for a separate portfolio the money manager would trade. Live trading using CargoMetrics’ models began in December 2012. Manzi brought in longtime banker Gerald Rosenfeld in 2013 to craft and negotiate the move to make CargoMetrics a limited liability investment firm. Rosenfeld acted in a personal role rather than in his position as vice chairman of Lazard and full-time professor and trustee of the New York University School of Law. The whole process took a year and a half. During that time Blackstone checked in as an investor.
Bradley, now an investment banker, has yet to invest in CargoMetrics, explaining that he is unfamiliar with quantitative investing. But he may eventually invest in Borgerson’s firm, he says, because “we are homeboys. I believe in him and that things are going to work out ” — pausing to add with a smile, “based on my vast quant experience, of course.”
Borgerson has been in stealth mode since CargoMetrics’ early days, when he moved the firm from an innovation lab near MIT because the shared space was too open. He is much more forthcoming when boasting of the firm’s “world-class talent.” The team includes astrophysicists, mathematicians, former hedge fund quants, electrical engineers, a trade lawyer and software developers. Hoogerwerf, who has a Ph.D. in astrophysics from the Netherlands’ Leiden University, built distributed technical environments for scientists and engineers at Microsoft Corp. Solomon Todesse, who works on quant investment strategies, was head of asset allocation at State Street Global Advisors. Aquil Abdullah, a team leader in the engineering group, was a software engineer in the high-performance-computing group at Microsoft. And senior investment strategist Charles Freifeld (Daniel’s father) has 40 years’ experience in futures and commodities markets, including nine with Boston-based commodity trading adviser firm AlphaMetrics Capital Management.
“All were self-made people; none were born with a silver spoon,” Borgerson notes. One of his blue-collar-­background hires was James (Jess) Scully, who joined as chief operating officer in 2011, after his employer Interactive Supercomputing was acquired by Microsoft.
“The team we built treasures team success, which is Scott’s motto,” Scully says. “We want shared resources, one P&L, not ‘How much money did my unit make?’” Both Scully and Borgerson say Cargo­Metrics is like the Golden State Warriors, a leading NBA basketball team known for putting aside personal glory and playing as a band of brothers having fun.
Borgerson says he fosters a no-ego policy with “lots of play because investment teams are built on trust, and playing together builds trust.” Team building at CargoMetrics includes pub crawls, picnics at Borgerson’s house, poker nights, volunteer work in a soup kitchen for the homeless, Red Sox games and visits to museums.
Trips to the Boston docks or Coast Guard base are intended to remind the CargoMetrics team of the real economy. There are also occasional “touch a tanker” days. On one visit to a tanker, everyone was amazed that the ship was the size of a city building, Borgerson says. “They could smell the salt on the deck,” he recalls. “Wall Street can lose sight of the real fundamentals in the world. I don’t want that to happen here.”
Unlike the Rothschilds 200 years ago, only a small percentage of the trades that CargoMetrics makes relate to beating official government data. Most simply are aimed at identifying mispricings in the market, using the firm’s real-time shipping data and proprietary algorithms.
At a whiteboard in his conference room, Borgerson sketches out CargoMetrics’ general formula. He draws a “maritime matrix” of three dynamic data sets: geography (Malacca, Brazil, Australia, China, Europe and the U.S.), metrics (ship counts, cargo mass and volume, ship speed and port congestion) and tradable factors (Brent crude versus WTI, as well as mining equities, commodity macro and Asian economic activity). Using satellite data with hundreds of millions of ship positions, CargoMetrics makes trillions of calculations to determine individual cargoes onboard the ships and then to aggregate the cargo flows and compare them with historical shipping data. All that leads to the final comparisons with historical financial market data to find mispricings. If CargoMetrics observes an appreciable decline in export shipping activity in South Africa, for example, its trading models will determine whether that is a significant early-warning sign by considering that information alongside other factors, such as interest rates. If Cargo­Metrics believes a decline in the rand is forthcoming, it might short it against a basket of other currencies. “This is like a heat map showing opportunity,” Borgerson says, noting that CargoMetrics is not trading physical commodities. “We are agnostic on whether to be long or short, and let the computers spot where there is a mispricing and liquidity in the markets.” He sums up his simple, but still less than revealing, process by writing on the whiteboard “Collect, Compute, Trade.”
Borgerson says CargoMetrics is building a systematic approach that will work even when cargo cannot be identified — on containerships, for instance. It already knows a large percentage of the daily imports and exports into and out of China and island economies such as Japan and Australia. And although the firm cannot glean from its calculations on satellite AIS data the type of cargo, such as iPhones from China, it can measure total flow, which shows present economic activity. Cargo­Metrics’ data scientists are working on linking such activity to the firm’s data set of the past seven years to measure the evolving global economy. That will lead, Borgerson maintains, to more trades on currencies and equity index futures and, eventually, trades on individual equities. “Uncorrelated” is a mantra of Borgerson and his team. Well aware that correlated assets sent the performance of most asset managers, including hedge funds, plunging in the financial crisis, CargoMetrics is determined to come up with an antidote. Careful not to say too much, Borgerson lays out the simple principle that the process starts with placing many bets among uncorrelated strategies in different asset classes, like commodities, currencies and equities.
The goal is diversification, staying as market neutral as possible and remaining sensitive to tail risk in different scenarios. CargoMetrics’ analytic models help find asset classes that are outliers. Those may include a publicly traded instrument such as oil, another commodity or an equity for which shipping information was a leading indicator during times when other asset classes marched in lockstep. The historical ship data is then blended with this new information to seek opportunities. Identifying mispriced spreads among different trades within an asset class is another way of avoiding the calamity of correlation. Borgerson says the firm’s models will find instances where one type of oil should be a short trade and another a long one. The same goes for whole asset classes — shorting one that will benefit if virtually all asset prices plunge and buying another that will rise when oil prices gain. “We’re counting cards with the goal of being right maybe 3 percent more than we are wrong, as a way of making profits during good times and staying afloat during times of sudden, unpredictable but far-reaching events,” Borgerson says. The key, he adds, “is to know your edge and spread your risk.” CargoMetrics’ uncorrelated approach worked during the dismal first three weeks of this year, says Borgerson. Dialing down risk as volatility in the markets soared, the firm was on track in January to have its best month since it began trading.
To improve the firm’s models, eight of its data scientists hold a weekly strategy meeting, nicknamed “the Shackleton Group” after the band of sailors shipwrecked in the Antarctic from 1914 to 1917. Hoogerwerf and Ramos co-lead the group. At one recent meeting they were deciding how much risk, including how much liquidity, there was in a possible strategy; reviewing whether to keep previous strategies; and assigning who would research new ones.
The Shackleton Group’s meetings are free-form, with a lot of “I’ve got an idea” interjections that disregard official roles. “We hit the restart button a lot,” says Ramos, a former director of business intelligence and a quantitative economist at law firm Dewey & LeBoeuf who joined CargoMetrics in late 2010. “That’s why our motto is ‘Never lose hope.’” A bet on oil, related to Russia’s production, was stopped at the last minute in 2014, when Russia invaded Ukraine. Some currency-trading strategies have been abandoned in theory or after failing. Strategies the Shackleton Group likes are passed on to the firm’s investment committee of Borgerson, Scully and Ramos for a final decision. CargoMetrics has a unique set of big-data challenges. Historical shipping patterns may not be as useful in the new global economy now that shipping freight prices are plunging, a sign that trade growth rates may be changing. And analysts point out how hard identifying oil cargo can be in certain locations and instances, even in more-­predictable economic times. “While it may be easy to say that ships leaving the Middle East Gulf are typically carrying crude oil, knowing the type of crude is sometimes quite difficult,” says Paulo Nery, senior director of Europe, Middle East and Asia oil for Genscape, a Louisville, Kentucky–based company that analyzes satellite tracking of ships. Borgerson maintains his team is well aware of the dangers of data mining and getting swamped by noise. “If you run computers hard enough, you can convince yourself of anything,” he says. To make sure CargoMetrics’ algorithms for identifying cargo are valid, the firm spot-checks manifest data filed at ports and imposes statistical confidence checks to guard against spurious correlations.
Getting the jump on official government statistics is likely to become tougher too thanks to the recently formed High-Level Group for the Modernization of Official Statistics. Although the U.S. is not a member, Canada is a key player helping to lead the mostly European nation group (including South Korea) in coming up with a global blueprint for measuring and reporting economic activity.
Reflecting on his journey to Wall Street — raising money, hiring employees with different skill sets, making changes to Cargo­Metrics’ culture, overcoming legal and regulatory hurdles — almost gives Borgerson second thoughts about whether he would do it again. “I’ve sailed ships through tropical storms, captured cocaine smugglers and testified before Congress [on his Arctic research],” he says, “but this was the hardest.”
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